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[LE] Weapon scripting Question


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Hey guys I need some help, I have an idea of what I want to create but its just finding the right variables and references to use. I want to create an effect like the Ebony Blade weapon enchantment where when you kill something the magnitude increases by x amount. In the Creation Kit the game uses an MQvariable and increments the magnitude that way. I was wondering if there was a way to just create a script in the MagicEffect to get the number of NPCs killed by either the weapons or the effect and when it gets to x amount increase the magnitude by 10 points, and when NPCs killed = someNumber increase magnitude again and so forth.

 

I looked on the CK wiki for getDead or something along that line but it doesn't seem like it would work. Any help would be greatly appreciated.

Thanks.

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