Primevaal Posted February 17, 2012 Share Posted February 17, 2012 Hey there, fellow moders.So I finally understood how most of the CK, got 2 say, it's pretty slick so far. I was wondering if it would be possible to add a perk restriction to weapons; for instance, big and heavy weapons would only be wieldable by warmasters (those who have the Warmaster perk). I noticed the CK had the scope settings in a weapon window, as seen in the Fallout GECK. Is it by any chance usable? Can you import weapon anims from the Fallout series?I hope you guys can help and maybe I can do something cool for the community.Well time for me to go to the meadery...I can smell the honey on he wind. Bye guyz. :cool: Link to comment Share on other sites More sharing options...
redxavier Posted February 17, 2012 Share Posted February 17, 2012 I don't know if you can restrict the weapon directly but you could certainly use an OnEquipped activated perk that allows for their effective use. Something like "if weapon X equipped and Y condition is met" then weapon speed is normal; when that weapon X equipped and the condition isn't met then you don't get the normal speed perk to be active and thus the weapon will be slow. Alternatively you can do it the other way around and have a negative perk that cancels when your warmaster perk condition is met (so if you have a two-handed weapon equipped, a perk lowering the speed of your attacks will be activated until the condition is met and the 'restriction perk' is turned off). This latter one is probably easier to do because you won't have to make individual speed adjustments to every weapon. Link to comment Share on other sites More sharing options...
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