heresaiarch_of_the_flame Posted April 28, 2008 Share Posted April 28, 2008 I've continually looked through my list to see what I have screwed up, constantly updated the bash patch, and I just can't figure it out. Can anyone look at my mod list to see where I screwed up on Installing stuff? I would be really thankful. Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espKobu's Character Advancement System.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's day lenght rescale 1-16.espFCOM_Francescos.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espFCOM_Cobl.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_DurabilityAndDamage.espFCOM_MoreWildernessLife.espMart's Monster Mod - No Bone Loot.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Looting NPCs & Creatures.espFCOM_FriendlierFactions.espFCOM_BobsGuardUnity.espOOO-Container_Trap_Instant_Effects.espTPO_Shadowhunt_Replacement.espEducational Magicka - 2.1.esp_Real_Lights.espToaster's Legendary Mastery.espToaster's Legendary Skills.espHrmnsOblivionScriptOptimizationv1.0.espSupremeMagicka.espBetter_Water-1830.espStealthOverhaul.espThe Lost Spires.espSM_ShiveringIsles.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espStreamline 3.0.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
nosisab Posted April 28, 2008 Share Posted April 28, 2008 Often CTDs are caused by missing ESMs, how there is a bashed patch the first question is, have you rebuilt it? this must be done whenever some alterations are made in the mods, adding, removing or just changing load order. not directly connected. but of some importance, the HrmnsOblivionScriptOptimizationv1.0.esp is meant to be the very first one in the load order, before all others ESPs. Although I don't use all those mods you listed, I use all the biggest ones, the order seems correct. This is what lead me to think maybe you have deleted some mod and it is yet referenced in the bashed esp Link to comment Share on other sites More sharing options...
nosisab Posted April 28, 2008 Share Posted April 28, 2008 Just now I saw I missed you have already said you rebuild frequently the bashed patch, so ignore this in the anterior post. The only few mods that are not present in my mod own list are: Bobs Armory <-- Never saw complaints about this one Loth's Blunt Weapons for Npcs.esp <-- Don't Know this one TPO_Shadowhunt_Replacement.esp <--- maybe this one is trying to replace nonexistent something Educational Magicka - 2.1.esp < don't know _Real_Lights.esp <-- this one I changed for the IWR-lights ones SupremeMagicka.esp <-- this one is a possible suspect by itself, I have no clue about using it and Educational Magicka togheter. And some FCOM I don't use are present in your list too... maybe they can conflict with cobl glue. My advise is you deactvating one at a time, rebuild bash and test..I would begin with Supreme Magicka. AND BY ALL means ... this No carrion rats I need install ASAP :) Link to comment Share on other sites More sharing options...
heresaiarch_of_the_flame Posted April 28, 2008 Author Share Posted April 28, 2008 Just now I saw I missed you have already said you rebuild frequently the bashed patch, so ignore this in the anterior post. The only few mods that are not present in my mod own list are: Bobs Armory <-- Never saw complaints about this one Loth's Blunt Weapons for Npcs.esp <-- Don't Know this one TPO_Shadowhunt_Replacement.esp <--- maybe this one is trying to replace nonexistent something Educational Magicka - 2.1.esp < don't know _Real_Lights.esp <-- this one I changed for the IWR-lights ones SupremeMagicka.esp <-- this one is a possible suspect by itself, I have no clue about using it and Educational Magicka togheter. And some FCOM I don't use are present in your list too... maybe they can conflict with cobl glue. My advise is you deactvating one at a time, rebuild bash and test..I would begin with Supreme Magicka. AND BY ALL means ... this No carrion rats I need install ASAP :) Well, the only ones I've never actually used before, since my last version was 8.5beta I think, is Suprememagicka(Used to use MM) and Loth's blunt weapons, so I am hoping most of the other ones work considering they worked in older versions. Also, the shadowhunt replacement should be there because It's just a retexturing of the bow you get from one of the pre-purge DB missions. Link to comment Share on other sites More sharing options...
dyfed99 Posted April 29, 2008 Share Posted April 29, 2008 1) dev_akm strongly suggest to not install 'Francesco's Optional New Creatures Add-On.esm'http://fivefries.googlepages.com/fcominstallationguide 2) Where's the 'Unofficial Shivering Isles Patch MOBS.esp'? 3) 'Kobu's Character Advancement System' has to load at the end before the bashed patch 4) Where's 'Francesco's Optional Leveled Guards.esp'? --> http://devnull.devakm.googlepages.com/fcomloadorderexpanded 5) Where's 'FCOM_FrancescosItemsAddOn.esp'? --> http://devnull.devakm.googlepages.com/fcomloadorderexpanded 6) I would put 'OOO-Container_Trap_Instant_Effects' just after 'Oscuro's_Oblivion_Overhaul.esp' 7) TPO_Shadowhunt_Replacement.esp, _Real_Lights.esp and Better_Water-1830.esp just before Cobl Glue.esp 8 ) HrmnsOblivionScriptOptimizationv1.0.esp just after FCOM_Convergence.esm 9) I would run just one between Educational Magicka and Supreme magicka, not both. btw you've just 'SupremeMagicka.esp' and 'SM_ShiveringIsles.esp', where are the other files? 10) Toaster's esps just before the Kobu's one, near the end 11) The two Harvest, then the two Supreme Magicka, then StealthOverhaul.esp and Francesco's day lenght rescale 1-16.esp just before Toaster's esp, near the end too. 12) The lost spires just after FCOM_BobsGuardUnity.esp Anyways.. here are the links: FCOM_Convergence homepage --> http://devnull.devakm.googlepages.com/convergenceFCOM Cheat sheet --> http://fivefries.googlepages.com/fcominstallationguideFCOM Expanded Load Order --> http://devnull.devakm.googlepages.com/fcomloadorderexpandedFCOMhelper (which I've referred) --> http://www.tesnexus.com/downloads/download.php?id=23961 Link to comment Share on other sites More sharing options...
heresaiarch_of_the_flame Posted April 29, 2008 Author Share Posted April 29, 2008 The unfortunate part of this is that even after a clean install, it still crashes, so I am unsure if it's actually caused by a mod. Link to comment Share on other sites More sharing options...
bben46 Posted April 29, 2008 Share Posted April 29, 2008 By a clean install do you mean that you reinstalled Oblivion. It doesn't really uninstall everything. It leaves your saved games, mods, Oblivion.ini and some registry entries in place and just reinstalls the main game. If the problem is in a mod or a problem with a save you will still have it. Link to comment Share on other sites More sharing options...
heresaiarch_of_the_flame Posted April 30, 2008 Author Share Posted April 30, 2008 Well, either way, I have fixed the normal oblivion crashes. Also, about educational magicka and supreme magicka working together, they should as educational magicka only changes how magicka values are calculated, not the actual spells themselves. Link to comment Share on other sites More sharing options...
heresaiarch_of_the_flame Posted April 30, 2008 Author Share Posted April 30, 2008 Yay, I finally got it working correctly. Thanks to all that helped. :D However, I have one more question: For Phinix's Dark UI mod, what is a font I can use that will fit into menu spaces, and not overlap each other? EDIT: Nevermind, I'll just use a better dark UI. Link to comment Share on other sites More sharing options...
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