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Is the CK Archive Creator Busted?


LittleBaron

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The "Create Archive" option will show me a list of all my loose resources, including the scripts, but when I click to 'Pack Files' nothing seems to happen after that.

 

According to the only info on the wiki I could find:

 

"The Creation Kit includes a rudimentary tool for gathering raw data files (textures, meshes, scripts, sounds, etc.) and bundling them into an archive. When this option is selected from the main menu, the Archive Browser dialog will appear; if there are any data files that are not currently in an existing archive but are used by objects you've changed in your plugin, they will appear in the list. Other files can be added to the list (for example, files that you've changed but that have the same name as those in an archive). The "Pack Files" button will then create an archive; unless you're in the process of creating a complete bundle to upload to Steam, you will be prompted for the name of your new .BSA."

 

So, it should be query-ing me about what name I want for the BSA but instead the file display window just closes and nothing else happens. I have tried doing this with the files in the window highlighted and unhighlighted, several times.

 

Is anyone else having this issue?

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It's a known bug. You can work around it by telling it you're going to publish to the Workshop. Gather your files if it didn't get them all, then when you hit "pack files" it will do so and present you with the details screen. Cancel out there. Your files will be in the Data folder packaged in a .bsa file. Ignore the .bsl and .ckm files that were generated. They're not needed for distribution outside of Steam. Edited by Arthmoor
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