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Skyrim DLC, the Dwemer?


SubjectProphet

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Well... Its not like Beth likes to set lore in stone (they pretty much decide what would be cool to have in a game, then write their way around it).

 

the only way to undo the Dwemer transformation would be to

1. Find Numidium, which would be hard since the Underking blew it up in Daggerfall, and the only remnants of Numidum are fighting Altmer time-mages outside of time.

2. Use CHIM to undo it, and only Talos and Vivec have CHIM

3. Get Vivec to NOT hate the Dwemer, which would be hard since he does hate them a lot, and/or kill all of Akatosh's mirror brothers (Arui-El ,Tosh Raka etc. etc.) so that Talos doesn't have to fight them off all the time.

 

It's pretty impossible, even in ES standards.

 

Also we have to remember the reason why the Dwemer are cool is because they are mysterious, if they brought them back it would ruin that.

Edited by sajuukkhar9000
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Or just made up stuff around the whole issue like they did with the Dragonfires for Oblivion.

 

"The dwemer went to another dimension, now they're back" boom. What happened with the whole "golden skin" of the numidium? Who knows! That was just an interpretation of one author! Just like who knows how daedric princes can manifest in nirn after all the Akatosh avatar thingy in Oblivion, or wich are the true implications of that after all. They leave things in the air on purpose.

 

As i said, they didnt set in stone that the dwarves cant return. Just like they didnt set in stone the dragons woulnt return, that the ayleids woulnt return (that KotN quest) and so on.

 

They clearly prefer to write their stuff around it instead of wrapping the plot with the stuff they already wrote. Even one of their writers pretty much implied that they make stuff up a lot in one interview in the Imperial Library.

Edited by eltucu
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The Dragonfire issue was not made up, they DID prevent Dagon from invading during that time. While the Towers normally did most of the work in keeping up the Luminal Barrier, the Dragonfires being out WAS the last straw that let him invade.

 

 

Also only Nocturnal appeared in form in Skyrim, secondly she was in her temple which have always been excluded from said pacts, and thirdly she has been hinted at, as i recall in some Kirkbridan texts, to be some moderator or representative of the Daedra to the Aedra and has some special privileges, that the others don't, because of it.

Edited by sajuukkhar9000
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The Dragonfire issue was not made up, they DID prevent Dagon from invading during that time.

Seems that you didnt get my point.
Also only Nocturnal appeared in form in Skyrim, secondly she was in her temple which have always been excluded from said pacts,
Lol, that doesnt just sounds made up to justify the thieves guild plot? She just happens to be outside the whole thing between daedra and akatosh? Thats the stuff im talking about. They choose what they want in their game, then write stuff around it. If they ever choose to have Dwarves, they'll have Dwarves.
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I did get your point, or more precisely your lack of one.

 

 

And

1. Daedra summoning pacts Temple exclusion has been in the lore since Morrowind, unless you think they made up a plot detial in Morrowind for a game they had no idea they were going to make.

2. I never said she was outside the Daedra/Aedra thing, lieing like that is not a good means to have a discussion.

Edited by sajuukkhar9000
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Or just made up stuff around the whole issue like they did with the Dragonfires for Oblivion.

 

"The dwemer went to another dimension, now they're back" boom. What happened with the whole "golden skin" of the numidium? Who knows! That was just an interpretation of one author! Just like who knows how daedric princes can manifest in nirn after all the Akatosh avatar thingy in Oblivion, or wich are the true implications of that after all. They leave things in the air on purpose.

 

As i said, they didnt set in stone that the dwarves cant return. Just like they didnt set in stone the dragons woulnt return, that the ayleids woulnt return (that KotN quest) and so on.

 

They clearly prefer to write their stuff around it instead of wrapping the plot with the stuff they already wrote. Even one of their writers pretty much implied that they make stuff up a lot in one interview in the Imperial Library.

 

Its a bit hard for a race of Technologically advanced elves that turned themselves into a single being to reform again. There is just now coherent way for the Dwemer to come back to the land of the living. Its a closed book.

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Or just made up stuff around the whole issue like they did with the Dragonfires for Oblivion.

 

"The dwemer went to another dimension, now they're back" boom. What happened with the whole "golden skin" of the numidium? Who knows! That was just an interpretation of one author! Just like who knows how daedric princes can manifest in nirn after all the Akatosh avatar thingy in Oblivion, or wich are the true implications of that after all. They leave things in the air on purpose.

 

As i said, they didnt set in stone that the dwarves cant return. Just like they didnt set in stone the dragons woulnt return, that the ayleids woulnt return (that KotN quest) and so on.

 

They clearly prefer to write their stuff around it instead of wrapping the plot with the stuff they already wrote. Even one of their writers pretty much implied that they make stuff up a lot in one interview in the Imperial Library.

 

Its a bit hard for a race of Technologically advanced elves that turned themselves into a single being to reform again. There is just now coherent way for the Dwemer to come back to the land of the living. Its a closed book.

 

You guys really think that bethesda would add the dwemer locations, and not include them at some later date? It would make so much sense if they came back, probably would be a full game as well

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Except

1. it DOESN'T make any sense to bring tem becuase becuase it would destroy the ENITRE point of the race which is to be mysterious

2. Skyrim was given Dwemer ruins because people requested it so much, and to follow in both Morrowind and Oblivion's use of at least one type of old destroyed civilizatio ruins. Morrowind had Dwemer and Daedric, Oblivion had aleyid, skyrim had Dwemer.

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