DavidD Posted February 18, 2012 Share Posted February 18, 2012 Hey there! I need a nice, immersive way to notify the player that he/she is hungry. I could display a message but that's a bit boring but would work I guess. Any ideas? Link to comment Share on other sites More sharing options...
Kaspar482 Posted February 18, 2012 Share Posted February 18, 2012 How about a slow stamina drain? Player is hungry - stamina cut in halfPlayer is starving -stamina completely gone Link to comment Share on other sites More sharing options...
wdobbins Posted February 18, 2012 Share Posted February 18, 2012 I think you can play a sound effect for thirst - player cough or something similar would be an option. Sleep could be done with some reduction of move speed, maybe in extreme cases blurring screen somehow, if that's an option. Link to comment Share on other sites More sharing options...
DavidD Posted February 18, 2012 Author Share Posted February 18, 2012 How about a slow stamina drain? Player is hungry - stamina cut in halfPlayer is starving -stamina completely gone I already have the "debuffs" set up. I don't want to drain any stat. Link to comment Share on other sites More sharing options...
MofoMojo Posted February 19, 2012 Share Posted February 19, 2012 How about a slow stamina drain? Player is hungry - stamina cut in halfPlayer is starving -stamina completely gone I already have the "debuffs" set up. I don't want to drain any stat. For starving...Modifying the imagespace so that the screen darkens around the edges a little. Take a look at what the PlayerVampireScript does on the VampireFeed function. You'll need to find one that does it, or write your own since it's red...and pretty dramatic. At hungry....you could....add in some stomach rumbling hunger noises and as they go into starving add the image space modifier perhaps? -MM Link to comment Share on other sites More sharing options...
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