Jump to content

[Tutorial] New Texture for existing Model


ScarabMonkey

Recommended Posts

It's not necessary to make a textureset for whatever the default textures are in the .nif. You only need a textureset if you want to override the defaults. Hence, vanilla armors don't usually have one, except for a couple that have retexes, like the hooded robes, the hold guard armors, or the penitus occulatus armors. It doesn't matter, just make a totally new textureset if you don't have a base one to work with. Just remember to plug in any normal or specular maps textures as well as the diffuse.
Link to comment
Share on other sites

  • 10 months later...

I know that this topic is a year old. But its the closest thing ive seen to what im looking for.

 

If I wanted to make a retexture of an existing armor for a follower npc to wear, all i would have to do is create a new textureset and duplicate the armor. Then redirect the duplicate to this new texture set? And I can do all this with the creation kit?

 

I already have the new textures made. (Cutrently they retexture all armor of that type)

Edited by TSotP
Link to comment
Share on other sites

  • 1 month later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...