tomomi1922 Posted May 24, 2017 Author Share Posted May 24, 2017 As far as I or anyone I've met has seen, the build limit is just there to prevent people from overbuilding. That said, I'm on a five year old rig with some truly massive settlements (four or five times the normal size) and I've had no issues. My guess is that the build limit was made with console users in mind. Always the console users. I couldn't get budget mods to work either. Fortunately, budget mods aren't necessary. You can use console to alter your build limit. Just open console, select the workshop workbench for your settlement, and type: getav 34a getav 348That tells you how many objects/polys you have in your settlement. Take those numbers and multiply them by a factor of your choice. Double or triple is probably sufficient for most cases. Then enter in console: setav 34b <double or triple the value returned for 34a> setav 349 <double or triple the value returned for 348>It takes about one minute per settlement, doesn't require mods, and with this method, you get to decide how much you want to expand your build limit on a settlement-by-settlement basis, even setting different limits for different playthroughs.ModAV, dagnabbit! Don't EVER use SetAV. You may have to do mental math to find out how much to add or subtract, but you don't break things like you do with SetAV. So in this case replace "setav 349" with "modav 349"? Link to comment Share on other sites More sharing options...
Urtho Posted May 25, 2017 Share Posted May 25, 2017 As far as I or anyone I've met has seen, the build limit is just there to prevent people from overbuilding. That said, I'm on a five year old rig with some truly massive settlements (four or five times the normal size) and I've had no issues. My guess is that the build limit was made with console users in mind. Always the console users. I couldn't get budget mods to work either. Fortunately, budget mods aren't necessary. You can use console to alter your build limit. Just open console, select the workshop workbench for your settlement, and type: getav 34a getav 348That tells you how many objects/polys you have in your settlement. Take those numbers and multiply them by a factor of your choice. Double or triple is probably sufficient for most cases. Then enter in console: setav 34b <double or triple the value returned for 34a> setav 349 <double or triple the value returned for 348>It takes about one minute per settlement, doesn't require mods, and with this method, you get to decide how much you want to expand your build limit on a settlement-by-settlement basis, even setting different limits for different playthroughs.ModAV, dagnabbit! Don't EVER use SetAV. You may have to do mental math to find out how much to add or subtract, but you don't break things like you do with SetAV. So in this case replace "setav 349" with "modav 349"? modav modifies the default setting where as setav changes what the default is. Which can cause issues as Madcat mentions. Example (numbers totally made up for this): getav returns 100you want to change the budget to be 5 times this number = 500using setav you'd use 500 -> DON'T DO THISusing modav you'd use 400 -> 100 + 400 = 500 Modav with a - sign in front of the number will decrease the amount by what you enter as well if you need to reduce a number set with modav: 500 + (modav -400) = 100 Link to comment Share on other sites More sharing options...
tomomi1922 Posted May 26, 2017 Author Share Posted May 26, 2017 modav modifies the default setting where as setav changes what the default is. Which can cause issues as Madcat mentions. Example (numbers totally made up for this): getav returns 100you want to change the budget to be 5 times this number = 500using setav you'd use 500 -> DON'T DO THISusing modav you'd use 400 -> 100 + 400 = 500 Modav with a - sign in front of the number will decrease the amount by what you enter as well if you need to reduce a number set with modav: 500 + (modav -400) = 100 What are 34a and 348 for? What do these 2 values store? Link to comment Share on other sites More sharing options...
Urtho Posted May 26, 2017 Share Posted May 26, 2017 348 = current number of triangles349 = maximum number of triangles 34a = current number of draws34b = maximum number of draws You want to modify the 2nd number of each set to change the maximum numbers, so use 349 and 34b in your modav commands. Use getav on 348 and 34a to get your current values for the specific workshop you're trying to change as the baseline numbers for the changes on the maximums allowed. Link to comment Share on other sites More sharing options...
Dheuster Posted May 27, 2017 Share Posted May 27, 2017 Why: Because of consoles, plain and simple. You have to build your game to the lowest denominator. I don't know what is the lowest spec console that runs FO4, but that is what the limit was for. Shame they didn't think to remove it for the PC release. So our build budgets are all based on the capabilities of an 8 to 10 year old console system. How: That red workbench in the middle of the settlement actually tracks the-settlement information. There is a script attached that adds lots of properties like... if the settlement has been unlocked, how many settlers you have, what they have been assigned to, merchants, traderoutes, etc.. It has 4 other important values. A max poly, max draw, current poly and current draw property (accessed as actor values). Most settlement workbenches have a default max budget of 1000000 polys and 1000 draws (objects). Sanctuary has 3M/3000. Spectacle Island has 5M/5000. What I find most interesting is despite these max values, the current values do not start at 0. Notice when you get to Sanctuary and start building, the progress bar is already 1/3 of the way full. Each settlement has a unique starting "currentdraw" count that I suppose accounts for the surroundings. One way to fix the problem is to is to increase the max. You just have to be careful that you don't go crazy. You can accidentally exceed max-int, especially on a 32 bit machines. The other way is to reset the "current" values. IE: Just set them both to zero. That is a lot safer and you can do it as many times as you want and nothing will care. The reason I know all this is because my mod has an auto-scrap and I have to update the current poly/draw counts when I scrap items. Link to comment Share on other sites More sharing options...
Transient3292 Posted May 27, 2017 Share Posted May 27, 2017 I've been trying to experiment with these limits. before I started using sim settlements, I could increase the limit 4x in most settlements and barely get a drop in fps. from what I understand, king gath made it so that the sim settlement plots bypass most of the limit system, which I can confirm because if I multiply my settlement limit 2 or 3 times, and have lots of sims plots, my fps will sometimes stay as low as 15-25 while I'm in certain parts of the settlement. It sucks, I never felt the need for a better pc until lately, I definitely look forward to upgrading.(I have an i3 with a gtx860m) Link to comment Share on other sites More sharing options...
SharraShimada Posted May 27, 2017 Share Posted May 27, 2017 @wanderer3292, this sounds like a laptop, because of the 860m. Therefore i would assume, the i3 is also just a dualcore. So you´re computer is not really the best for playing FO4. To be honest, a GTX 780 TI would be more powerful compared to your mobile chip. But the main limitation comes from your CPU. Is it, by any chance a model ending with a "U"? Link to comment Share on other sites More sharing options...
Transient3292 Posted May 28, 2017 Share Posted May 28, 2017 (edited) I have an alienware alpha,it has an i3 4130t, and the gpu is actually a custom built card equivalent to an 860m, so it's definitely not ideal for fallout 4. honestly though, I have been impressed with how well it does run my game at medium to high settings with most of the large mods I want to use. I know it can barely be called a gaming pc, but for what I paid for it, and it being my first leap outside of console gaming, buying it was one of the best decisions I've ever made.when I first got it, installing games in desktop mode was a learning experience, and a year later I'm decently educated in pc gaming parts, and am saving up to build myself a proper gaming machine. I still remember the amazing feeling of the very first mods I ever installed, and realizing " oh yeah , now I can try those things called console commands that I keep reading about" Edited May 28, 2017 by wanderer3292 Link to comment Share on other sites More sharing options...
TheSpaceShuttleChallenger Posted May 28, 2017 Share Posted May 28, 2017 (edited) The reason I recommended setav instead of modav is because with modav, I've had issues with my build limit reverting to default in heavily modified settlements. So I changed the default. Setav hasn't broken anything for me and as far as I can tell the build limit values are not calculated in-game and are not used outside determining whether or not you can place more objects in your settlement, so setav should be pretty safe. Edited May 29, 2017 by TheSpaceShuttleChallenger Link to comment Share on other sites More sharing options...
rengetsu08 Posted October 26, 2017 Share Posted October 26, 2017 Read this one, to know what difference between modav and setav: http://fallout.wikia.com/wiki/Fallout_4_console_commandsit has everything from do's and dont's. Link to comment Share on other sites More sharing options...
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