bloodtrailkiller Posted February 20, 2012 Share Posted February 20, 2012 I'm in love with archery and the overall style of being an Archer; but I was saddened when I found no 'draw two arrows at once' perk. I always loved seeing that happen in movies[looking at Lotr] and I would love to be able to do that in Skyrim :3. Anyone up for the task or is it too much work for some'n like me? Link to comment Share on other sites More sharing options...
modernman123 Posted February 20, 2012 Share Posted February 20, 2012 I agree with you, but i don't know of any mod. Do you know anymods with new bows? (not just retextures) Link to comment Share on other sites More sharing options...
elvinkun Posted February 20, 2012 Share Posted February 20, 2012 Well, multiple arrow shooting is as realistic as wielding two weapons in each hand... Would love to see it in Skyrim notheless. And there are other things which could make archery more enjoyable. And many, many more people would like it I can imagine. Tho, it's not exactly simple task to do, without looking weird (as in placing several arrows into one, so you technically shoot two, do double damage, loose two arrows but...well, will look exactly the same as normal shooting). Really wonder if someone will get to do the job, and if... then when. Could take years... if we judge by Oblivion experience, heh. Link to comment Share on other sites More sharing options...
modernman123 Posted February 20, 2012 Share Posted February 20, 2012 why is it so hard to make a mod? dont you just write a new script or something? Link to comment Share on other sites More sharing options...
elvinkun Posted February 20, 2012 Share Posted February 20, 2012 Well it's not the "placeatme" type of scripting... unless you want what I said earlier. Plus this particular thing would most likely need brand new animations as well, and that's rather hardcore thing, at least in my opinion. Link to comment Share on other sites More sharing options...
hwoodiwiss Posted February 20, 2012 Share Posted February 20, 2012 (edited) I don't think this is actually possible without access to the source as it would require adding another usable projectile node. (Place where the arrow projectile spawns from.) Unless there was an SKSE plug-in that allowed scripts to interface with mesh/ animation aspects. Edited February 20, 2012 by secronz Link to comment Share on other sites More sharing options...
bloodtrailkiller Posted February 21, 2012 Author Share Posted February 21, 2012 T_TI wish it wouldn't be so complicated. If only I wasn't so inept in mind would I attempt this task... Link to comment Share on other sites More sharing options...
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