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Removing parts of mod


chain83

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When creating my mod, I have accidentally edited some parts I do not want to edit. For example, moving an object in an interior cell not relating to my mod. That cell then shows up with a * in the list, and the change will be distributed with my mod (making it more likely to conflict with others).

 

How do I remove/undo this?

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when starting CK select your mod, and click "Details", navigate the tree, find what you want removed, select it and press the Del key, it will flag it to be (i)gnored.. once it's done for all entries return to CK mark the mod as active file and proceed normally ... all those entries will not there anymore, save the mod and it's done.
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when starting CK select your mod, and click "Details", navigate the tree, find what you want removed, select it and press the Del key, it will flag it to be (i)gnored.. once it's done for all entries return to CK mark the mod as active file and proceed normally ... all those entries will not there anymore, save the mod and it's done.

Great! Thank you, I will try this at once.

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