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[LE] using archive.exe


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1. Create a folder somewhere on you harddrive (eg MyModName). Inside that folder create the following folders meshes, textures and script; and put your resources in the correct folders including any further subfolders. (eg Source in the Scripts folder)

 

2. Open Archive.exe, under the large white panel you will see a "Root Dir:" line, click on the little browse button and select your new folder.

 

3. Then drag the Meshes, textures and scripts folders you created in to the large white panel.

 

4. Under Edit on the top line select Check all Items; in the Achive Stats section check Meshes and Textures and of the boxes on the right of this section check all of them except XBox 360 Archive.

 

5. Now go to File and Save as, the filename you choose should be the same name as your mods esp file. (eg MyModName.bsa if MyModName.esp)

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