Jump to content

Skyrim mod problem..?


Mimillie

Recommended Posts

So, I'm just gonna get to the point here:
I was trying to install a few mods in a certain load order and a certain mod wasn't working for me (basically wasn't showing up in my mod organizer in-game) so I decided to disable all the mods and try again. After a couple of tries the game started crashing. I ran LOOT and it gave me this weird.. error? I don't know what to call it really. I'll just post a pic.
I ran TES5Edit and it doesn't give me any error, it's fine. I already uninstalled the game, starting fresh and it gave me the same type of thing, then I uninstalled my DLCs (since it was doing this same thing with them) but it keeps happening.
Can anyone tell me what this means? (the yellow thing saying "a cleaning guide", whenever I go there it tells me about 'dirty edits', i have no idea what this is, since it never happened before..)

http://i1268.photobucket.com/albums/jj573/yoguretti/Bases/ertyhjew_zpsbzrkn5wl.png



I'm kind of a noob when it comes to this stuff so.. I really don't get what's happening.

Link to comment
Share on other sites

First, un-installing mods will usually wreck your saves. I don't know if that's what you did, but don't un-install mods unless you're willing to start a new game.

 

After looking at your screenshot, it does not seem that you actually gave LOOT the command to sort your order. If I'm wrong, sorry about that.

 

"Dirty Edits" is the term used for either unnecessary or incorrect edits/commands within a mod. You have to follow the instructions for TES5Edit on how to actually "clean" those mods. Read TES5Eit's page and the FAQ available therein for details on how to do that.

 

Here's a basic guide:

Here are some things you should consider when you add more than a handful of mods:

 

1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)

 

2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.

 

3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits.

 

4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely.

 

 

Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide.

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.
    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.
    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.
    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

Link to comment
Share on other sites

 

 

 

First, un-installing mods will usually wreck your saves. I don't know if that's what you did, but don't un-install mods unless you're willing to start a new game.

 

After looking at your screenshot, it does not seem that you actually gave LOOT the command to sort your order. If I'm wrong, sorry about that.

 

"Dirty Edits" is the term used for either unnecessary or incorrect edits/commands within a mod. You have to follow the instructions for TES5Edit on how to actually "clean" those mods. Read TES5Eit's page and the FAQ available therein for details on how to do that.

 

Here's a basic guide:

Here are some things you should consider when you add more than a handful of mods:

 

1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)

 

2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.

 

3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits.

 

4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely.

 

 

Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide.

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.
    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.
    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.
    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

 

 



Wow, thank you so much for your patience and help... I still don't know if I can do all this on my own though. It really sucks that I don't know anyone who deals with this...
Do you think it'd be fine if I just deleted every single mod after uninstalling the game?
I guess my only fear here is that I get banned from steam or something.. I have no idea if this makes anyone banned. -_-'

Link to comment
Share on other sites

 

Wow, thank you so much for your patience and help... I still don't know if I can do all this on my own though. It really sucks that I don't know anyone who deals with this...

Do you think it'd be fine if I just deleted every single mod after uninstalling the game?

I guess my only fear here is that I get banned from steam or something.. I have no idea if this makes anyone banned. -_-'

 

What? No, you won't get banned for un-installing a game. In fact, the game will still be shown in your Steam library. Only instead of a "play" button it will have an "install" button. Only difference, I guarantee you.

 

If you're willing to start from scratch (I call it "Nuking From Orbit") then, yeah. Delete everything, un-install Skyrim and re-install everything.

 

Here's what I recommend if you decide to do that:

1. Re-install Skyrim first. Will take you somewhere between 20 to 45 minutes depending on your internet connection.

2. Re-install NMM.

3. Instead of using the "Download with Manager" button in each mod, use the "Download Manually". Why? Because you get more control when adding mods with NMM (more on that in a minute) and you have a permanent copy of the mod on your drive so that if you ever have to nuke from orbit again, you've got all the mods ready to add back to NMM without having to download them again. Also, if a mod author ever removes his/her mod from the Nexus, you've still got the latest version of it.

 

So, how do you install mods manually? Let's go through the process including making sure that NMM recognizes your Skyrim installation before adding the mods:

First, make sure NMM is actually "managing" your Skyrim. You do this at the first menu that looks like this:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMM03.png

Simply click "Skyrim" and NMM will complete the loading process with Skyrim and any mods you've already installed.

 

 

If your Skyrim game is NOT on this menu, then click "Rescan Installed Games". You should then see something that looks like this:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMM01.png

Click the green check-mark under Skyrim and then click "Stop Searching". You should now see Skyrim available on the intro menu.

 

Once you've got Skyrim up on NMM, it's time to add some of those downloaded mods. Click on the green plus sign (upper left) and select "Add Mod From File" from the drop down menu:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMExample.png

 

Navigate to where the mods are on your drive and select the mod's zip or rar file. IMPORTANT: Do NOT un-zip/decompress the file yourself. NMM will do this automatically as part of the installation process. Now click "open" and NMM will extract the mod's files and add it to your NMM installation.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample2.png

 

Click the mod in NMM to highlight it. Now click the green check-mark (upper left) to "activate" the mod. That is, to add the mod's relevant files to your Skyrim data files.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample3.png

 

A green check-mark will appear next to the mod when the activation process is complete.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample4.png

 

Congratulations! You've now installed your mod and it should function when you next start your Skyrim.

 

EDIT: I may have misunderstood you. If you were talking about Steam Workshop mods, no, you won't get banned for un-subscribing to them either. In fact, I highly recommend NOT using Steam Workshop mods in conjunction with Nexus mods. You can get conflicts that you can't trace easily. Use either the Worshop or Nexus. I recommend Nexus and manual downloads.

 

Finally (and this is very, very important.) Never, EVER let a rabbit near your computer...

http://i975.photobucket.com/albums/ae239/CON-Troll/Cuteness2.jpg

Edited by LeddBate
Link to comment
Share on other sites

  • 2 weeks later...

 

 

Wow, thank you so much for your patience and help... I still don't know if I can do all this on my own though. It really sucks that I don't know anyone who deals with this...
Do you think it'd be fine if I just deleted every single mod after uninstalling the game?
I guess my only fear here is that I get banned from steam or something.. I have no idea if this makes anyone banned. -_-'

 

What? No, you won't get banned for un-installing a game. In fact, the game will still be shown in your Steam library. Only instead of a "play" button it will have an "install" button. Only difference, I guarantee you.

 

If you're willing to start from scratch (I call it "Nuking From Orbit") then, yeah. Delete everything, un-install Skyrim and re-install everything.

 

Here's what I recommend if you decide to do that:

1. Re-install Skyrim first. Will take you somewhere between 20 to 45 minutes depending on your internet connection.

2. Re-install NMM.

3. Instead of using the "Download with Manager" button in each mod, use the "Download Manually". Why? Because you get more control when adding mods with NMM (more on that in a minute) and you have a permanent copy of the mod on your drive so that if you ever have to nuke from orbit again, you've got all the mods ready to add back to NMM without having to download them again. Also, if a mod author ever removes his/her mod from the Nexus, you've still got the latest version of it.

 

So, how do you install mods manually? Let's go through the process including making sure that NMM recognizes your Skyrim installation before adding the mods:

First, make sure NMM is actually "managing" your Skyrim. You do this at the first menu that looks like this:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMM03.png

Simply click "Skyrim" and NMM will complete the loading process with Skyrim and any mods you've already installed.

 

 

If your Skyrim game is NOT on this menu, then click "Rescan Installed Games". You should then see something that looks like this:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMM01.png

Click the green check-mark under Skyrim and then click "Stop Searching". You should now see Skyrim available on the intro menu.

 

Once you've got Skyrim up on NMM, it's time to add some of those downloaded mods. Click on the green plus sign (upper left) and select "Add Mod From File" from the drop down menu:

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMExample.png

 

Navigate to where the mods are on your drive and select the mod's zip or rar file. IMPORTANT: Do NOT un-zip/decompress the file yourself. NMM will do this automatically as part of the installation process. Now click "open" and NMM will extract the mod's files and add it to your NMM installation.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample2.png

 

Click the mod in NMM to highlight it. Now click the green check-mark (upper left) to "activate" the mod. That is, to add the mod's relevant files to your Skyrim data files.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample3.png

 

A green check-mark will appear next to the mod when the activation process is complete.

http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample4.png

 

Congratulations! You've now installed your mod and it should function when you next start your Skyrim.

 

EDIT: I may have misunderstood you. If you were talking about Steam Workshop mods, no, you won't get banned for un-subscribing to them either. In fact, I highly recommend NOT using Steam Workshop mods in conjunction with Nexus mods. You can get conflicts that you can't trace easily. Use either the Worshop or Nexus. I recommend Nexus and manual downloads.

 

Finally (and this is very, very important.) Never, EVER let a rabbit near your computer...

http://i975.photobucket.com/albums/ae239/CON-Troll/Cuteness2.jpg

 

 


No, no, I meant because of having dirty edits, haha, not for uninstalling it.
Thank you so so much for your help! (and for the giggle at the end) xD
I've finally resolved my issue, thanks to you.
I'm actually a bit baffled to have found someone as nice as you out here. Thanks again!! <3
Link to comment
Share on other sites

 

No, no, I meant because of having dirty edits, haha, not for uninstalling it.

 

You wouldn't get banned from having "dirty edits".

 

The only thing that might arise from a "dirty edit" is that you might experience issues with other mods that take place in the same area(s). Whether it's an actual area of the game or an item edit or whathaveyou.

 

The most common "dirty edit" is ITM. It's when, for example, you've opened the Iron Sword object, looked at it, decided not to change anything, clicked OK instead of Cancel and then saved the file. Then you'll get an ITM record. (Identical To Master) It's unnecessary data being saved, when it's identical to Skyrim.esm. These are mostly harmless, but depending on where in the load order they are, they can cause issues. If another mod changes the Iron Sword and the mod with the ITM Iron Sword loads afterwards, you'll still have a vanilla Iron Sword in game.

 

The one to be most careful of is deleting references instead of disabling them. It has an especially high chance of causing mod conflicts. (Still nothing you'd get banned for, but you might get angry mod users who want to use both your mod and the mod it conflicts with because of the deleted reference. :tongue: )

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...