echo1162 Posted February 20, 2012 Share Posted February 20, 2012 I just started using 3ds max yesterday, so if this is a stupid question please bear with me. I'm trying to convert the vanilla Savior's Hide to CBBE v3. I got a model into the game successfully (using 1 mesh for both the 0 and 1 nifs, I don't want to mess with weight sliders yet). My problem is, I need to delete parts of the CBBE body that are covered by the armor. I tried but 3ds max gave me an export error and crashed. So, I just moved the vertices in to hide the body underneath to get it in the game. Predictably, there is major clipping. Can someone help me out or point me in the right direction? Here is a picture of what I got into the game. Link to comment Share on other sites More sharing options...
Ghogiel Posted February 20, 2012 Share Posted February 20, 2012 If you delete geometry in an editable poly or mesh while under a BSDismember modifier, that modifier will not update itself. chances are you now have some faces unassigned to one of the partitions, which will crash the exporter. make sure every face is assigned to one of the partitions. Link to comment Share on other sites More sharing options...
echo1162 Posted February 20, 2012 Author Share Posted February 20, 2012 If you delete geometry in an editable poly or mesh while under a BSDismember modifier, that modifier will not update itself. chances are you now have some faces unassigned to one of the partitions, which will crash the exporter. make sure every face is assigned to one of the partitions. Thanks Ghogiel, that fixed it. I deleted the old bsdismember skin modifier and created a new one that selected all the polygons of the altered body. It exported fine and I got it in game. Everything looks good so far. Much appreciation for the help! Link to comment Share on other sites More sharing options...
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