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NMM Won't Launch - Full Trace Log - Right Place?


AtomicJukebox

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I don't know if this is the right place to post this, but I tried the NMM bug reports already with no success. Here's my problem:

 

Like the title says, NMM isn't launching. I tried the suggestion I found in the forums of changing "installlog.xml" to "installlog.xml.bug" and then back to "installlog.xml" but that didn't work. It used to give me the message that something with the same key already existed but after trying the fix for that (the one I just typed) it gives me the following trace log:

==================================================================================

Trace file has been created: TraceLog20170522025102.txt
Mod Manager Version: 0.63.14.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
v4.5: 4.6 or later
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\GameModes
Checking: BreakingWheel.dll
Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonsDogma.dll
Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Program Files\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: Fallout4.CSharpScript.dll
Cannot load C:\Program Files\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Fallout4.dll
Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory
Checking: Fallout4.XmlScript.dll
Cannot load C:\Program Files\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Program Files\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: NoMansSky.dll
Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Skyrim.CSharpScript.dll
Cannot load C:\Program Files\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: SkyrimSE.CSharpScript.dll
Cannot load C:\Program Files\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: SkyrimSE.dll
Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory
Checking: SkyrimSE.XmlScript.dll
Cannot load C:\Program Files\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher3.dll
Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: XCOM2.dll
Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading Fallout4: Supported
Loading Skyrim: Supported
Determining Game Mode: (From Selection Form) Fallout4
Game Mode Factory Selected: Fallout 4 (Fallout4)
Creating Game Mode mutex (Attempt: 0)
Tracing an Unhandled Exception:
Exception:
Message:
Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists.
Full Trace:
System.IO.IOException: Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_PluginDirectory()
at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_OrderedCriticalPluginNames()
at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
Running Threads (1)
Tracing an Unhandled Exception:
Exception:
Message:
The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process.
Full Trace:
System.IO.IOException: The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
at Nexus.Client.HeaderlessTextWriterTraceListener.Flush()
at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
at Nexus.Client.Program.Main(String[] p_strArgs)
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You probably did not receive an answer to your post because they are currently working on a full replacement for NMM.

https://forums.nexusmods.com/index.php?/topic/5619582-we-have-a-name-and-a-q-a-session-with-tannin-regarding-the-new-mod-manager/

 

They may not be of a mind to fixing the old one when a new one is coming out. When? I don't know, but hopefully soon.

 

And questions and reports about NMM should go here, if I'm not mistaken.

https://forums.nexusmods.com/index.php?/forum/439-open-beta-feedback/

 

 

The Rabbit

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