Gamer921 Posted May 21, 2017 Share Posted May 21, 2017 Working on the same mod ive been workin on for about 4 months now it seems and ive came to a halt on the follower side of it. So basically i have the mesh and textures right but im lacking on ai packages to force the npc to follow me. Im not sure how this is done but im certain how i want the follower to act. So basically i dont want the follower to have dialogue options. I want him to be like the heroes you can summon through the shout call of valor i believe. Which ever shout has hakoin one eye in it. Can someone please inform me on how this is done. Link to comment Share on other sites More sharing options...
OperatiC Posted May 22, 2017 Share Posted May 22, 2017 Yeah man i have same problem too. I managed to set npc as 'player team' by using dialogue end scripts. When i am in combat she helps me. Only i need to do make npc follow me. I checked all followers script and couldn't find anything about the 'following'. Then checked vanilla followers' AI Packages and still nothing. I tried to use FollowerPlayer package template, nothing nothing nothing... :wallbash: My follower npc just drinks alto wine and chills. Good luck to us... Link to comment Share on other sites More sharing options...
Gamer921 Posted May 22, 2017 Author Share Posted May 22, 2017 (edited) I got it to work. In the ai data section or which ever one controls the pavkages if u right click it and select add a bunch of template pops up look for the one that says followplayer i beleive it is. After doing that your follower will come into the game following you without the need to go through dialogue. To take it step further you set it to ignore friendly hits in the race menu along with this in the script that summons him actorsname.ignorefriendlyhits(). Hopefully this helps you with what your trying to do. Edited May 22, 2017 by Gamer921 Link to comment Share on other sites More sharing options...
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