ymf331 Posted May 28, 2017 Share Posted May 28, 2017 i watched the dark fantasy theme video by brodual, and i liked the idea of the dead trees and fog. now i'm looking for other stuff to compliment an atmosphere like that. so far i've found some good night sky mods, one with luminescent luna moths, and even just one that can give hearthfires dolls gray, pasty faces and black dresses. so, in a nutshell, it's not that i want to walk past a field of bloody, crucified bodies between towns. well, maybe just every now and then. i still want to be surprised by stuff like that. i'm just looking to create more tension between such events. more silent hill than resident evil, if that makes sense. actually, little things like the creepy doll i mentioned would be helpful. Link to comment Share on other sites More sharing options...
VeronikaAlexandrov Posted November 27, 2017 Share Posted November 27, 2017 Bats flying, and wolves baying in the night could work also for that one, wind sighing through trees as well:) Link to comment Share on other sites More sharing options...
revenant0713 Posted November 27, 2017 Share Posted November 27, 2017 (edited) i watched the dark fantasy theme video by brodual, and i liked the idea of the dead trees and fog. now i'm looking for other stuff to compliment an atmosphere like that. so far i've found some good night sky mods, one with luminescent luna moths, and even just one that can give hearthfires dolls gray, pasty faces and black dresses. so, in a nutshell, it's not that i want to walk past a field of bloody, crucified bodies between towns. well, maybe just every now and then. i still want to be surprised by stuff like that. i'm just looking to create more tension between such events. more silent hill than resident evil, if that makes sense. actually, little things like the creepy doll i mentioned would be helpful. I recommend checking out checking out work by the Sands of Time team. HOWEVER... be warned. They give you so many knobs, bells, and whistles to tinker with, your game may run the potential to become a horror shitshow. So be sure you read the features offered by each of their mods. The Genesis Spawner This dynamically increases the difficulty of dungeons by adding more enemies. It can be tweaked to make dungeons as hard or as easy as you need them to be.Sands of Time -- Ultimate Deadly Encounters This adds a ton of variety to random encounters not found in other mods. There can be tomb looters, unique (somewhat non-lorefriendly) vampire and/or werewolf hunters, a cursed undead witch who hunts you down if you commit crimes against the innocent, etc... Here is a link to some of the new monsters. Note however, it does not list EVERY new monster. I'll spoil one for you... the classic DnD Mimics. Sleeping Encounters This adds a chance for things to happen while asleep. Again, it increases difficulty, so study all the bells and whistles before saving with this. I couple this with sleep to gain experience mods. That way, I get a sense of worry every time I have to go to bed to level up.Eternal Darkness This adds atmosphere to dungeons by turning off all (or some) light sources upon entry. You may then manually light them with a torch. This goes great with Purity as your weather mod, but as Realistic Water Too has waves and Purity doesn't, I would edit Purity in CK or TES5Edit to remove the water and/or weather modifications. Why not use Pure Weathers instead? Because the standalone Pure Weathers is not the latest version. The one included in Purity is. Pure Weathers or Vivid Weathers?Pure Weathers gives darker nights than Vivid Weathers. The sunglare of Pure Weathers is absolutely stunning, which can give brief moments of "wow" in a desolate world, though Vivid Weathers gives crepuscular rays (God rays). With the right visual and environmental mods, crepuscular rays can be made to suit a haunted landscape. Think grey sunbeams over Mordor. Vivid Weathers has better fog effects, and more weather variety. Pure Weathers has LESS variety in weather, but the rain... oh God. The heavy rainfall of Pure Weathers is just so... beautifully gloomy. Unfortunately, Pure Weathers' rain does not work very well with RealShelter. The sound and look of RealShelter's fake rain is way too subpar in comparison to Purity. If you can find a visual and audio file to edit RealShelter in CK with though, do so. Hell, maybe you can upload it as a patch. I will say I prefer the darker nights of Pure Weathers, and I had to play with the bad weather transition of Pure Weathers and RealShelter combined. I also would suggest Important Information Overhaul combined with iHUD. These do not affect the environment directly, but without any visual clutter on your HUD, immersion goes up and you notice the environment more. IIO causes your screen to turn redder and redder the closer you are to death, blur the more tired you are, and lose color the less mana you have left. Unfortunately, IIO is no longer on the site. I still have a copy, and I can send it to you if you want. Oh and uh... I personally recommend one of theseGhost appearance A Ghost Appearance B Fairly sure there is another ghost transparency mod I missed where ghosts are turned black instead of blue, then transparency is turned way up, and eyes remain glowing white. Can't find it though. While we're talking about ghosts, I recommend doing this for extra dread...Scary Ghosts Truly UndeadThat way, there is a reason to be afraid of fighting enemies with the undead tag. Nice signature. Reminds me that I'm old now. XD Edited November 27, 2017 by revenant0713 Link to comment Share on other sites More sharing options...
ymf331 Posted November 27, 2017 Author Share Posted November 27, 2017 i think difficulty-wise i can't really afford to crank it up at this point. i was using sic with hle to do skeletons outside at night which was pretty cool. i'm a fan of vivid weathers and with the lighting i use it gets pretty dark. i've never seen the first ghost, but that one's pretty nice. Link to comment Share on other sites More sharing options...
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