audiodef Posted June 5, 2017 Share Posted June 5, 2017 I can't move settlers to Sanctuary Hills. SH doesn't even show up when I select a settler to move. I have supply lines. There's a radio beacon at SH. I currently have 7 settlers, so even if I had a low charisma level, I should be able to add three more, minimum. (I have a high charisma level.) I've searched the net a bit, can't seem to find anything I can try. I would appreciate some advice. Below is my load order. In case it matters, I have stripped SH to the ground to build my own custom city, but I have never messed with the workshop other than to use a mod that allows me to move it within the settlement. GameMode=Fallout4 Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 Unofficial Fallout 4 Patch.esp=1 TrueStormsFO4.esm=1 Homemaker.esm=1 Companion Infinite Ammo and Unbreakable Power Armour.esm=1 Robot Home Defence.esm=1 ConcealedArmor.esm=1 SettlementKeywords.esm=1 ArmorKeywords.esm=1 SimSettlements.esm=1 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1 StartMeUp.esp=1 StartMeUpNukaWorldPatch.esp=1 StartMeUpFarHarborPatch.esp=1 FAR.esp=1 FogOut - Exterior - All DLC.esp=1 Scrap Everything - Ultimate Edition.esp=1 FogOut - Interiors - All DLC.esp=1 More Armor Slots - All Dlc.esp=1 dD-Enhanced Blood Basic.esp=1 dD - Screen Blood Duration Long.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects.esp=1 CraftableAmmo.esp=1 CraftableAmmo_plus.esp=1 AzarPonytailHairstyles.esp=1 CBBE.esp=1 BetterSettlers.esp=1 BetterSettlersCleanFacePack.esp=1 BetterSettlersNoLollygagging.esp=1 FO4 Seasons - Summer - AllDLC.esp=1 LongerPowerLinesInf.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Expanded.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 def_inv_scrap_en.esp=1 DX Commonwealth Shorts.esp=1 DX Vault Girl Shorts.esp=1 BetterGenerators.esp=1 cartman1975_concrete-glass.esp=1 Snappable Covenant Walls.esp=1 DDP_Lightbox1.esp=1 Northland Diggers New.esp=1 Power Conduits and Pylons - Increased Radius x3.esp=1 This is MY Bed (Extended).esp=1 AES_Renovated Furniture.esp=1 DX Courser X-92 Power Suit.esp=1 SkjAlert_All_DLC.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-AID-VIS.esp=1 FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1 3dscopes.esp=1 3dscopes-framework.esp=1 3dscopes-FarHarbor.esp=1 3dscopes-NukaWorld.esp=1 3dscopes Add+DLC+BMD Sollus91 Custom.esp=1 3dscopes-AddToSpawnList.esp=1 ImmersiveVendors.esp=1 LooksMenu.esp=1 PipBoyShadows.esp=1 EnclaveX02.esp=1 BetterModDescriptions.esp=1 LegendaryModification.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationCSA.esp=1 LegendaryModificationGroknak.esp=1 BetterModDescriptionsLMVeryEasy.esp=1 BetterModDescriptionsLM2LMVeryEasy.esp=1 BetterModDescriptionsLMCSAVeryEasy.esp=1 BetterModDescriptionsLMGroknakVeryEasy.esp=1 BetterModDescriptionsLMMiscVeryEasy.esp=1 BetterModDescriptionsSTCSAdd.esp=1 Pip-Boy Flashlight.esp=1 DD_All_the_COncrete.esp=1 dD-Realistic Ragdoll Force.esp=1 AlternateSettlements.esp=1 Northland Diggers.esp=1 EFF.esp=1 Armorsmith Extended.esp=1 RaiderOverhaul.esp=1 More Power Armour Mods.esp=1 More Power Armour Mods - X-02.esp=1 PAMAP.esp=1 MPAM_PAMAP.esp=1 More Power Armour Mods - Automatron.esp=1 BetterModDescriptionsMPAM.esp=1 EndorsCustomCombatArmor.esp=1 ConcealedArmor.esp=1 Build High - Expanded Settlements.esp=1 Eli_Armour_Compendium.esp=1 BetterSettlersCCAPack2.0.esp=1 My_Minutemen.esp=1 ScrapUpdate - Ultimate.esp=1 BuildingGroundFix.esp=1 BetterModDescriptionsAE.esp=1 Armorsmith All DLCs Patch.esp=1 KSHairdos.esp=1 THBrows.esp=1 LovingPiper.esp=1 DeadBodyCollision.esp=1 EndorsCustomCombatArmor_AE.esp=1 EndorsCustomCombatArmor_AzarHair.esp=1 EndorsCustomCombatArmor_WATM.esp=1 EndorsCustomCombatArmor_Valdacil.esp=1 EndorsCustomCombatArmor_VaultSuitDLC_AE.esp=1 Move (Get Out the Way).esp=1 move that workbench!.esp=1 MakeYourOwnSynths.esp=1 Campsite.esp=1 Campsite-AWKCR.esp=1 D.E.C.A.Y.esp=1 K9TacticalHarness.esp=1 ManufacturingExtended.esp=1 ManufacturingExtendedFH.esp=1 AkaWaterWorld.esp=1 IMG_Castle_Wall_Patches.esp=1 SatelliteWorldMap.esp=1 Reverb and Ambiance Overhaul.esp=1 TrueStormsFO4-FarHarbor.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 powerarmort49.esp=1 SuperMutantOverhaul.esp=1 AA FusionCityRising.esp=1 FunctionalDisplays-Collectibles.esp=1 FunctionalDisplays-MISC-VIS.esp=1 IncreasedSettlerPopulation50.esp=1 SimSettlements_VIS.esp=1 Link to comment Share on other sites More sharing options...
Fonger Posted June 5, 2017 Share Posted June 5, 2017 what settlement are you parking your companions (they count too) as do a division of robot helpers Link to comment Share on other sites More sharing options...
audiodef Posted June 6, 2017 Author Share Posted June 6, 2017 Hm, I will look into that, maybe make some other settlement my companions' homes. Thanks for the tip! (Also trying to get Increased Settler Limit to work, but it doesn't seem to have any effect on SH.) Link to comment Share on other sites More sharing options...
Fonger Posted June 6, 2017 Share Posted June 6, 2017 Hm, I will look into that, maybe make some other settlement my companions' homes. Thanks for the tip! (Also trying to get Increased Settler Limit to work, but it doesn't seem to have any effect on SH.)red rocket - the retirement home for all your companions Link to comment Share on other sites More sharing options...
MightyZ0G Posted June 6, 2017 Share Posted June 6, 2017 In case it matters, I have stripped SH to the ground to build my own custom city, but I have never messed with the workshop other than to use a mod that allows me to move it within the settlement. everything connected to settlers and settlements is controlled by the workshop. Link to comment Share on other sites More sharing options...
audiodef Posted June 7, 2017 Author Share Posted June 7, 2017 I'm thinking of a second place to move settlers to and build a big city, but dang... I already started a big thingamacity in SH. Oh, well... Link to comment Share on other sites More sharing options...
audiodef Posted June 7, 2017 Author Share Posted June 7, 2017 Figured it out. Workshop was not positioned when it was highlighted completely yellow, so that must have taken it off the map. I moved the workshop and made sure I put it down while it was completely yellow, and SH is back in business. Link to comment Share on other sites More sharing options...
SystemLordBhaal Posted December 13, 2018 Share Posted December 13, 2018 Thank you! This was driving me nuts, couldn't dismiss companions, couldn't set supply lines, just moved the workbench closer to the center and made sure it was bright green when placing and it's working great! Link to comment Share on other sites More sharing options...
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