yaptinchay Posted April 29, 2008 Share Posted April 29, 2008 Hi guys, I have this problem that maybe you can shed insight into. I've been playing the game without many hitches for over a month, but lately I've been getting strange crashes to desktop. This happens frequently while loading a game or moving between areas via a loading screen (e.g. into and out of an Oblivion Gate). Now I call the crash "strange" because the manner in which it crashes is not what I'm accustomed to. Typically, when Oblivion crashes, I get that little box from Windows telling me that an error has occurred, blah, blah blah. On the other hand, these new crashes that I have been experiencing have zero error messages whatsoever and it just ejects me straight to Windows desktop. Anyway, here is my load order, I'm sure there could be improvements (suggestions would be taken to heart), but up until recently, it had been working fairly solid. I'm using the latest version of OBSE and have the latest patch for Shivering Isles. [codebox]Active Mod Files: 00 Oblivion.esm 01 AWS-Core.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Items Add-On.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 05 Mart's Monster Mod.esm [Version 3.5.5b4] 06 TamrielTravellers.esm [Version 1.36] 07 Cybiades.esm [Version 2.0] 08 HorseCombatMaster.esm 09 FCOM_Convergence.esm [Version 0.9.8] 0A Enhanced Daedric Invasion.esm 0B bookplacing.esm 0C Kvatch Rebuilt.esm 0D KT_CustomRaceFix.esp 0E HrmnsOblivionScriptOptimizationv1.0.esp ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 0F Unofficial Oblivion Patch.esp 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch MOBS.esp 12 SM Plugin Refurbish - SI.esp [Version 1.05] 13 Francesco's Optional Chance of Stronger Bosses.esp 14 Francesco's Optional Chance of Stronger Enemies.esp 15 Francesco's Optional Chance of More Enemies.esp 16 Francesco's Optional Leveled Guards.esp 17 FCOM_Francescos.esp [Version 0.9.8] 18 FCOM_FrancescosItemsAddOn.esp [Version 0.9.8] 19 Fran Armor Add-on.esp 1A Rainbows.esp 1B Improved Water.esp 1C Tamriel VWD v0.5.esp 1D AWS-ShiveringIsles.esp 1E MIS.esp 1F MIS New Sounds Optional Part.esp 20 Atmospheric Oblivion.esp 21 oc_darker_nights.esp 22 Cities Alive At Night.esp 23 _Real_Lights.esp 24 IWR - Windows Lights Shutters - Optimised.esp 25 Dungeon Actors Have Torches 1.6 CT.esp 26 Exterior Actors Have Torches 1.3 CT.esp 27 Guild Map Markers.esp 28 Landmarks, w Wells.esp [Version 1.10] 29 aaaBorsBedrolls.esp 2A SummonChest_v2.1.esp 2B Slof's Horses Essential.esp 2C Slof's Extra Horses.esp 2D Crowded Roads.esp [Version 2.0] 2E StockClothingArmor-forExnems.esp 2F StockClothingArmor-forExnems - OOO Patch.esp 30 Fransfemale.esp 31 DLCHorseArmor.esp 32 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.2] 33 SM Plugin Refurbish - HorseArmor.esp [Version 1.08] 34 DLCOrrery.esp 35 DLCOrrery - Unofficial Patch.esp [Version 1.0.2] 36 SM Plugin Refurbish - Orrery.esp [Version 1.06] 37 DLCFrostcrag.esp 38 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.1] 39 SM Plugin Refurbish - FrostCrag.esp [Version 1.03] 3A DLCThievesDen.esp 3B DLCThievesDen - Unofficial Patch.esp [Version 1.0.3] 3C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.2] 3D SM Plugin Refurbish - ThievesDen.esp [Version 1.08] 3E DLCBattlehornCastle.esp 3F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.1] 40 SM Plugin Refurbish - Battlehorn.esp [Version 1.06] 41 DLCVileLair.esp 42 DLCVileLair - Unofficial Patch.esp [Version 1.0.2] 43 SM Plugin Refurbish - VileLair.esp [Version 1.08] 44 DLCMehrunesRazor.esp 45 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.2] 46 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.08] 47 DLCSpellTomes.esp 48 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 49 ExnemRuneskulls.esp 4A FCOM_ExnemRuneskulls.esp [Version 0.9.8] 4B Slof's Oblivion Robe Trader.esp 4C Bob's Armory Oblivion.esp 4D FCOM_BobsArmory.esp [Version 0.9.8] 4E Loth's Blunt Weapons for Npcs.esp 4F Loth's Blunt Weapons- Mobs.esp 50 FCOM_LothsBluntWeapons.esp [Version 0.9.8] 51 Oblivion WarCry EV.esp 52 FCOM_WarCry.esp [Version 0.9.8] 53 Book Jackets Oblivion - BP.esp 54 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 55 OOO-Ayleid Coin Add-on.esp 56 OOO-Water_Weeds.esp [Version 1.33] 57 FCOM_Convergence.esp [Version 0.9.8] 58 FCOM_DurabilityAndDamage.esp [Version 0.9.8] 59 FCOM_MoreWildernessLife.esp [Version 0.9.8] 5A Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.5.5b4] 5B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3] ++ Mart's Monster Mod - Spawn Rates - Increased.esp [Version 3.5.5b4] 5C Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4] 5D Mart's Monster Mod - Extra Wounding.esp [Version 3.5.5b4] 5E Mart's Monster Mod - Foxes.esp [Version 3.5.5b4] 5F Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.5.5b4] 60 TamrielTravellers4000.esp [Version 1.36] 61 TamrielTravellersItemsNPC.esp [Version 1.36] 62 FCOM_TamrielTravelers.esp [Version 0.9.8] 63 FCOM_DiverseGuardUnity.esp [Version 0.9.8] 64 FCOM_BobsGuardUnity.esp [Version 0.9.8] 65 FCOM_HungersUnitySI.esp [Version 0.9.8] 66 The Lost Spires.esp 67 Lost Paladins of the Divines.esp 68 JQ-Fighters_Guild_United.esp 69 FCOM_FighterGUnited.esp 6A T.I.E4MODS.esp [Version 0.32] 6B T.I.E4MODSOOO+FCOM.esp [Version 0.1] 6C Knights.esp 6D Knights - Unofficial Patch.esp [Version 1.0.6] 6E SM Plugin Refurbish - Knights.esp [Version 1.06] 6F Castle Ravenpride.esp [Version 1.01] 70 GTAesgaard.esp 71 HoarfrostCastle.esp 72 Artefacts of the Ancestors.esp 73 Cybiades.esp [Version 2.1] 74 CybiadesDungeon.esp [Version 2.1] 75 Mart's Monster Mod - City Defences.esp [Version 3.5.5b4] 76 FCOM_Knights.esp [Version 0.9.8] 77 FCOM_SlofsRobeTrader.esp [Version 0.9.8] 78 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.8] 79 SupremeMagicka.esp [Version 0.79b] 7A SM_ShiveringIsles.esp [Version 0.79] 7B SM_AbsorbRestoration.esp [Version 0.70] 7C SM_DLCSpellTome.esp [Version 0.70] 7D SM_MMMCompatability.esp [Version 0.79] 7E SM_OOO.esp [Version 0.75] 7F SM_EnableRestoreEnchanting.esp [Version 0.76] 80 bgMagicEV.esp [Version 1.51EV] 81 bgMagicSpellTomes_for_WryeBash.esp [Version 1.5EV] 82 bgMagicItemSigil.esp [Version 1.50EV] 83 bgMagicEVStartspells.esp [Version 1.5EV] 84 bgMagicBonus.esp [Version 1.5EV] 85 bgMagicEVShader.esp [Version 1.5EV] 86 AWS-Storms & Sound SI.esp 87 Symphony of Violence.esp 88 AmbientTownSounds.esp 89 Quest Award Leveller.esp [Version 2.0.1] 8A Quest Award Leveller - Vile Lair.esp [Version 2.1.0] 8B Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 8C Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 8D tweaked_smarter_mercantile.esp 8E Progress.esp [Version 1.03] 8F nGCD.esp 90 nGCD Birthsigns.esp 91 nGCD Oghma Infinium.esp 92 Arena_BattlesV1.1.esp 93 RealisticForceMedium.esp 94 RealisticMagicForceMedium.esp 95 DLCHorseArmor_SlofEssential.esp 96 talkwithyourhands2.esp 97 Atmospheric Oblivion - AWS Patch.esp 98 Atmospheric Oblivion - Real Lights patch.esp 99 Atmospheric Oblivion - OOO Patch.esp 9A Atmospheric Oblivion - MMM Patch.esp 9B MIS New Sounds Optional Part - Real Lights Patch.esp 9C Knights - AWS Patch.esp 9D xulAncientYews.esp 9E xulArriusCreek.esp 9F xulPatch_AY_AC.esp A0 xulLushWoodlands.esp A1 xulChorrolHinterland.esp A2 xulColovianHighlands_EV.esp A3 xulImperialIsle.esp A4 xuldarkforest.esp A5 LostSpires-DarkForest patch.esp A6 xulAncientRedwoods.esp A7 xulTheHeath.esp A8 xulRollingHills_EV.esp A9 AnvilBayExpansion.esp AA anvil bay+ul tweak.esp AB xulBeachesOfCyrodiilLostCoast.esp AC XulEntiusGorge.esp AD ULFallenLeafEverglade.esp AE LostSpires-Everglade patch.esp AF xulStendarrValley.esp B0 Ravenpride-Stendarr patch.esp B1 xulRiverEthe.esp B2 Kvatch Rebuilt.esp B3 Kvatch Rebuilt - OOO Compatibility.esp B4 Kvatch Rebuilt - Leveled Guards - FCOM.esp B5 FCOM MWL-RollingHills patch.esp B6 FCOM MWL-TheHeath patch.esp B7 Enhanced Daedric Invasion.esp B8 FCOM_EnhancedDaedricInvasion.esp [Version 0.9.8] B9 Harvest [Flora].esp [Version 3.0.0] BA Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] BB Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] BC Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] BD Living Economy.esp BE Elves Of Lineage II.esp BF BlackLuster.esp C0 Streamline 3.1.esp C1 CybBPcompatibility.esp C2 Bashed Patch, 0.esp C3 Deadly Reflex - Timed Block + Higher Damage.esp C4 Mounted_Spellcasting Deadly Reflex Compatible.esp C5 DeadlyReflex - Combat Moves.esp [/codebox] Once again guys, I'd be really appreciative if you could help my troubleshoot the problem; Thank you soo much! :thanks: Link to comment Share on other sites More sharing options...
nosisab Posted April 29, 2008 Share Posted April 29, 2008 There are some things you can try, and I must say you have a very impressive collection of mods prone to cause troubles even separated... together. The first try is keeping bashed patch as the last one, and never forget to rebuild it ever you change the mod list, even if just reordering it. I can't absolutely affirm the following as granted to be the cause, but Kvatch rebuilt gave me a similar problem, yet more serious, once I entered an oblivion portal nearby while doing the quest of getting help from the Skingrad count.The bug started the moment i took the sigil stone and was pushed to desktop in the load screen.after this reloading the last save before taking it was not answer as the problem repeated over and over aways a took the stone. To worsen, even getting out oblivion (world, not the game) using Midas recall or just COC in console was not a solution, as the game proceeded as normal until I entered the area surrounding Skingrad, so I were expeled to desktop yet in the load screen or just stepping in the cell by walking, aways without any warning. Searching about KR I saw I weren't the only one with crash issues with it, KR is a great mod, complex and marvelous but is yet fresh coming from beta and until have some things the makers are working hard to correct and they will do as they are very capable modders, but until so KR is one of the suspects (Yet worse, just removing KR do not resolved the issue in this case of mine, the saves I had were all after entering the gate and not only one try to clean then would permit I approach Skingrad anymore). The mods I know about in your list seems to be in the correct order and work without troubles to me. Although we both use a very extended list of mods. except for the overhauls both lists are very different, some of those mods I don't ever know (to change leveling and characteristics and such I use only KAS-AF and intelligence overhaul, deadly reflex too, but you have it in the same order I use to) As the magical changing ones I use only Midas. Since in your list things seems correct in the order they must appear (except for the bashed patch) so the way to resolve is the tedious one of deactivating one by one, rebuilding bash, test, repeat (I really hope someone knows a better way). Link to comment Share on other sites More sharing options...
yaptinchay Posted April 29, 2008 Author Share Posted April 29, 2008 Thanks for the post! About my mod list, yes, it is quite impressive in its sheer number of mods :P . I was a big fan of the vanilla game when it first came out; beat the snot out of it during my freshman quarter (don't ask me about my grades that quarter, hahaha!). I decided to delve into the modding just recently because the sheer amount of added content could potentially allow someone to play the game indefinitely. The only trouble being the tremendous task of taking care of incompatibilities manifests itself as a game of its own (in a twisted sense)! Anyway, I was worried that I it would resort to that solution, but I suppose I'll set aside an hour or two now and then, time permitting, to troubleshoot the game. I will try moving the bashedpatch to the end and try tinkering with KR before undertaking the gigantic task of checking each one. I'll update this post if I make progress or if anything changes. Link to comment Share on other sites More sharing options...
nosisab Posted April 29, 2008 Share Posted April 29, 2008 I dearly wish good luck to you :) Link to comment Share on other sites More sharing options...
Sativarg Posted April 29, 2008 Share Posted April 29, 2008 Hi yaptinchayI see you are using Wrye Bash. Now, you probably already know this but I'll type it any way. First, you can save your load order to a Load List.Second, the newest version of Bash(172 [4/27/2008]) has the Full Balo implementation of the Bash Auto Load Ordering (aka Balo) I thought that Balo was going to be a huge problem to use and that it was going to be too complicated but once I tried it I was pleasantly surprise at how simple it was. And now its even better because Wrye has made a list of many mods and the groups they should go into. The list is a CSV file that allows Balo to automatically group and thus order many of your mods. The rest can be assigned to a group simply by right clicking the ESP/M and choosing the appropriate group. Once I got my few ESPs (8c=140) in correct order and I did all the Mark Mergeables, Mark Levelers and built the Bashed patch my CTDs disappeared. I used to get a crash when I would try to load a save that was not in the cell I was in and I always crashed when exiting the game. Not any more. 172 [4/27/2008] • Ensure that autogrouping is applied when full balo is activated. 171 [4/27/2008] • Autogrouping will now report on what mods it has grouped. 170 [4/27/2008] • Fix a startup bug for new users. 169 [4/27/2008] • Extreme Refactoring: Push more stuff into balt.py. • Extreme Refactoring: Fix a bug with saving setting files. • Balo: Automatic grouping. 168 [4/26/2008] • Extreme Refactoring: Fix some more bugs. • Extreme Refactoring: Some more refactoring. • Full Balo • Discard old Balo Groups command. Link to comment Share on other sites More sharing options...
yaptinchay Posted April 29, 2008 Author Share Posted April 29, 2008 Hi Sativarg, I think I'm going to try the method you recommended. Before I start, when you say "save your load order to a Load List" do you mean that I'll be able to restore my load order if I make any wholesale changes such as this Balo method? Additionally, if I select all my mods to be marked mergeable, should I check them all under the "Merge Patches" section when rebuilding the Bashed Patch?Thanks so much for your input, I hope this will help fix some of my issues! As I did with nosisab, I'll add to your kudos as well; much appreciated :thanks: EDIT: Oh by the way, this CSV file you are referring to, do I have to download this separately? Link to comment Share on other sites More sharing options...
Sativarg Posted April 29, 2008 Share Posted April 29, 2008 Before I start, when you say "save your load order to a Load List" do you mean that I'll be able to restore my load order if I make any wholesale changes such as this Balo method?Yes in the Bash Mod tab RightClick on the collum headerhttp://img404.imageshack.us/img404/7549/saveloadlistxv4.th.jpgEDIT very sorry this feature will not save load order. Best to copy all ESP/Ms to a temp folder to preserve dates. AND remember to uncheck LOCK TIMES in bash if you are using this before you restore a load order by copying you ESP/Ms back into the data folder. If there is a better way to save load orders some one please let me know.NOTE: you can have several load orders in subfolders named like {L-order_Date_time} in your data folder. Additionally, if I select all my mods to be marked mergeable, should I check them all under the "Merge Patches" section when rebuilding the Bashed Patch? Short answer noBecause Bash can at times mark a mod that has associated data or BSA files that require an esp to be loaded.EDIT: Oh by the way, this CSV file you are referring to, do I have to download this separately?No but you may want to have a look at it. When you install the latest version of Wrye Bash the file should be found in the folder {C:\Program Files\Bethesda Softworks\Oblivion\Data\Bash Patches} and it should be named Bash_Groups.csv. For more info about FCOM see this thread Overhaul install order, Install overhauls before or after other mods? I am no expert on this FCOM and I'm still learning about Wrye Bashs' Balo so please be careful to back up your load order and you could even COPY all the ESP/Ms to a temp directory just to be safe. That way if some how you lost the load order that you had all you need do is copy them back to the Oblivion/Data folder. UPDATE: this from a more knowledgeable member:dyfed_99 You're always very welcome, Sativarg! I know the Balo loading order and I don't use it though because Wrye himself don't really recommend it unless you don't correct it manually. This because in the same group you could have any mods conflicting one each other! But yes, I've forgotten to say that conclusively I'm using the Wrye Bash groups along with FCOM helper load order trying to tune them. I admit the only FCOM helper order isn't too reliable. You have to modify it in some cases, but it's all at your own discretion.. Though it's good as a general guideline!Btw I'm using TES4edit too, trying to resolve possible conflicts (just minor issues, not big such the landscapes/pathgrids conflicts between Ancient Yews and Arrius Creek for example), although sometimes I do some errors. Good is that I've saved the original plugins.. ;) @dastaten: BALO or Bash Auto Loading Order it's a feature of Wrye Bash. It's intended to help any user to auto order his mods. But I prefer to do this manually using OBMM, but following the general guidelines provided by FCOM helper and Wrye hisself.At last whatever loading order guidleline you're using you have to tune it yourself manually! Good luck! Link to comment Share on other sites More sharing options...
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