nosisab Posted April 30, 2008 Share Posted April 30, 2008 Does it matter when I install FCOM? Like if I've already installed OOO and MMM, can I now install FCOM or does it need to be installed first? I just looked over the rest of the install. It's going to be a miracle if I get this all to work right... About OBMM, once activated the mod will be exactly the same as you had installed directly, with the ESMs e ESPs in the left side and all. Think it as a bless, as OMODs keep track of all files it install and so uninstalling something is just a matter of deactivating it (and deleting the omod if you are sure will not want it anymore). Clear, if the mod overwrote files of another previous mod, this one will need being reinstalled, but this would be anyway. So to install (as omod can be scripted to do some nice things) and uninstall omods are a must. Wrye Bash is to another thing although as dyfed_99 pointed, it now have a feature named balo that is meant to automatize and group mods, but mainly it is to put things together, reducing conflicts, merging differences, etc, where Bash is really impressing and useful. As for me that have AC = 172 ESMs/ESPs balo is being more a headache than bless, but will not be this way when I'm done redating then to keep the correct order even after grouped and I can turn on the full balo feature. For now, I keep the exported actual load order of obmm to backup and safeguard purposes. To the ones that have a mod list more 'clean' and light balo will be a breeze and bless, for sure, with few or no pre and post work at all (this will be strongly depending on mod compliance with the feature). Anyway, with or without balo, OMODs will be a must ever. Link to comment Share on other sites More sharing options...
dastaten Posted April 30, 2008 Author Share Posted April 30, 2008 Does it matter when I install FCOM? Like if I've already installed OOO and MMM, can I now install FCOM or does it need to be installed first? I just looked over the rest of the install. It's going to be a miracle if I get this all to work right... About OBMM, once activated the mod will be exactly the same as you had installed directly, with the ESMs e ESPs in the left side and all. Think it as a bless, as OMODs keep track of all files it install and so uninstalling something is just a matter of deactivating it (and deleting the omod if you are sure will not want it anymore). Clear, if the mod overwrote files of another previous mod, this one will need being reinstalled, but this would be anyway. So to install (as omod can be scripted to do some nice things) and uninstall omods are a must. Wrye Bash is to another thing although as dyfed_99 pointed, it now have a feature named balo that is meant to automatize and group mods, but mainly it is to put things together, reducing conflicts, merging differences, etc, where Bash is really impressing and useful. As for me that have AC = 172 ESMs/ESPs balo is being more a headache than bless, but will not be this way when I'm done redating then to keep the correct order even after grouped and I can turn on the full balo feature. For now, I keep the exported actual load order of obmm to backup and safeguard purposes. To the ones that have a mod list more 'clean' and light balo will be a breeze and bless, for sure, with few or no pre and post work at all (this will be strongly depending on mod compliance with the feature). Anyway, with or without balo, OMODs will be a must ever. I followed the entire cheat sheet, installed OOO, MMM, Fran, ITE, the works, and amazingly enough I got it working the first try! I am now a firm believer and supporter of FCOM and Wrye Bash. Good good stuff. Thanks to everyone who chimed in with friendly assistance. :) Link to comment Share on other sites More sharing options...
ziarrek Posted July 29, 2011 Share Posted July 29, 2011 (edited) Does it matter when I install FCOM? Like if I've already installed OOO and MMM, can I now install FCOM or does it need to be installed first? I just looked over the rest of the install. It's going to be a miracle if I get this all to work right... Here: is a cool tutorial on how to install FCOM. It tells you step by step what to do. When you want to install FCOM and you are new to mods, then IMO you have virtually no chance of suceeding in doing this on your own. But if you follow this tutorial carefully it will be really easy. There are something like five parts, and what's great is that the tut. is quite new and up-to-date (unlike most others, even the ones on the official FCOM page). There is only one new thing to say: there is a new release of Wrye Bash (v294) out so the fragment with fixing something with Wrye Bash and BOSS is no longer needed.Hope this helps. EDIT: Ooops, didn't notice tha last posts :P However, if someone needs a guide through the installation process, I'd recommend the above link. Edited July 29, 2011 by ziarrek Link to comment Share on other sites More sharing options...
Recommended Posts