ladyninane Posted May 25, 2017 Share Posted May 25, 2017 (edited) Problem: CTD within Springvale, generally by the refueling station by the road leading to Megaton. Laptop Specs:Intel i7-4720HQ @ 2.60GHznVidia GeForce GTX 980M 4GB16GB DDR3 ramWindows 10 Home, 64bit180GB/500GB used on installation drive Installation Info: NMM, game, and mod files all on one drive dedicated for gaming (E:\ drive). Game version: Fallout 3 GOTY, steam release, all DLC. Updated to latest patch version Mod Manager?: Nexus Mod Manager Extra programs?: LOOT, FO3Edit (merged patching) LAA/4GB Patch?: Yes Mod list: Fallout 3 Wanderer's Edition (FWE), Martigen's Mutant Mod (MMM) using the Paradox Ignition merged patch, User Interface Organzier (UIO), DarNified UI for Fallout 3, Adjustable HUD, Immersive HUD, Fellout, Enhanced Weather, Large Address Aware Enabler, Fallout Stutter Remover, Dynavision, Weapon Mod Kits (WMK), Energy Visuals Enhanced (EVE), Fallout 3 Redesigned/Project Beauty, Fallout 3 Re-animated, DCInteriors, Fallout Street Lights, Realistic Interior Lighting, GNR Enhanced, Blackened FWE - Project Beauty - MMM - EVE, DarnUI for FWE, Fallout Interoperability Patches (FIOP) for FWE - WMK, DCInteriors - MMM patch Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 aHUD.esm 8 8 iHUD.esm 9 9 CRAFT.esm10 a CALIBR.esm11 b Project Beauty.esm12 c EVE.esm13 d FO3 Wanderers Edition - Main File.esm14 e Mart's Mutant Mod.esm15 f Enhanced Weather - Rain and Snow.esm16 10 DCInteriors_ComboEdition.esm17 11 FO3 Wanderers Edition - Alternate Travel.esp18 12 DarNifiedUIF3.esp19 13 Project Beauty- Broken Steel.esp20 14 Project Beauty- Point Lookout.esp21 15 GNR Enhanced.esp22 16 Chems and Meds Re-Textures Pack.esp23 17 FO3 Wanderers Edition - Main File.esp24 18 FO3 Wanderers Edition - DLC Anchorage.esp25 19 FO3 Wanderers Edition - DLC The Pitt.esp26 1a FO3 Wanderers Edition - DLC Broken Steel.esp27 1b FO3 Wanderers Edition - DLC Point Lookout.esp28 1c FO3 Wanderers Edition - DLC Mothership Zeta.esp29 1d FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp30 1e WeaponModKits.esp31 1f WeaponModKits - FWE Master Release.esp32 20 WeaponModKits - OperationAnchorage.esp33 21 WeaponModKits - ThePitt.esp34 22 WeaponModKits - BrokenSteel.esp35 23 WeaponModKits - PointLookout.esp36 24 WeaponModKits - Zeta.esp37 25 Fellout-pipboylight.esp38 26 Enhanced Weather - Rain and Snow in Fallout.esp39 27 Enhanced Weather - Weather Sounds in Interiors.esp40 28 Enhanced Weather - Sneak Bonus during Storms.esp41 29 Enhanced Weather - REBOOT.esp42 2a Fellout-Full.esp43 2b Fellout-Anchorage.esp44 2c Fellout-BrokenSteel.esp45 2d Fellout-PointLookout.esp46 2e Fellout-Zeta.esp47 2f Realistic Interior Lighting.esp48 30 Realistic Interior Lighting - BS.esp49 31 Realistic Interior Lighting - OA.esp50 32 Realistic Interior Lighting - PL.esp51 33 Blackened FWE + MMM + EVE + Project Beauty.esp52 34 DYNAVISION - Dynamic Lens Effect.esp53 35 Mart's Mutant Mod - DC Interiors.esp54 36 Kim's Merged Patch.esp BOSS log:Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveStreetLights.esm ActiveNote: Do not use with latest FOOK2, it is already integrated.BrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS,Actors.AIPackages,Relev,C.Water,Delev,Factions,Stats}}PointLookout.esm ActiveZeta.esm ActiveaHUD.esm ActiveiHUD.esm ActiveCRAFT.esm ActiveCALIBR.esm Version 1.4 ActiveProject Beauty.esm ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}}EVE.esm Version 0.99 ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}}FO3 Wanderers Edition - Main File.esm Version 6.03 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmMart's Mutant Mod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}Enhanced Weather - Rain and Snow.esm ActiveDCInteriors_ComboEdition.esm Version 2.9.1 ActiveIncompatible with: DCInteriors components.FO3 Wanderers Edition - Alternate Travel.esp ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveProject Beauty- Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}Project Beauty- Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}GNR Enhanced.esp ActiveChems and Meds Re-Textures Pack.esp ActiveBash Tag suggestion(s): {{BASH: Graphics}}FO3 Wanderers Edition - Main File.esp Version 6.03 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.esp ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}WeaponModKits - FWE Master Release.esp Version 1.1.9+ ActiveBash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}WeaponModKits - OperationAnchorage.esp Version 1.1.9+ ActiveRequires: Anchorage.ESMWeaponModKits - ThePitt.esp Version 1.1.9 ActiveRequires: ThePitt.ESMWeaponModKits - BrokenSteel.esp Version 1.1.9+ ActiveRequires: BrokenSteel.ESMWeaponModKits - PointLookout.esp Version 1.1.9+ ActiveRequires: PointLookout.ESMWeaponModKits - Zeta.esp Version 1.1.9+ ActiveRequires: Zeta.ESMFellout-pipboylight.esp Version 60 ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp ActiveFellout-Full.esp Version 2672 ActiveIncompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Fellout-Anchorage.esp Version 1.0. ActiveRequires: Anchorage.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp Version 1.1 ActiveRequires: BrokenSteel.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.esp ActiveRequires: PointLookout.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp ActiveNote: Do not use with latest FOOK2, it is already integrated.Realistic Interior Lighting.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - BS.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - OA.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - PL.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Blackened FWE + MMM + EVE + Project Beauty.esp Version 3.3 Active Edited May 25, 2017 by ladyninane Link to comment Share on other sites More sharing options...
M48A5 Posted May 25, 2017 Share Posted May 25, 2017 Do Not Use LOOT for Fallout 3. It does not sort the mods correctly. Use BOSS. Of course the page tells you to use LOOT. If I spent months or years getting a sorting tool published, I wouldn't want you to use the old one. You do not need ArchiveInvalidation Invalidated! Delete it. You have one in your mod manager. Yes, there are adjustments you can make to the load order. Please see "How to ask for help" http://wiki.nexusmods.com/index.php/How_to_ask_for_help Link to comment Share on other sites More sharing options...
ladyninane Posted May 25, 2017 Author Share Posted May 25, 2017 (edited) I'm sorry. I checked the sticky threads but found no sort of structure as the wiki link is suggesting at a casual glance. I'll update accordingly. Again, sorry about that. E: Updated with a structure that mimics the suggestions in your wiki link. Downloading BOSS now to sort with it. E: Load order sorted with BOSS. Checking for issues with my game. Edited May 25, 2017 by ladyninane Link to comment Share on other sites More sharing options...
ladyninane Posted May 25, 2017 Author Share Posted May 25, 2017 Apologies for double post. I've followed your suggestions, M48A5. The main post has an updated load order/boss log as well as additional information. While BOSS made many load order changes, I am still having CTDs in that particular spot of Springvale. Link to comment Share on other sites More sharing options...
M48A5 Posted May 25, 2017 Share Posted May 25, 2017 (edited) Instead of Fellout, I suggest you use DC Moods: http://www.nexusmods.com/fallout3/mods/19191/? I tried it when it was first uploaded and never changed back to Fellout. I have not tried Point Lookout Moods or The Pitt Moods. I spend all my time in the Capital Wasteland and I haven't gone back to them after I completed them. You should remove any and all unused plugins from your load list. Anything in the "Data" folder will be loaded into memory when the game is launched. Also, New Vegas AntiCrash will work for FO3 http://www.nexusmods.com/newvegas/mods/53635/? It is a FOSE plugin and goes in the FOSE plugins folder. Edited May 25, 2017 by M48A5 Link to comment Share on other sites More sharing options...
ladyninane Posted May 25, 2017 Author Share Posted May 25, 2017 Eliminated unused .esps in the data folder as you suggested and installed NVAC. So far, this seems to have solved the problem for now. Thank you so much for your help. I did not realize NVAC would help with FO3 as well. Link to comment Share on other sites More sharing options...
Pippokennedy Posted May 25, 2017 Share Posted May 25, 2017 Follow M48A5 suggestion and try NV Anti Crash, it definitely works great.Other advices: try loading your save game twice, if there is a corrupted save game it probably will fix it.Load order: Enhanced weather after Fellout, Realistic Interior Lightning before Fellout, Blackened patch after your merged patch.Instead of using Boss run Fo3Edit and apply filter for conflict losers. It's the best way you have to understand and organize your own load order. Use this mergers: http://www.nexusmods.com/fallout3/mods/16787/? It's not a popular opinion but i always had a lot of issues and crashes with MMM, especially when i tried to play it with FWE. In my last run i tried FWE alone and i got rid of MMM, using in its place Imperfection. 220 hours, 187 active plugins, hours of gameplay without crashes, some stuttering here and there but hey, it's a 2011 HP I5 2.53gh, 4Gb Ram with integrated graphic card, it's a miracle if it's still turn on every day. Link to comment Share on other sites More sharing options...
ladyninane Posted May 26, 2017 Author Share Posted May 26, 2017 While I'm no longer having the fixed-point CTDs, I've been testing out the changes more only to find that I'm still suffering from CTDs every 15mins or so. This may be inevitable with my current mod set up, so if Pippokennedy's new load order suggestion doesn't work out (thank you!) I will try removing Fellout and replacing it with DC Moods.@Pippokennedy There are a few things you've mentioned that run contradictory to what I've read so far. I hope you don't mind me asking some questions so I can learn. Blackened patch after your merged patch If I understood Gopher's explanation of it, the concept behind merged patches were to help remove conflict losing. Why would the bridges for FWE/EVE/MMM/FO-R need to come after it, then? Instead of using Boss run Fo3Edit and apply filter for conflict losers. It's the best way you have to understand and organize your own load order. Is this concept explained in the FO3Edit Training Manual? If so, I will read up about it because I do not understand what this means. I've applied the filter to show conflict losers, but I don't really understand what to do with the results. There are a lot of conflicts heh. :/ I can't help but feel like I've done something wrong. Link to comment Share on other sites More sharing options...
M48A5 Posted May 26, 2017 Share Posted May 26, 2017 You have not done something wrong. Just because there are conflicts, doesn't mean there is a problem. You must remember that when you install a mod, it will conflict with the vanilla game. That is the job of the mod. Also, the reason there is a load order is so that the changes you want to make are the conflict winner, not a conflict loser. As you add more mods, there will inevitably be more conflicts and conflict losers. I have seen as many as four conflict losers with the mod order I have. The reason you make a merged patch is so that what you want is displayed in the game. Link to comment Share on other sites More sharing options...
Pippokennedy Posted May 26, 2017 Share Posted May 26, 2017 @Pippokennedy There are a few things you've mentioned that run contradictory to what I've read so far. I hope you don't mind me asking some questions so I can learn. Blackened patch after your merged patch If I understood Gopher's explanation of it, the concept behind merged patches were to help remove conflict losing. Why would the bridges for FWE/EVE/MMM/FO-R need to come after it, then? The basic rule is: what loads last overwrite the rest. The merged patch basically help you to make a coherent order in your plugin list in the way that what loaded last works together with the rest but, as an automated process, is not perfect.The Blackened patches need to come after your merged patch because it fixes something that merged patch misses to fix in order to allow your biggest mods works together. That said, when you create your merged patch you have to not include Blackened patch in it, just untick it before creating the merged patch. As M48A5 said don't lose your head for conflicts, everything you add to vanilla game is a conflict but sometimes a conflict between two mods can mess up the game. I give you an example: FWE it's the only mod that is mandatory in my load order, i wouldn't begin a new run without it. Having said that some time ago i downloaded this little fantastic mod by vegaswanderer http://www.nexusmods.com/fallout3/mods/22070/? he basically rewrites a tons of dialogue lines of the playable character and I loaded it after FWE. When i went to Paradise Falls to hire Clover it was impossible because the dialogue line to buy her from Eulogy didn't show up even with a very bad karma and a lot of caps. After struggling for hours i ran the conflict tool in FO3Edit and found in the Eulogy dialogue topic that the vegaswanderer mod overwrited the very single line of dialogue in which FWE modified the vanilla dialogue for hiring Clover. That was a bad conflict that interfered with the game and i never figured it out without running a conflict loser in FO3Edit, but it's just an example of dozens of other issues like that Link to comment Share on other sites More sharing options...
Recommended Posts