EverChosen97 Posted June 3, 2017 Share Posted June 3, 2017 Hey there! So after a lot of trial and error I've managed to get almost all my mods for my F3 playthrough working now, but Im now having trouble with about 60% of animals and raiders either having Purple skin or being invisible. I deleted project beauty which fixed part of the problem as now not so many of the Raiders are purple. The only mod left that could be causing it I believe to be MMM which makes a lot of creatures in the game have varying appearances, and I have seen some other people with the same problem in the past but sadly with no clear solution. All my mods were downloaded through NMM, load order was organised by BOSS as LOOT didnt work for FO3, and Archive invalidation is checked as active on NMM (even though FWE says it isnt during install but still downloads fine anyhow). Load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1AWorldOfPainFO3.esm=1GNRBuilding_BoS.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1BetterGamePerformance.esp=1Chems and Meds Re-Textures Pack.esp=1UrgeWashingtonBoS.esp=1CrowdedCities_v2.esp=0CrowdedCities_v2_lessNPCs.esp=1GNRBuilding_Studio.esp=1megalight.esp=1Moriarty's Saloon Fen chui Mod.esp=1Rivet City Merchants.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Increased Increased Spawns.esp=1Mart's Mutant Mod - Increased Spawns.esp=1Mart's Mutant Mod - Zones Respawn.esp=1dD - Enhanced Blood Main.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1F3ProjectRealityMkI.esp=1RH_WMK_Bridge.esp=1HZSmoothLight - FO3.esp=1Better RC Church.esp=1Mart's Mutant Mod - DC Interiors.esp=1teslaPA -retextured.esp=1 any help would be appreciated! Link to comment Share on other sites More sharing options...
M48A5 Posted June 3, 2017 Share Posted June 3, 2017 I surprised the game will start and run since you have active compatibility patches and are missing one of the master files. Disable and delete the Project Beauty patches. You need to toggle (turn off/turn on) archive invalidation each time you make any changes to textures in the game. Leaving it activated does not make the required changes. You are also missing a compatibility patch for MMM and FWE. Get it here: http://www.nexusmods.com/fallout3/mods/18173/? You must read and understand the requirements and installation instructions. Link to comment Share on other sites More sharing options...
EverChosen97 Posted June 3, 2017 Author Share Posted June 3, 2017 It seems to have worked! no more purple raiders! I didn't realise those patches were still in there, and i had no idea blackened even existed till now. Have not heard about it until you showed up. Thanks for your help man and sorry for post spamming a bit, but I have noitced two small things. Some NPCS have mismatched skin colors, with their facer being a different (usually lighter) tone than their body and FWE makes some pip boy icons disappear. I've heard these two are fairly common problems but I've yet to find a fix for them. Any ideas? Link to comment Share on other sites More sharing options...
M48A5 Posted June 3, 2017 Share Posted June 3, 2017 The mismatch between the head and body is usually caused by a mod that changes the NPCs. Unfortunately, the only fix I have seen is to make the mod changing the NPC into an .esm using FO3Edit. I have never had a problem with pipboy icons that is caused by FWE. Link to comment Share on other sites More sharing options...
ladyninane Posted June 4, 2017 Share Posted June 4, 2017 (edited) and FWE makes some pip boy icons disappear. Did you grab FWE by clicking the Download (NMM) at the top of the mod page, or did you go into the files section for the mod and acquire it that way? If you did the former, you likely don't have the second part of the mod which contains all the assets or the hotfix patch. E: Very new to modding in general, so take with a grain of salt...but I ask because this is the mistake I made which caused some pipboy icons to disappear/appear as 'pipos error'. Edited June 4, 2017 by ladyninane Link to comment Share on other sites More sharing options...
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