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So I heard Fake News of a ES & FO as one game


Lukong1515

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(I couldn't Post on Youtube)
3:00
That is so funny that is the same I thought of cause of GTA4 mod for GTA5 cancelled by Take2, everyone complaining of FO4 DLC cause mods do better and Smash Brawl copycats like Battle Royale/etc, but done how Bethseda would do it (Sandbox, Quest, Customization & RPG).
Came up with the idea to put FO4 with ES5 called Title Rift (Unless Bethesda gets smart enough to sell us Games we couldn't use as Mods for other Games as DLC Crossovers...).
Starting
Okay so like how few games -Pokemon- never use the Opposite Sex of the Character in-game (FO4 should have it where the 2nd Ring is Upgraded to give dead Spouse life...I want to make a mod that does that) so in Title Rift what ever gender you pick for one Game the other would be picked for the other Game (I've had this idea from P.A.R. of a Techno Viking Wo/man befriending a Euro-Renaissance Gunner Wo/man...She/He misses when life was simpler and He/She wants to discover something new also this would allow me to fill my massive map by using different Timelines on 1 map).
But the idea of Combining the 2 worlds was something I never thought about like mixing Black & White for Gray, but rather my idea is like a Black & White Swirl now.
Also some of this ideas reflect Bethseda, the Nexus Mod Community, some of my own P.A.R. idea and other Games, so credits where it is due.
Opening
- Access to All Face & Race generated (Flesh-Ghoul/Human, Orctant-Orc/Mutant, Anthro-Furrier/Scaler/Talonous/Bugger/Fisher, Macha-Dwemar/Synth, Astral-Ghost/Wist)
- You play as each person battling a Great Enemy (ES5 = Astral Plateau Dragon (Bound Armor Dragon) & FO4 = Uranium Synthire (Synth + Vampire), "I sense the sweet nectar of flesh" -slowy breathes in, and turns in disgust "but machine and plastic vibrating as well")
- The Great enemy of your world sends you through a Rift where you switch Worlds or Sent to 1 World of Both (Based on Original idea there was 2 which had 25:75 difference, but with Fake News idea there would only 1 World vs my idea + Fake News = 3 Worlds, A=80:20 ES, B=20:80 FO, C=50:50 Both)...I'm going with Fake News + a Little of Title Rift
- World A & B are the same area you start in is the same place you go back to in the end, but you can return to Title Rift which is World C, World A & B are condensed Areas of Both worlds
  • In World A & B is basically Hard Mode, the Areas are very small, overrun with the worst monsters and harder challenges, People have been redused to Few (Works perfect with Gamebryo Engine's Population...we all know Skyrim has only 500 People)
  • World C is bigger than World A & B, a Ratio of C10:A2:B3
Story
- Condense the best quest & story parts of Skyrim/Oblivion/Morrowind/Daggerfall & Fallout 4/3/NV/2/1 or Make a Title Rift 1-3
- In world C they work together to Destroy The Boss of each other's rift, if one Dies they are sent back to a different Rift and you must go to a certain spot on the map to pull them from that Rift (Based on where you Explored & your level so the Purgatory Rift is like a beat-able Sub Boss battle (If both are defeated) or gather Monster's Soul/Essence to Summon them back (If one is defeat) or Pray & Pay Gold Caps to someone if you don't want to travel or not want to reload save)
- Give us the War of RadStorm Cloaks vs Imperial Legions
- The Johnson Raiders (For "Waterworld" Battle purposes also "Jolly Ranger" = JR from a FO4 MOd I'm working on) vs 4 Factions of the Commonwealth
- 4FotC The MinuteGuard (Vanguard + Minute Men), Brotherhood of Dwemer (Mechanical BOS who resist the Synthpire), Rail Road Thieves (Train/Caravan Robin Hoods who convert the Synthpire), Grey Institute (Magic + Science = Mage Tech, Who give flesh to the Ghoul/Undead/Synth)
- You can travel with up to 4 Companions: Yourself, 2 Main (Humanoid/Large/Intelligent) & 1 Pet (Animal/Robo), but you can work with other Parties also if say you want 3 Pets, 2 would be made your Main + Sub (To get Hell Hunter Team enemy as a Person with 3 Hounds or 3 Birds)
Enemies & Pets
Lycanized Fur Animals
- By Day Four Paws = High Def/Fangs/Easy vsby Night Move by 2 Feet = High Attack/Claw/Night/Hard (this was suppose to be in the Original Skyrim or Fallout Series)
- GorillaBear, SabreWolf, MoleSkeever, FoxDog, Bristleback Warthog/Rabbit
1/2/3-Headed & Nub/Horned/Branched
- 5 combinations of 1H/2H/3H & Nb/Hrn/Brh (1H + Nb, 3H+Brh, 2H+Brh, 3H+Hrn & 2H+Hrn) More Head = Higher Overall Stats, More Hrn = Brn = Higher DamType
- Gazelle/Deer/Horse/Stag (Rideable)
- Brahmin/Cow/Goat (Domestic-able/Yield more Meat)
- Mammoth (Catchable/Rideable/Yields its own Meat)
Disected Insected
- SpiderScor/Scorider, BloatMoth, StingNetch/NetchWing, AshRoach/Roachopper
Beanstock Giantesses/Giantons
- GiantShot/GiantArcher, GiantSlicer/GiantMasher/GiantJabber, GiantBurn/GiantShock/GiantFreeze/GiantVenom
Other
- Chickowl (Hooded Chicken with its Hood as the Wings), Trollurk, BloodWraith, BloatChaurus (Flying Chaurus), FishCrab (No STD Puns Please), SlaughterHork
Ghoul/Undead + Lurker/Seeker/Wisp
- Banshee Ripper/Stalker/Tomber/Utter/Vixer/Yielder/Zoner
Some Synthire Thralls, Spies & Lords in Power/Bound Armor/Suits (Based on Dwemar Foes)
- Lords/Other: Rollers (Roller PA), Riders (Spider PA), Reigners (Giant PA), Revolvers (Gunner PA), Rulers (Special Lord PA), Rexsaur (Giant Lizard PA), Riveter (Heavy Gunner PA)
- Thrall: Rotters (Thrall Half-PA), Rioters (Thrall PA), Ragers (Thrall Attacker), Rovers (Dog PA)
- Spies: Relievers (Mage Tech Helpers), Rifters (Mage Tech Spies), Risers (Melee Only Spies)
12 DragonClaws (2 Forms Flying & on Ground)
- Solid/Slice/Earth/Ice, Liquid/Bash/Ocean/Lightning & Gas/Pierce/Sky/Fire
- Some have 2 or 4 Arms (There was a 4 Arm Deathclaw by Beth in concept) & 2 or 4 Wings
Pets (Have there own Were-Forms)
- Ground: Doca (Dog Movements/Form + Cat Texture), Cado (Cat Movements/Form + Dog Texture)
- Fly: Ravgull (Seagull + Raven), SquirHawk (A flying Squirrel with a Hawk's Wing & Head)
- Humanoid: Rieklien (Riekling + Alien)
Content (Cause Beth is great at RPG, Customization, Weapons, Armor & Foes)
ALLOYS
- Sizes are Brick or Raw (FO4's Shipment vs Components, ES5's Ingots & Ores, but Brick = 2 Ingots & Raw = 0.5 Ingot)
- More of an Alloy (Upgrade or Size of Weapon/Equipment) is needed to access other Abilities of the Alloy to be used
- Alloys = FO4 Components + ES5 Ores/Ingots/Types (Original Idea was = vs +)
Poly Alloy: Leather/Cloth/Adhesive/Rubber/Plastic /Wood + Leather/Cloth/Wood
  • Used for Light Armor/Glove Weapons or Clothing/Gloves
  • Its a verastile Alloy that be used for anything Soft Cotton, Silk, Sheer, Latex or Harden/Thick Plastic/Leather, can imitate Wood Properties based on how its processed (We all know Cloth & Wood can catch on Fire, we Kevlar is Bulletproof & Cotton grows on Trees)
Tube Alloy: Copper/Ceramic/Lead (This matters are used in Plumbing)+ Iron/Corundum
  • Used for cheaper Equipment, weak vs Ene/Magic but Absorb Ene/Magic to MP/AP
Double Alloy: Steel/Silver/Antiseptic + Steel/Silver
  • Used for Defense & Offense equip, strength's HP, STR/Dam & DEF/END
  • Do extra damage on Ghoul/Undead, Protect Better from Critical
Jewel Alloy: Aluminum/Gold + Quicksilver/Gold/Moonstone
  • Used for boosting Stats (SPECIAL & HP/SP/MP) & Critical/Loot/Speech/Bargain
Aztec Alloy: Gear/Screw/Spring + Dwemar
  • Used for making Moving Equipment that produce Ice or Fire, Agility/Mobility, Perception/Thief, Charisma/Speech
  • Leaves Residue when using Aztec equipment which Increase/Switch Ice & Fire Status, Double Damage if hit with the Opposite Element
Web Alloy: Fiberglass/Crystal + Glass-Malachite
  • Used for Lighter & offence Equipment, weak vs Dam, strong vs Ene/Magic/Rad/Poison, Boost STR/Dam/Agility/SneakAtk
  • The Equipter also moves faster & Strike faster
Clay Alloy: Concrete/Fertiziler/Asbestos + Orcish/Bonemold/Falmer
  • Used for Heavy Defence equipment, weak vs Ene/Magic/Agility, strong vs Rad/Poison/Str/Dam
  • Low offense vs Ene/Magic
Volta Alloy: Circuitry/FiberOptics/Oil + Ebony/Arcane/Bound
  • Used for causing Drain Buffs Str/Def/Spd/Regen vs Debuffs Str/Def/Spd/Regen, Status Disarm/leg
  • More like to effect Magic/Ene Users
Rift Alloy: NuclearWaste/Bone/ + DragonBone/Stalhrim
  • Used to combine all Alloy's Traits together, Splash Melee & Range Hitbox, sometimes send yourself behind the Foe on Hit (Some foes can do 360 Hits), cause Airbrake Death (Freeze in Mid-air upon being blown away like Neo's Park fight against Smith Virus & they all jump on him)
Crafting Script Rules (Based on Weighted Breakdown & PAR from Skyrim's Smelt Mods)
  • Equipment have a Main, Sub or Finish Alloy (What its mostly made from, if it was Skyrim, it would be Steel Sword has Steel as its main even though it has Iron & Leather, also Steel Weapons needed Steel to upgrade...that should have been scripted)
  • Limit 10 Upgrades: 1 Main Brick is required, Same alloy counts as 1 Upgrade, Greater Alloy counts as 2, if 1 Greater is used then 2 Lesser Alloys are allowed (Better Skill allows more Upgrades)
  • When Breakdown: A. 1 Brick rewards 1 Raw, B. 2 Bricks rewards 1 Brick, C. 5 Bricks rewards 3 Brick, D. 10 Bricks rewards 5 Brick; Anything Higher than 10 like [11 = D+A], [27 = (Dx2) +C +B], etc
  • Instead of Fragments as Remainders you have a Chance to Gain or Not Gain a Raw based on Crafting Skill (Another words Rounding)
  • Higher Crafting Skills allows Breakdown D. & +20 Bricks to reward more than 10
  • Based on Bench used to Breakdown you can gain a Higher Yield at the cost of another Alloy (Tanning/ArmorStation for Poly/Sand Alloy, Smelter/WeaponStation for Double/Grip/Clay, Enchant/Chemlab for Tube/Aztec/Volta, Ability-Bound/Spell/Holotape for Rift, Pot/Cooking to Yield Sub & Finish)
  • All that would have to be done so everything can be broken down is give everything a Recipe or Recipe Group/Keyword (Saying all this yield the Same thing), if you want it to Upgrade then Tag it as Upgradeable and ES5's Enchanting = FO4's Upgrading also Upgrading = Linear Echanting/Upgrading
  • Also you can base the amount of Alloy used off the Equipment (2H Sword =6 Bricks, 1H Sword =4Bricks, Dagger =2 Bricks)
ARMOR
- Armor only goes on the Outside allowing Clothing to be Worn with Armor
Better Modular
  • Main Armor: Front/Back Torso, NeckCape/WaistCape/Backpack/Waistpack
  • Sub Armor: Elbow/Shoulder/Arm, Knee/Leg=Thigh/Shin, Upgrade for Left/Right (Allows you to switch Left with Right Parts)
  • Finish Armor: Full/Half/Top Head, Eyes/Forehead, Mouth/Nose/Neck
Power Armor (Now called Suits & has 4 Sizes; Norse Suit, Obese Suit, Power Suit, Quick Suit)

= Norse (Liberty's Size (40Ft) can be used by 2-4 People using/not using O, P, Q Suits)

= Obese (Optimus Prime's Size (~20Ft) can be used by 1 People using/not using P or Q Aztec Suits)

= Power (Veronica/T60's Size (~7Ft))

= Quick (Thinner Suit than Power Suit)

+ If Bethseda made them all the same size in Design, then in-Game made them bigger, have certain Recipes reflect their size & different in/out Suits...they can easily make multi-size Suits (Basically give Suit to Looksmenu/Bones)

CLOTHING

- Clothing has 2 Layers: Inner, Middle or Outer and change be changed between each (PAR Idea)

= Full/Top Head, Eyes/Forehead, Mouth/Nose
= Torso/Waist, HandsA/B/Handpack, FeetA/B
- Wear more Jewellery
= Jewellery: NeckA/B, FingerA/B, WristA, FaceA/B/C (Eye/Ear/Lips), Upgrade for Left/Right Side
WEAPONS
- Wields: 2H (2-Hand), 1H/DH (Dual-able), 2P (Companion Required), 4H (4Hands), AH (Armor Slot), NoHand (Floats) (This wield + Melee/Range/Element Types = Different Weapons)
- Melee: Cut: Sword-ish/Axe, Bash: Hammer-ish/Staff/Whip(Hold), Stab: Rapier/Lance(Throwable)/Bow-ish
  • Ish = Other Variants like Tiny vs 2H Sword = Dagger vs 2H, More Hammer vs Handle = Club/Bat, Bow = Crossbow/Gatling Bow/etc
  • Cut/Bash/Stab Hand: Claw/Knuckle/Spike, Shield: Edged/Thick/Horned
- Range: Pistol/SMG/LMG, Magnum/Shotgun/HMG, Rifle/Sniper/Chaingun
- Element: Launcher/Hand/Wrist, Rocket/Bomb/Sprayer, Fire-EXPLODE/Lightning-NUKE/Ice-CRYO
- Moves: ...I don't want to mention cause of PAR, but switch Animation out in-game
DESIGNS
Poly Alloy
  • Looks like multi-patterned Patched Quilt as Alloy Brick or Raw, mostly everything is made from Poly, but based on its form does different jobs Poly Tree can Produce Fruit, Poly Skin from Animals can be made into Clothing, Poly Bricks/Ore can be burnt
  • Most Used in Clothing & some Modular Armor, but can be processed so The Patterns follow similar Color Schemes like Black & White, Polka Dots/Stripes/ZigZags vs Orange/White Stripes, Blue Dots, Green ZigZag
  • Can be used in environment as Containers, Furniture, Buildings, etc
Tube Alloy
  • When Blocking with Tube Weapons they can turn More Ene/Magic into Regen MP/AP/STAMINA so they Glow & sparks run throughout the Equipment
  • Also used to Help with Water Tubes & transporting energy throughout Volta/Aztec wiring/tech
  • They have deep dent tubes on the sides of anything made, but not on the Face (Think of cutting through a Bundle of Straws on an angle with a hot knife)
  • To turn Tube Alloy the dents are digged out & the Alloy is rolled (Lore purposes)
Double & Clay Alloy
  • Double (The Nordic Carvings is More ZigZag than Curvy, with 2 Lines vs 1, 1 being Shiny Peacock Silver in the Carvings and the other has deep/darker carving with no Shiny Peacock Silver)
  • Clay (Multi-Plates Circular Dusted Brass/Bronze with Stone-ish Pores)
  • Equipment looks Heavy, Thick, less curvy & more Cubic (Clay) or Octogonal (Double) form
  • Thicker than ME3 Cat7 Armor, FO4's 10MM Handgun, FO4's Combat Assault Rifle, FO4's Combat Shotgun, Nordic Steel Equipment, Thicker 2H Hand Weapons, but slimmer than Monster Hunter
Jewel Alloy
  • Used to make things different colored Gold, Silver, Rustproof & Shiny can also be recolored & heated to a point of Transparency making them into Jems, Minerals & Diamonds
  • There used for attaching Higher Buffs to equipment
  • Random spots on Equipment are heated more than others making a Gold, Platinum or Chrome Body with diverse jemstone shards scattered throughout the design
  • Used for expensive Tinkerware & Jewelery
Aztec Alloy
  • Aztec Equipment are in Pieces, Moving-Part, Smoking Weapons with 2 Colors Blue & Red some Split down the middle, Top/Bottom, Transparent Ice & Fire Crystal (When Enchanted)
  • Common Tools: ChainSaw Axe (An Axe with Chainsaw Edge for Chopping), Drill SledgeHammer (Homer's Auto-Hammer + FO4's JetHammer), Turbine Shovel (A Pogo Stick with a Spinning Shovel Head for Mining & Digging), Hook Net (A Fishing Rifle with a Spiked Net used for Land, Air & Sea), Tinkerware (1 Handle that can change from Knife, Spoon, Fork, Cup, Pot, Frying Pan, Bottle, etc)
  • Used for Electronics & Magictronics like Crystal balls/TVs, Radio/BoardBanshee, Light/Lamp, etc
Web Alloy
  • It looks like Cracked glass used in Equipment, Windows, Expensive Tinkerware/Jewelery and also be processed into Ale/Beer and always has a grayish wired perimeter
  • If the Crack is buffed out for Windows or better transparency the Web Alloy looks its hardness purposes and needs multi-layering, but the Cracks offer Defensive purposes while losing its Clarity (For Lore Purposes of Windows are easily Breakable & Not weapons)
  • The Quality is based on Form/Design can be Smooth/Clear for LoDef Windows/Jewelery/Tinkerware, Jagged/StarBreak for LoQuality Equipment, Spiky/Spiderweb for HiQuality Equipment and Bullseye when Damaged
  • It has a physical gripping Quality that allows users to move faster & lighter weight to hit/shoot faster (Bullets travel faster)
Volta Alloy:
  • Anything design with is a Black Matter with some parts having Moderate Spiked white Bound shielding, when it moves/shaked around quickly it leaves a stream of white-bordered Black light similar to Waving Sparkers
  • Used to Cause Debuffs, Reflect Debuffs, Boost Buffs, Reward Buffs on Condition or Randomly
  • Good for Floating/handless Weapons
  • Can be used for Light, but it attracts Foes
Rift Alloy:
  • Made up of many small pieces of Bone (Wrist/Ankle) with few large glowing walls of light in between them, Skulls/etc take part in significant parts of the Equipment
  • The Parts are alive & move themselves (a Limb will stretch out) for Range (Like Reloading, Shooting Multiple Arrows, Marking), Melee (Chance of a Hand/Limb Stretching out to Auto-Block, Auto-Counter or Auto-Disarm) & Armor (Keeping/Putting Limbs back together, Allowing more Wields or allow dualling 2HWeapons in each Hand, Auto-Use MP/AP for Resist Death/Critical, Strengthen by Debuffs, Turn Buffs into Healing/Recharging/Regen)
  • This Alloy is Overpowered cause it can SuperCharge Equipment if used an Upgrading Alloy
  • If used as Tinkerware the User gains Buffs from eating, cooking Food or wearing with it 2xEffects
ABILITY SYSTEM
- Rock/Wood/Ice/Patch-Surface Climbing, Walking on Water Top/Under Surface, etc
ES5 & FO4's Perks
  • Keep the SPECIAL Stats & add the Skyrim Skills throughout the Perks as Upgrades for Perks (Compress some Perks like Leadbelly + Aquaboy/Girl = Atanlean...from a Mod idea called PerkyPerks3D)
  • Allow Weapons to require an Upgrade or a Spell Users can case to use Range Weapons in Water, and Allow Melee Weapons do less damage in water
Shouts, Magic, etc from Skyrim
  • Control the Dead & Repair Aztec Companions
  • Weapon or Tool to Amp, Record & Broadcast Magic/Shouts

(I'm done)

Edited by Lukong1515
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