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DavidD

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Everything posted by DavidD

  1. First of all you should learn the difference between == and =. If you use = you set a variable: var five = 5 If you use == you check a variable's value: if(five == 4)
  2. 2.5 GBs aren't that much, but yes. If you add more objects the RAM usage will go up since the computer has to store more pointers, models, positions and other things. I don't see why it would crash unless your RAM is going bad.
  3. Well, if you want any files at all to work with: yes. The creation kit reads the files from your Skyrim installation
  4. If you walk up close to things you'll see the difference. Things like tables, wooden beams or other big things will have a noticeable difference
  5. Is this what you're talking about? http://en.wikipedia.org/wiki/Z-fighting If so, I don't think so
  6. You should look at this: http://www.creationkit.com/Category:Papyrus I am not sure. I have forgotten most things about papyrus
  7. No, I was just exaggerating. It feels as if the bucklers are basically worthless against arrows though.
  8. Hey there! The shields in Skyrim are for some reason the size of your closed fist. If anyone could create shields that are a few sizes bigger than XS, I'd be thankful. I could even model them if I get a drawing.
  9. If you have Windows 7 you can click right-click the shortcut and click properties and it'll point you to the .exe file
  10. If you really want it to be precise about the hour you could start the script via a quest or whatever, then use "GetCurrentGameTime()" to schedule an updateGameTime at that hour. Say it's noon (for simplicity), then GetCurrentGameTime() should return X.5 (I think), you could then schedule an update after 12 hours and it'll be at midnight. You'd have to use maths and stuff though
  11. If you open up nifskope and click the mesh (the mesh with transparency) you'll see an alphaProperty. Put that into your model and then you create a new alpha layer on your diffuse texture which will control transparency. That's the general workflow (if I recall correctly). If you don't know how to do something just post again.
  12. Yes, I thought about this as well. The ocean is coming down and Faendal is out collecting firewood in his own pace
  13. Sounds like it would be awesome! Zombies are always great!
  14. This has to do with data types. If you look here you'll see the different datatypes one can use while programming in C++. Since the game uses an unsigned short (int16) for damage it shouldn't be possible to deal more damage. They use a short instead of a long long or something like that to save precious bytes (which is memory). Actually you should be able to deal more damage if you have enchantments or other perks since you can only put 65535 damage on a weapon (I presume) but it might have another short for enchantments and then finally a formula putting it all together and then dealing the damage
  15. http://forums.nexusmods.com/index.php?/topic/485981-skyrim-mod-detectives-thread/ try that, you might have more luck
  16. You could just open up the creation kit (when the DLC is out, that is) and go to "use info" and replace every single instance with a bow of your choice. Not very hard to do
  17. Well, I don't see why your loadtimes would increase so dramatically if it wasn't that. Windows probably has a bit reserved for other things. Could also be your VRAM (which also gets paged onto your HDD).
  18. You may get paged (wording?). That means that you're using 3GB RAM even though you only have 2GB. It uses some HDD space for RAM which makes it extremely slow. So get a bit of RAM
  19. You can open with the normal launcher as long as you don't need to launch SKSE
  20. Not doing it. Doesn't work. Not possible. Please search next time
  21. Or, you know... Imgur and dropcanvas are fast and do not require any registration. Why fiddle around when you can just use a free service like that?
  22. So you want to compile a list of mods which add more quality, graphics-wise?
  23. Hey there! I actually haven't played the game in over half a year or so. So I'd like to know if a mod which makes enemies harder would also make enemies from a mod which adds more enemies harder?
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