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Imperial watch texture/mesh not showing up


dastaten

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I'm new to mods and I've loaded quite a few including OOO, MMM, and a couple of the Exnem clothing mods. The problem is the texture/mesh (I'm not really sure which causes this) is not showing up on the "Imperial Watch" guards, so I'm getting a giant glowing section with an exclamation point around them. Can anyone point me in the right direction on how to go about troubleshooting this? Is there a popular mod (like OOO) that tweaks those particular skins? Or are "Imperal Watch" guards part of a mod themselves? I didn't really play without mods, so I'm not even sure if those guys are in the regular game or if they're mods themselves. Help! lol
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The yellow block with an exclamation indicates a texture was not installed properly. And usually if there is a texture, a mesh is probably wrong too.

 

The texture files go in Oblivion\data\textures. The meshes in Oblivion\data\meshes. When you extract the mod, your unzip program is supposed to put them where they go. but sometimes they don't.

 

Look in the \data folder for your textures and meshes. for a large mod like the ones you are dealing with there will probably be something like an OOO_meshes folder and OOO_textures folder. If you find them -usually in the \data folder, move them into the data\Meshes and \data textures. Be sure to allow overwrites because that is how the mod gets the textures into the game, by overwriting the originals.

 

Sometimes you can get them in the right place by reinstalling the mod using the unziip program the author used to zip them - usually 7-zip works.

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The yellow block with an exclamation indicates a texture was not installed properly. And usually if there is a texture, a mesh is probably wrong too.

 

The texture files go in Oblivion\data\textures. The meshes in Oblivion\data\meshes. When you extract the mod, your unzip program is supposed to put them where they go. but sometimes they don't.

 

Look in the \data folder for your textures and meshes. for a large mod like the ones you are dealing with there will probably be something like an OOO_meshes folder and OOO_textures folder. If you find them -usually in the \data folder, move them into the data\Meshes and \data textures. Be sure to allow overwrites because that is how the mod gets the textures into the game, by overwriting the originals.

 

Sometimes you can get them in the right place by reinstalling the mod using the unziip program the author used to zip them - usually 7-zip works.

 

Yeah, I don't always trust Winrar, so I ususally unzip and then manually move the textures and meshes to the data folder myself. I'll look it all over tonight and then start disabling mods if I don't find the problem. Thanks for the info, guys.

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Like stated in the various topics concerning missing textures, meshes, etc. the answer is aways the same, they are missing or in the wrong path.

 

Since your problem is localized only on the Imperial watch guards there is a good chance you uninstalled some mod that modify their armor without returning the pointers to the former ones. If you have bashed patch I suggest you rebuilding it. If is not the case you can try looking if some file with extensions nif and dds aren't showing directly in the /data folder as they are meant to be on /data/meshes and /data/textures...

 

if is not yet the case you can look if some folder with the name of the mod you extracted is present into /data, since some incorrectly (or purposely, since some mods would install conditional things only) compacted mods would extract files to a "modnamefolder" instead of directly on /data/...

 

I have seen cases of ~/oblivion/data/data, better saying, another folder /data inside the /data folder.

 

As rule of thumb, a directory with a "mod name" in the /data folder, having /meshes, /textures and even ESPs inside it is probably wrongly placed. Se you see such folder and it is not the 'extras' some mods like OOO put there to be used only if really wanted. So is enough just moving the content directly to /data, accepting eventual overwrites.

 

How you can see, correcting things is aways more hard than avoiding then since the beginning. If all above failed, I think the better to do is reinstall all your mods, or, at least the ones you think can be the culprits, caring you are installing then in the correct places. This is specially true if some mod you uninstalled overwrited files mods yet present relies.

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Like stated in the various topics concerning missing textures, meshes, etc. the answer is aways the same, they are missing or in the wrong path.

 

Since your problem is localized only on the Imperial watch guards there is a good chance you uninstalled some mod that modify their armor without returning the pointers to the former ones. If you have bashed patch I suggest you rebuilding it. If is not the case you can try looking if some file with extensions nif and dds aren't showing directly in the /data folder as they are meant to be on /data/meshes and /data/textures...

 

if is not yet the case you can look if some folder with the name of the mod you extracted is present into /data, since some incorrectly (or purposely, since some mods would install conditional things only) compacted mods would extract files to a "modnamefolder" instead of directly on /data/...

 

I have seen cases of ~/oblivion/data/data, better saying, another folder /data inside the /data folder.

 

As rule of thumb, a directory with a "mod name" in the /data folder, having /meshes, /textures and even ESPs inside it is probably wrongly placed. Se you see such folder and it is not the 'extras' some mods like OOO put there to be used only if really wanted. So is enough just moving the content directly to /data, accepting eventual overwrites.

 

How you can see, correcting things is aways more hard than avoiding then since the beginning. If all above failed, I think the better to do is reinstall all your mods, or, at least the ones you think can be the culprits, caring you are installing then in the correct places.

 

I haven't uninstalled any mods, so it must be a misplaced folder. Most of mods I move manually, so I'm fairly certain the textures and meshes are in the right place. But a few of the mods were .exe and installed themselves. I have a feeling maybe one of those ended up creating a data/data folder or something similar.

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  • 1 year later...

I'm having the same issue.

I only noticed it after I uninstalled the Unoffical Oblivion patch, which was causing some crashing issues.

Is it possible that this might be the reason? and if so, dastaten did you do what I did?

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This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point as a placeholder to keep from crashing.

 

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

 

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

 

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder

Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder

Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

 

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

 

There may be other files or folders included, but those are the most common.

 

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.

.dds to the textures folder

.nif to the meshes folder

.mp3 to the sounds folder

.wav to the sounds folder

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

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Err, im sorry. Thats explaining the process in which mod's assert themselves into the data folder/mesh/texture/etc and the file types.

But it doesnt bring us any closer to the resolution of the problem.

Could someone simply supply me and dastaten with the Original Imperial watch meshes?

It would be much appreciated.

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