ghosu Posted February 20, 2012 Share Posted February 20, 2012 I can't imagine this will work - 215 MB only for a model, can Skyrim handle this? Normal models have a few MB, weapons 'bout 1-2000 polygons. How many polygons you have then? A few millions? Link to comment Share on other sites More sharing options...
KiteRed Posted February 20, 2012 Author Share Posted February 20, 2012 I can't imagine this will work - 215 MB only for a model, can Skyrim handle this? Normal models have a few MB, weapons 'bout 1-2000 polygons. How many polygons you have then? A few millions? about 1 million and that's where i messed up. I came here to see if anyone has had experience with this sort of problem. You don't even need to texture it. I don't want someone doing my work for me so I'm not taking credit for its completion. If anythingi would like people to see it as a project/challenge. Just want to use this in game is all.mesh concept is there just needs a fix. TD;LR- i messed up, credit to whoever gets it to work. Link to comment Share on other sites More sharing options...
t0mm06 Posted February 20, 2012 Share Posted February 20, 2012 I can't imagine this will work - 215 MB only for a model, can Skyrim handle this? Normal models have a few MB, weapons 'bout 1-2000 polygons. How many polygons you have then? A few millions? about 1 million and that's where i messed up. I came here to see if anyone has had experience with this sort of problem. You don't even need to texture it. I don't want someone doing my work for me so I'm not taking credit for its completion. If anythingi would like people to see it as a project/challenge. Just want to use this in game is all.mesh concept is there just needs a fix. TD;LR- i messed up, credit to whoever gets it to work.Its a very nice looking sword, im guessing you put it into z brush to get 1 mil? or did you make it all in max... because well a million polys in max is just a... well they would get in the way. although, all that said you could see if you can pro optimize the mesh for a start, umm see if you can optimize it A. down so it looks the same but keep it as low poly as possible then B down to about 1-2 thousand polys, then bake on the higher model? Link to comment Share on other sites More sharing options...
KiteRed Posted February 20, 2012 Author Share Posted February 20, 2012 Its a very nice looking sword, im guessing you put it into z brush to get 1 mil? or did you make it all in max... because well a million polys in max is just a... well they would get in the way. although, all that said you could see if you can pro optimize the mesh for a start, umm see if you can optimize it A. down so it looks the same but keep it as low poly as possible then B down to about 1-2 thousand polys, then bake on the higher model? I made this solely in max the problem was that i didn't know it'd be this hard to revert your mesh back to a low poly without ruining it. I figure I would just make it high poly, bake when complete, andthen return to a low poly count....then i realized I had no clue what i was doing, I can barely figure out3ds Max let alone bake with it. Failed to learn along the way for being presumptuous. btw here's a new piece i just finished making, 4919 polys. http://i1191.photobucket.com/albums/z476/llVlUGEN/Capture1.png Link to comment Share on other sites More sharing options...
zameri Posted February 21, 2012 Share Posted February 21, 2012 (edited) i will add it into skyrim for ya. Send me a private message with your colour scheme and ill work on it :D *Edit* 3ds Max is yelling at me, anyway you could upload a nif and send a link to me via private message? Edited February 21, 2012 by zameri Link to comment Share on other sites More sharing options...
AkariWolfgirl Posted February 21, 2012 Share Posted February 21, 2012 I'd love to give this a shot if you dont mind. I'm an amateur modder myself, but i can take everything from just the mesh and see what i can do with it. The nice thing is, my comp should be able to handle it. No i do have one question for you. Is this a one hand sword, or a two hand sword? Link to comment Share on other sites More sharing options...
AkariWolfgirl Posted February 21, 2012 Share Posted February 21, 2012 Also, you are a much better meshes than i am. I was wondering, are you looking for any co-creator projects? Because if so, i am in need of a mesher for my project. I have a base mesh, but no body position meshes for how it would look on a character. Link to comment Share on other sites More sharing options...
KiteRed Posted February 21, 2012 Author Share Posted February 21, 2012 I'd love to give this a shot if you dont mind. I'm an amateur modder myself, but i can take everything from just the mesh and see what i can do with it. The nice thing is, my comp should be able to handle it. No i do have one question for you. Is this a one hand sword, or a two hand sword? It's a one handed sword and please do as you wish with it.as for your offer i'm going to have to refuse I'm just a novice i started working with 3ds max a few days ago with less than 6 hours of experience. To be honest the meshes i make are just vanilla objects copied, rotated, cropped, moved, and skewed. I would love to work withyou once I feel like I'm dependable. Link to comment Share on other sites More sharing options...
zameri Posted February 21, 2012 Share Posted February 21, 2012 I'd love to give this a shot if you dont mind. I'm an amateur modder myself, but i can take everything from just the mesh and see what i can do with it. The nice thing is, my comp should be able to handle it. No i do have one question for you. Is this a one hand sword, or a two hand sword? It's a one handed sword and please do as you wish with it.as for your offer i'm going to have to refuse I'm just a novice i started working with 3ds max a few days ago with less than 6 hours of experience. To be honest the meshes i make are just vanilla objects copied, rotated, cropped, moved, and skewed. I would love to work withyou once I feel like I'm dependable. I made it a 2 hander, it kinda looks better like that but i can make it a one hander also. The reason for 2 hander, is the blade is broad and thus makes more sense to be a 2 hander Link to comment Share on other sites More sharing options...
KiteRed Posted February 21, 2012 Author Share Posted February 21, 2012 I'd love to give this a shot if you dont mind. I'm an amateur modder myself, but i can take everything from just the mesh and see what i can do with it. The nice thing is, my comp should be able to handle it. No i do have one question for you. Is this a one hand sword, or a two hand sword? It's a one handed sword and please do as you wish with it.as for your offer i'm going to have to refuse I'm just a novice i started working with 3ds max a few days ago with less than 6 hours of experience. To be honest the meshes i make are just vanilla objects copied, rotated, cropped, moved, and skewed. I would love to work withyou once I feel like I'm dependable. I made it a 2 hander, it kinda looks better like that but i can make it a one hander also. The reason for 2 hander, is the blade is broad and thus makes more sense to be a 2 hander thanks, personally I would like mine to be a 1 handed weapon. Link to comment Share on other sites More sharing options...
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