Gamer921 Posted June 4, 2017 Share Posted June 4, 2017 How do i put the files for my mod inside a bsa using archive.exe the files i need is meshes,scripts, and textures. Link to comment Share on other sites More sharing options...
agerweb Posted June 5, 2017 Share Posted June 5, 2017 1. Create a folder somewhere on you harddrive (eg MyModName). Inside that folder create the following folders meshes, textures and script; and put your resources in the correct folders including any further subfolders. (eg Source in the Scripts folder) 2. Open Archive.exe, under the large white panel you will see a "Root Dir:" line, click on the little browse button and select your new folder. 3. Then drag the Meshes, textures and scripts folders you created in to the large white panel. 4. Under Edit on the top line select Check all Items; in the Achive Stats section check Meshes and Textures and of the boxes on the right of this section check all of them except XBox 360 Archive. 5. Now go to File and Save as, the filename you choose should be the same name as your mods esp file. (eg MyModName.bsa if MyModName.esp) Link to comment Share on other sites More sharing options...
Gamer921 Posted June 5, 2017 Author Share Posted June 5, 2017 Thank you i will try this tonight to see if it works. I notice scripts isnt listed in the archive exe. What category does it go under, misc? Link to comment Share on other sites More sharing options...
agerweb Posted June 5, 2017 Share Posted June 5, 2017 I dont think it makes any difference but you can check misc, i usually do Link to comment Share on other sites More sharing options...
Gamer921 Posted June 6, 2017 Author Share Posted June 6, 2017 Alright sounds great i got a dds file that wont compress using the creation kits built in bsa archiver is why im trying to figure out the manual way of doing this. Link to comment Share on other sites More sharing options...
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