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FMOD help needed


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I've continually looked through my list to see what I have screwed up, constantly updated the bash patch, and I just can't figure it out. Can anyone look at my mod list to see where I screwed up on Installing stuff? I would be really thankful.

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Kobu's Character Advancement System.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's day lenght rescale 1-16.esp

FCOM_Francescos.esp

Cobl Glue.esp

Cobl Si.esp

OOO 1.32-Cobl.esp

FCOM_Cobl.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Loth's Blunt Weapons for Npcs.esp

FCOM_LothsBluntWeapons.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_DurabilityAndDamage.esp

FCOM_MoreWildernessLife.esp

Mart's Monster Mod - No Bone Loot.esp

Mart's Monster Mod - No Carrion Rats.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

FCOM_FriendlierFactions.esp

FCOM_BobsGuardUnity.esp

OOO-Container_Trap_Instant_Effects.esp

TPO_Shadowhunt_Replacement.esp

Educational Magicka - 2.1.esp

_Real_Lights.esp

Toaster's Legendary Mastery.esp

Toaster's Legendary Skills.esp

HrmnsOblivionScriptOptimizationv1.0.esp

SupremeMagicka.esp

Better_Water-1830.esp

StealthOverhaul.esp

The Lost Spires.esp

SM_ShiveringIsles.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Streamline 3.0.esp

Bashed Patch, 0.esp

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Often CTDs are caused by missing ESMs, how there is a bashed patch the first question is, have you rebuilt it? this must be done whenever some alterations are made in the mods, adding, removing or just changing load order.

 

not directly connected. but of some importance, the HrmnsOblivionScriptOptimizationv1.0.esp is meant to be the very first one in the load order, before all others ESPs.

 

Although I don't use all those mods you listed, I use all the biggest ones, the order seems correct. This is what lead me to think maybe you have deleted some mod and it is yet referenced in the bashed esp

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Just now I saw I missed you have already said you rebuild frequently the bashed patch, so ignore this in the anterior post.

 

The only few mods that are not present in my mod own list are:

 

Bobs Armory <-- Never saw complaints about this one

 

Loth's Blunt Weapons for Npcs.esp <-- Don't Know this one

 

TPO_Shadowhunt_Replacement.esp <--- maybe this one is trying to replace nonexistent something

 

Educational Magicka - 2.1.esp < don't know

 

_Real_Lights.esp <-- this one I changed for the IWR-lights ones

 

SupremeMagicka.esp <-- this one is a possible suspect by itself, I have no clue about using it and Educational Magicka togheter.

 

And some FCOM I don't use are present in your list too... maybe they can conflict with cobl glue.

 

My advise is you deactvating one at a time, rebuild bash and test..

I would begin with Supreme Magicka.

 

AND BY ALL means ... this No carrion rats I need install ASAP :)

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Just now I saw I missed you have already said you rebuild frequently the bashed patch, so ignore this in the anterior post.

 

The only few mods that are not present in my mod own list are:

 

Bobs Armory <-- Never saw complaints about this one

 

Loth's Blunt Weapons for Npcs.esp <-- Don't Know this one

 

TPO_Shadowhunt_Replacement.esp <--- maybe this one is trying to replace nonexistent something

 

Educational Magicka - 2.1.esp < don't know

 

_Real_Lights.esp <-- this one I changed for the IWR-lights ones

 

SupremeMagicka.esp <-- this one is a possible suspect by itself, I have no clue about using it and Educational Magicka togheter.

 

And some FCOM I don't use are present in your list too... maybe they can conflict with cobl glue.

 

My advise is you deactvating one at a time, rebuild bash and test..

I would begin with Supreme Magicka.

 

AND BY ALL means ... this No carrion rats I need install ASAP :)

 

Well, the only ones I've never actually used before, since my last version was 8.5beta I think, is Suprememagicka(Used to use MM) and Loth's blunt weapons, so I am hoping most of the other ones work considering they worked in older versions. Also, the shadowhunt replacement should be there because It's just a retexturing of

the bow you get from one of the pre-purge DB missions.

 

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1) dev_akm strongly suggest to not install 'Francesco's Optional New Creatures Add-On.esm'

http://fivefries.googlepages.com/fcominstallationguide

 

2) Where's the 'Unofficial Shivering Isles Patch MOBS.esp'?

 

3) 'Kobu's Character Advancement System' has to load at the end before the bashed patch

 

4) Where's 'Francesco's Optional Leveled Guards.esp'? --> http://devnull.devakm.googlepages.com/fcomloadorderexpanded

 

5) Where's 'FCOM_FrancescosItemsAddOn.esp'? --> http://devnull.devakm.googlepages.com/fcomloadorderexpanded

 

6) I would put 'OOO-Container_Trap_Instant_Effects' just after 'Oscuro's_Oblivion_Overhaul.esp'

 

7) TPO_Shadowhunt_Replacement.esp, _Real_Lights.esp and Better_Water-1830.esp just before Cobl Glue.esp

 

8 ) HrmnsOblivionScriptOptimizationv1.0.esp just after FCOM_Convergence.esm

 

9) I would run just one between Educational Magicka and Supreme magicka, not both. btw you've just 'SupremeMagicka.esp' and 'SM_ShiveringIsles.esp', where are the other files?

 

10) Toaster's esps just before the Kobu's one, near the end

 

11) The two Harvest, then the two Supreme Magicka, then StealthOverhaul.esp and Francesco's day lenght rescale 1-16.esp just before Toaster's esp, near the end too.

 

12) The lost spires just after FCOM_BobsGuardUnity.esp

 

Anyways.. here are the links: FCOM_Convergence homepage --> http://devnull.devakm.googlepages.com/convergence

FCOM Cheat sheet --> http://fivefries.googlepages.com/fcominstallationguide

FCOM Expanded Load Order --> http://devnull.devakm.googlepages.com/fcomloadorderexpanded

FCOMhelper (which I've referred) --> http://www.tesnexus.com/downloads/download.php?id=23961

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By a clean install do you mean that you reinstalled Oblivion.

 

It doesn't really uninstall everything. It leaves your saved games, mods, Oblivion.ini and some registry entries in place and just reinstalls the main game. If the problem is in a mod or a problem with a save you will still have it.

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