Katzapult Posted June 7, 2017 Share Posted June 7, 2017 Hello everyone! :smile: So here is the thing: A long time ago I used to play Fallout New Vegas on my Xbox 360. There was a nasty bug where bullets sometimes passed through human enemies. This doesn´t matter if you are using a full auto rifle but with sniper rifles it becomes realy anoying. So now I have the PC version (GOG) and want to use the Yukichigai Unofficial Patch but I need some additional mod to fix the hit detection issue. Does such a mod exist and is it compatible with the unofficial patch? Link to comment Share on other sites More sharing options...
dubiousintent Posted June 7, 2017 Share Posted June 7, 2017 (edited) The supposed "bullets sometimes passed through human enemies" bug is not something I've experienced in my "one shot, one kill" style of play. What evidence do you have that you actually did hit the target? Usually that situation would be called a "miss", and FNV has a lot of built-in "weapon spread" mechanics so you will miss more often with lower "Guns" skill, and most weapon/"choice of ammo" combinations.For someone playing a sniper, you need to learn the game "weapon spread" mechanics, and pick and choose both weapon and ammo carefully to reduce it. The mod "CaliberX" provides a number of crafting recipes for ammo that reduces "spread". (There are others, but "CaliberX" uses fewer plugin slots.) Only shoot from a "crouch" or "prone" position after you have stopped moving for several seconds. (Snipers have to be patient and wait for the "right moment" to shoot.) The mods "Prone Mode" and "FPS Hold Breath" are a big help with reducing "spread" at lower levels and do not interfere with YUP. (Most mods do not interfere with YUP, with the exception of MMUE. Please see the 'Towards Game Stability' section of the wiki "FNV General Mod Use Advice" article.) Be aware that for the moment the GOG version of the game is not compatible with NVSE, so you can't use any mods that require it. The NVSE Team is working on it. -Dubious- Edited June 7, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Katzapult Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) Hmm... evidence... good question. :wink: The bug (if it´s a bug) happened to me only when the target is running towards the player. If the target stands still, it´s dead. Only tested it with the gauss rifle and the anti material rifle. + On the wiki i´ve found a note that the gauss rifle can sometimes pass trough enemies. I´m not very sure, because it was quite a long time ago, but I think it happened to me when aiming at the enemies belly. Edited June 7, 2017 by Katzapult Link to comment Share on other sites More sharing options...
dubiousintent Posted June 7, 2017 Share Posted June 7, 2017 Well, in that case (energy weapons) I can't help as I avoid them as too revealing of my location. Bullet pushers only. But "running" (either you or the target) has a built-in penalty to hit expressed as an increase to spread. So, Occam's razor: most likely explanation is simply "you missed". Some of those weapons have really terrible "zeroing" and aim points. Heck, I've apparently missed at point blank with a shotgun & 100 Guns. Sometimes it can be explained away as "failed to overcome the DT sufficiently". -Dubious- Link to comment Share on other sites More sharing options...
Katzapult Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) I´ve tested it with my high level sniping character on a very short distance and even then the weapons sometimes missed. What´s interesting is that I couldn´t find any mod for this. So maybe you´re right and it´s intended to be that way or that bug is only on console. Here is the text from the wiki: "The Gauss rifle's shot will rarely completely pass through an opponent when shot outside of V.A.T.S" The bug is listetd to be encountered on all ports, but maybe the wiki is wrong about this. http://fallout.wikia.com/wiki/Gauss_rifle_(Fallout:_New_Vegas) By the way, my anti material rifle uses explosive ammo. Could it be related to this? Edited June 8, 2017 by Katzapult Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 8, 2017 Share Posted June 8, 2017 Sometimes it could be collision boxes as well. The 3d model of an actor you SEE one the scene is one thing, but where you can actually shoot it is another thing.I don't like self-promotion, but I made a mod named simply Ragdolls in which, beside other things, I made sure collision boxes encapsulate 3d model more nicely. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 8, 2017 Share Posted June 8, 2017 (edited) That wiki article "bug report" is a bit ambiguous. It doesn't indicate that "no damage was inflicted". Could be interpreted as a "through and through" but non-fatal hit where someone expected "gore", or as a "miss". The specified conditional qualifier of "outside of VATS" is what suggests it's more likely a "miss" to me. I usually "double tap" a target to hedge against a miss, and even in VATS have missed both shots at the max 95% chance. And I consider KiCHo666's "Ragdolls" to be "essential". Great work. (It's not self-promotion when it addresses a specific problem in context. Collision boxes are an issue I should have mentioned; thanks.) I also combine it with "Collision Meshes" by MadAce, which reduces the collision boxes of "scenery" such as the space between girders, windows, stacked cars, fences, trees, etc.. -Dubious- Edited June 8, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Katzapult Posted June 9, 2017 Author Share Posted June 9, 2017 That sounds quite awesome. Kind of a win-win-situation for me. :D It´s either intended to be designed that way or solved by the Ragdolls mod. :) Thanks to both of you for the quick replies. Link to comment Share on other sites More sharing options...
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