meglord85 Posted May 21, 2017 Share Posted May 21, 2017 I literally built my pc last Tuesday may 16th I have around 8 mods I wanted to play with on skyrim se but I can download them and then install but unlike the atlauncher on mine craft I cannot figure out how to launch skyrim with the mods from nexus. I can download the ones on Bethesda.net but those aren't as good I've heard and I used those on my Xbox one version on skyrim se. Sorry like I said I'm new so any help would be awesome. Skyrim seems to only want to run with the Bethesda mods active. Link to comment Share on other sites More sharing options...
Azrael0610 Posted May 21, 2017 Share Posted May 21, 2017 if you use nexus mod manager and it's coorectly configured, there is a "Launch Skyrim SE" top left of your screen. If Skyrim SE is linked to a steam account, steam has to be open with this account. Or you can start the game directly from steam. And if you're new with modding, I think using NMM will be easier than using Mod Organizer. Link to comment Share on other sites More sharing options...
meglord85 Posted May 21, 2017 Author Share Posted May 21, 2017 Thanks a lot Link to comment Share on other sites More sharing options...
LeddBate Posted May 22, 2017 Share Posted May 22, 2017 (edited) There are no stupid questions. So don't worry about asking. Admittedly, you'll occasionally get stupid answers from some folks (especially me), but them's the chances ya take. Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. Edited May 22, 2017 by LeddBate Link to comment Share on other sites More sharing options...
Recommended Posts