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First of all you should learn the difference between == and =. If you use = you set a variable: var five = 5 If you use == you check a variable's value: if(five == 4)
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2.5 GBs aren't that much, but yes. If you add more objects the RAM usage will go up since the computer has to store more pointers, models, positions and other things. I don't see why it would crash unless your RAM is going bad.
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Well, if you want any files at all to work with: yes. The creation kit reads the files from your Skyrim installation
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Why would I need 4k textures with 1920x1080 resolution?
DavidD replied to bloodredshooes's topic in Skyrim's Skyrim LE
If you walk up close to things you'll see the difference. Things like tables, wooden beams or other big things will have a noticeable difference -
Emissive- or bumpmap perhaps?
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Is this what you're talking about? http://en.wikipedia.org/wiki/Z-fighting If so, I don't think so
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You should look at this: http://www.creationkit.com/Category:Papyrus I am not sure. I have forgotten most things about papyrus
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No, I was just exaggerating. It feels as if the bucklers are basically worthless against arrows though.
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Hey there! The shields in Skyrim are for some reason the size of your closed fist. If anyone could create shields that are a few sizes bigger than XS, I'd be thankful. I could even model them if I get a drawing.
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2 Hard Drives - Cant find the Skyrim folder
DavidD replied to saymen88's topic in Skyrim's Skyrim LE
If you have Windows 7 you can click right-click the shortcut and click properties and it'll point you to the .exe file -
If you really want it to be precise about the hour you could start the script via a quest or whatever, then use "GetCurrentGameTime()" to schedule an updateGameTime at that hour. Say it's noon (for simplicity), then GetCurrentGameTime() should return X.5 (I think), you could then schedule an update after 12 hours and it'll be at midnight. You'd have to use maths and stuff though
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If you open up nifskope and click the mesh (the mesh with transparency) you'll see an alphaProperty. Put that into your model and then you create a new alpha layer on your diffuse texture which will control transparency. That's the general workflow (if I recall correctly). If you don't know how to do something just post again.
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Yes, I thought about this as well. The ocean is coming down and Faendal is out collecting firewood in his own pace
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Sounds like it would be awesome! Zombies are always great!
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Is it actually possible to do more than 65535 damage in one hit?
DavidD replied to SteveBob7's topic in Skyrim's Skyrim LE
I think it was just a rhetorical question