Antioch08 Posted June 11, 2017 Share Posted June 11, 2017 I'm using ChunkMerge to apply collision to custom static objects using the standard template method, and that all seems fine, but when I check my model ingame weapons, arrows, spells etc all disappear when they hit it as though the havok material hasn't been set correctly or isn't being read (but it should be). The actual collision on the mesh seems to work fine, though. Any ideas on what's missing? http://i.imgur.com/gGXbkJm.png Link to comment Share on other sites More sharing options...
ymf331 Posted June 12, 2017 Share Posted June 12, 2017 (edited) not sure if it will help, but i remember a question that popped up not too long ago that had to do with collision. https://forums.nexusmods.com/index.php?/topic/5685157-if-anyone-could-help-im-having-trouble-with-static-object-collision/ Edited June 12, 2017 by ymf331 Link to comment Share on other sites More sharing options...
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