Ghogiel Posted February 20, 2012 Share Posted February 20, 2012 Does the model have correct vertex normals? as in num UV sets is 4097, has normals is set to yes, spell>batch>update tspace? Link to comment Share on other sites More sharing options...
nopopup Posted February 21, 2012 Author Share Posted February 21, 2012 Does the model have correct vertex normals? as in num UV sets is 4097, has normals is set to yes, spell>batch>update tspace? What's the correct vertex normals? I just set all three of my ship's Nitrishapedata 'num uv set' to 4097. 'Has normal' set to yes, and updated tangent space done. However it's not fixed yet. It's just weird, the ship looks good in Nifskope but not in Creation kit and game. OMG someone help me please Link to comment Share on other sites More sharing options...
jet4571 Posted February 21, 2012 Share Posted February 21, 2012 (edited) OMG He tried Helping you!!!! Ghogiel is a good person and was helping. I have found that often a new .nif needs to be made when there are errors that need to be corrected. did you try redoing the .nif from scratch? Edited February 21, 2012 by jet4571 Link to comment Share on other sites More sharing options...
galy3 Posted February 21, 2012 Share Posted February 21, 2012 If your model doesn't have or don't need vertex colors. Set nitrishapedate vertexcolor to no and delete the flag vertex color under you BSlightshaderproperty. Link to comment Share on other sites More sharing options...
nopopup Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) OMG He tried Helping you!!!! Ghogiel is a good person and was helping. I have found that often a new .nif needs to be made when there are errors that need to be corrected. did you try redoing the .nif from scratch? I know that he was trying to help, i'm just struggling to find the solution. Thank you all for trying to resolve this problem. I will try your methods tomorrow. Edited February 21, 2012 by nopopup Link to comment Share on other sites More sharing options...
AlexanderKenneth Posted February 21, 2012 Share Posted February 21, 2012 This should help. It is a page on the wiki that deals with this problem. Link to Wiki Link to comment Share on other sites More sharing options...
nopopup Posted February 23, 2012 Author Share Posted February 23, 2012 (edited) This should help. It is a page on the wiki that deals with this problem. Link to Wiki I followed the direction and it's actually "reference" not "preference" of the static which is my ship in this case. So I right clicked on my ship in the render window - lod tab - checked "in Full LOD"But still the ship doesn't appear in the game. I'm so discouraged now. Edited February 23, 2012 by nopopup Link to comment Share on other sites More sharing options...
nopopup Posted February 24, 2012 Author Share Posted February 24, 2012 Is there something(like a modifier such as BSdismemberment for skyrim armors) add to the mesh before i export it from 3ds Max 2012? Definitely not skin modifier since the ship acts like a building. Link to comment Share on other sites More sharing options...
nopopup Posted February 26, 2012 Author Share Posted February 26, 2012 I have done everything mentioned in this thread and the ship is still not working. Link to comment Share on other sites More sharing options...
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