DarthJay Posted May 31, 2017 Share Posted May 31, 2017 Hey guys I need some help, I have an idea of what I want to create but its just finding the right variables and references to use. I want to create an effect like the Ebony Blade weapon enchantment where when you kill something the magnitude increases by x amount. In the Creation Kit the game uses an MQvariable and increments the magnitude that way. I was wondering if there was a way to just create a script in the MagicEffect to get the number of NPCs killed by either the weapons or the effect and when it gets to x amount increase the magnitude by 10 points, and when NPCs killed = someNumber increase magnitude again and so forth. I looked on the CK wiki for getDead or something along that line but it doesn't seem like it would work. Any help would be greatly appreciated.Thanks. Link to comment Share on other sites More sharing options...
Gamer921 Posted June 1, 2017 Share Posted June 1, 2017 I thought about this back in oblivion they had a weapon called dusk and dawn breaker i think that done spmething similiar to this so id prolly start there and see how they scripted in the death count. Link to comment Share on other sites More sharing options...
candlepin Posted June 1, 2017 Share Posted June 1, 2017 (edited) This is a good thread to look at for scripting a kill count: http://forums.bethsoft.com/topic/1505833-way-to-track-kills-made-with-an-object/? Another option; there is a mod called Achieve That (or something similar) that monitors all sorts of stats, including kill counts. That might be somewhere to look. Edited June 1, 2017 by candlepin Link to comment Share on other sites More sharing options...
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