AtomicJukebox Posted May 23, 2017 Share Posted May 23, 2017 I don't know if this is the right place to post this, but I tried the NMM bug reports already with no success. Here's my problem: Like the title says, NMM isn't launching. I tried the suggestion I found in the forums of changing "installlog.xml" to "installlog.xml.bug" and then back to "installlog.xml" but that didn't work. It used to give me the message that something with the same key already existed but after trying the fix for that (the one I just typed) it gives me the following trace log: ================================================================================== Trace file has been created: TraceLog20170522025102.txtMod Manager Version: 0.63.14.0OS version: Microsoft Windows NT 6.2.9200.0Installed .NET Versions:CDF SP 0v2.0.50727 SP 2v3.0 SP 2v3.5 SP 1v4 SP 0v4.0 SP 0v4.5: 4.6 or laterTracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\GameModes Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Fallout4.CSharpScript.dll Cannot load C:\Program Files\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load C:\Program Files\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.CSharpScript.dll Cannot load C:\Program Files\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load C:\Program Files\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactoryLoading Game Mode Factories for Installed Games... Loading Fallout4: Supported Loading Skyrim: SupportedDetermining Game Mode: (From Selection Form) Fallout4Game Mode Factory Selected: Fallout 4 (Fallout4)Creating Game Mode mutex (Attempt: 0) Tracing an Unhandled Exception:Exception: Message: Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists.Full Trace: System.IO.IOException: Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_PluginDirectory() at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_OrderedCriticalPluginNames() at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Running Threads (1) Tracing an Unhandled Exception:Exception: Message: The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process.Full Trace: System.IO.IOException: The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) at Nexus.Client.HeaderlessTextWriterTraceListener.Flush() at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at Nexus.Client.Program.Main(String[] p_strArgs) Link to comment Share on other sites More sharing options...
Rabbit1251 Posted May 23, 2017 Share Posted May 23, 2017 You probably did not receive an answer to your post because they are currently working on a full replacement for NMM.https://forums.nexusmods.com/index.php?/topic/5619582-we-have-a-name-and-a-q-a-session-with-tannin-regarding-the-new-mod-manager/ They may not be of a mind to fixing the old one when a new one is coming out. When? I don't know, but hopefully soon. And questions and reports about NMM should go here, if I'm not mistaken.https://forums.nexusmods.com/index.php?/forum/439-open-beta-feedback/ The Rabbit Link to comment Share on other sites More sharing options...
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