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Overhaul install order


dastaten

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I know the importance of "load order" once the mods are installed, and I'm pretty sure I've got OOO and MMM where they should go, but does the order of initial installation matter? Does installing them before or after other mods raise the chances of ending up with bugs?
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If two mods refers to the same things, the last one in the load order will be the 'winner' or the change that will prevail. As a rule of sorts you can see the bigger and more generic mods as the ones that would being first, or the smaller and more specifics ones would be unnecessary as it would disappear. Well not aways so, but is a good start.

 

Not all things will be lost in the precedent mod, just the ones that overlaps. Now is where utilities as Wrye Bash come in. for several not absolute conflicts, it merge the conflicting mods into a patched ESP that try to preserve the changes of then all. And it succeed most of times.

 

Whenever installing big mods and overhauls read with attention the instructions, as they ever have then.

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Wow. After finishing the cheat sheet, I will be able to use Wrye Bash to load my last tweaks like "denock arrow", "alive waters", etc, right?

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Wow. After finishing the cheat sheet, I will be able to use Wrye Bash to load my last tweaks like "denock arrow", "alive waters", etc, right?

Check the list in FCOMhelper for the load order about them. Alive waters should be in the 'baseline' or rather after the 'UOP' section and before any overhaul. So before OOO and MMM. Same for the 'denock arrow', although I don't know it, and in OOO as well as in Wrye Bash there are already many tweaks for the arrows (and in FCOM_Archery). So be careful because you could accidentally overwrite these tweaks.. As for 'Alive waters' in OOO there's also an 'OOO water weeds' additional plugin and it has a fish spawn option which you can enable or disable using COBL (OOO 1.32-Cobl.esp). To do this, go in the inventory, select *Options (or something) and manage it or other things such Harvest or Lockpicking options or Day Time scale etc..

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Wow. After finishing the cheat sheet, I will be able to use Wrye Bash to load my last tweaks like "denock arrow", "alive waters", etc, right?

Check the list in FCOMhelper for the load order about them. Alive waters should be in the 'baseline' or rather after the 'UOP' section and before any overhaul. So before OOO and MMM. Same for the 'denock arrow', although I don't know it, and in OOO as well as in Wrye Bash there are already many tweaks for the arrows (and in FCOM_Archery). So be careful because you could accidentally overwrite these tweaks.. As for 'Alive waters' in OOO there's also an 'OOO water weeds' additional plugin and it has a fish spawn option which you can enable or disable using COBL (OOO 1.32-Cobl.esp). To do this, go in the inventory, select *Options (or something) and manage it or other things such Harvest or Lockpicking options or Day Time scale etc..

 

This is incredible. I just hope the process isn't as grueling as it looks. One more question though, am I going to have to arrange all these .esp's listed in the helper myself or should they be in the right order if I follow the cheat sheet? It looks like it would take days to manually arrange all these.

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One more question though, am I going to have to arrange all these .esp's listed in the helper myself or should they be in the right order if I follow the cheat sheet? It looks like it would take days to manually arrange all these.

Well you need to put in the correct load order just the plugins you need. Of course, if you want to load all those plugins this is impossible! Additionally many of them will not run together! So select the mods you want and then, following those links and that helper, adjust your load order. Just remember, many plugins will do the same! So you don't need all of them (eg. MMM Diverse Imperial Armor is already in OOO, FCOM_archery and Wrye Bash already do an overhaul for the arrows etc..) Just make sure to read well those web pages in those links and adjust your load order for the plugins which aren't mentioned there with FCOM helper, that is.

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It would be nice if some one tagged the major overhauls' headers so that they would work with Full Balo. But that would be a big hassle. Maybe Wrye will add FCOM to Oblivion\Data\Bashed Patch\Bash_Groups.csv.

 

Bash Auto Load Ordering (aka Balo) will semi-automatically sort your mods into a few predefined groups.
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One more question though, am I going to have to arrange all these .esp's listed in the helper myself or should they be in the right order if I follow the cheat sheet? It looks like it would take days to manually arrange all these.

Well you need to put in the correct load order just the plugins you need. Of course, if you want to load all those plugins this is impossible! Additionally many of them will not run together! So select the mods you want and then, following those links and that helper, adjust your load order. Just remember, many plugins will do the same! So you don't need all of them (eg. MMM Diverse Imperial Armor is already in OOO, FCOM_archery and Wrye Bash already do an overhaul for the arrows etc..) Just make sure to read well those web pages in those links and adjust your load order for the plugins which aren't mentioned there with FCOM helper, that is.

 

Ok, I just want to make sure I have this straight before I do it tonight. If I follow the cheat sheet and install everything, I will end up with the Wrye Bash mod manager filled with mods that I can activate/deactivate and organize in load order, and FCOM helps them to all work together so that I shouldn't have conflicts (unless I load specific conflicting mods like multiple arrow mods). Am I understanding this correctly?

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to dyfed_99:

Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this.

 

Once I finally got my mods in Balo order things worked much better for my game.

 

Thanks for all the links you provided.

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