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Audio Problem


Westinpeace

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Since yesterday, my Skyrim has had audio problems with in-game themes like when I'm in combat or just walking in town. There is no themes except for the main menu. Yes, my music sound settings are on as well. Not only that, but I've had this problem for a while with the NPC dialogue with some of their sentences cutting out. For example: "Do you get to the cl-...... rict very often?"

 

I'd appreciate it if someone could help me with this, it seems the rest of the internet is useless.

 

I have a few mods that change the audio of some creatures if that may be affecting the game somehow.

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Well, let's troubleshoot those mods first.

 

In NMM, click on the "plug-ins" tab. Now disable (un-check) each of those audio mods. Reload a save. You'll get a warning about missing stuff. Ignore it and load in. Does your audio sound normal? Then your suspicion is correct. Re-enable one of those audio mods and load back in again. When the problem reappears, you've found the culprit. Go to that mod's page and thoroughly RTFM. Chances are good you'll discover a conflict and maybe even the availability of a patch to correct said conflict.

 

If the above doesn't work, then list the following for us:

Load order

Your rig's stats (especially detail GPU stats)

Skyrim installation type and path

 

We'll see if anything jumps out at us.

Oh, and while we're waiting on that, try verifying your game cache through Steam just in case your installation has gotten corrupted.

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Well, let's troubleshoot those mods first.

 

In NMM, click on the "plug-ins" tab. Now disable (un-check) each of those audio mods. Reload a save. You'll get a warning about missing stuff. Ignore it and load in. Does your audio sound normal? Then your suspicion is correct. Re-enable one of those audio mods and load back in again. When the problem reappears, you've found the culprit. Go to that mod's page and thoroughly RTFM. Chances are good you'll discover a conflict and maybe even the availability of a patch to correct said conflict.

 

If the above doesn't work, then list the following for us:

Load order

Your rig's stats (especially detail GPU stats)

Skyrim installation type and path

 

We'll see if anything jumps out at us.

Oh, and while we're waiting on that, try verifying your game cache through Steam just in case your installation has gotten corrupted.

I installed Skyrim through Steam.

 

I have NVIDIA Quadro K610M and Intel® HD Graphics 4600

 

Here's my load order: (The Witcher theme mod was installed shortly after this problem)

 

Skyrim.esm

Update.esm

Dawnguard.esm

Hearthfires.esm

Dragonborn.esm

playablecreature_pack.esp

inigo.esp

hg.esp

creationkitdlcfix.esp

LPBards.esp

Montures Monstres.esp (unchecked)

nocturnal robes.esp

novamork.butler uniform.esp

SkyUI.esp

a quality world map.esp

dd-no spinning death animation.esp

item recycling.esp

killthemgenerals.esp

improved vampire armor.esp

amazingfollowertweaks.esp

StarExpandedJewlery.esp

HelmetToggle.esp

RoyalDaedric.esp

FNIS.esp

FNIS_PCEA2.esp

ShakeIt!.esp

playablecreatures_dlc.esp

auto unequip arrows.esp

FAMP2.esp

Evil Mastermind Armor.esp

Insanity's Dragon Katana.esp

ScopedBows.esp

Complete Crafting Overhaul.esp

Cloaks.esp

Rayek'sEnd.esp

loadscreentextsextrasass.esp

loadscreensarcasmDLC.esp

Luna.esp

Mordant.esp

youblewit.esp

Weapons & Armor Fixes Remade.esp

Weapons & Armor TrueWeaponsLvlList.esp

Clothing & Clutter Fixes.esp

Illustrious HDT Cloaks.esp

Galanterie.esp

TW3MO.esp

dD - Realistic Ragdoll Force - Realistic.esp

dD - Realistic Ragdoll Force - Reduced.esp

dD - Realistic Ragdoll Force - Medium.esp

dD - Realistic Ragdoll Force - High.esp

HDT Capes.esp

 

 

 

 

 

Hope that's enough :tongue:

_____________________

UPDATE

_____________________

 

 

 

 

After I played my lute, the themes suddenly came back on, but I'd still like some tips just encase this happens again and it's not the lute, thanks!

Edited by Westinpeace
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Glad to hear you got it fixed!

 

Those video cards, or rather that video card and integrated graphics... ugh! Don't get me wrong, they're fine for Skyrim (if you don't try loading up on 2k texture mods) but don't expect to play any modern games at 1080p.

 

I note that you have several mods that require SKSE (such as SkyUI.) Do you have that?

 

Here are some things you should consider when you add more than a handful of mods:

 

1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)

 

2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.

 

3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits.

 

4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely.

Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide.

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.
    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.
    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.
    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

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Glad to hear you got it fixed!

 

Those video cards, or rather that video card and integrated graphics... ugh! Don't get me wrong, they're fine for Skyrim (if you don't try loading up on 2k texture mods) but don't expect to play any modern games at 1080p.

 

I note that you have several mods that require SKSE (such as SkyUI.) Do you have that?

 

Here are some things you should consider when you add more than a handful of mods:

 

1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)

 

2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.

 

3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits.

 

4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely.

Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide.

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.

    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.

    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.

    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.

    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.

    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

 

Thanks! And yes, I am aware that my graphics cards will not support 2k lol xD. I have SKSE as well.

 

If things go bad I'll will look back at this :D

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