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100 crank Laser Musket?


TheOriginalEvilD

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I was playing around with the 6 crank laser musket and then did some research on how each crank effects damage output. Seems like the general consensus is that each crank adds the base damage over again (please correct me if this is wrong). So, if a laser musket does 50 base damage then a 6 crank having been cranked 6 times should do 300. Yes?

 

So, that got me thinking...why only 6 cranks? What if I kept cranking? So, I made a mod where I can crank it 100 times. I figured this would give me plenty of room to experiment with it. Turns out there is nothing in the game (at least that I can spawn) that will survive a 100 crank shot. It vaporizes everything. It's a bit silly and you have to sit there hitting reload 100 times to get there, but it does seem to be accumulative. I was surprised to see that there aren't any crank mods out there, I figured a 10 crank wouldn't be too extreme.

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But like you said- who wants to constantly crank that many times for a shot? Also OP weapons kinda ruin the game for me as it is not challenging enough already. :happy:

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@evild,

indeed, that is an interesting framework and idea,

thanks for sharing. It's always fun to meet another lazer-musket fan

(incidentally, have you tried bOHMKA or Nacho-cheez's wattz addons? they look great with the muskets)

 

one of my favorite implements is a modified lazer-musket, known as "Baker's Dozen".

I did post a reply, however I seem to have had an issue as my browser died while uploading that,

hehe. so, apologies for a late reply.

 

 

 

I enjoy this with the "energy backpack" mod,

which replaces the lame melee alt attack with '30 seconds of unlimited ammo" for my equipped lazer implement.

It has a 2 min 45 sec cool down, and uses a container in which you can put

the fusion core, or pre-loaded EC cells (in which case, the effect will not be unlimited ammo, but 'limitless magazine with the backpack's ammo count)

full auto lazer musket mayhem, which kicks like a mule...

but, allows you to have a 'counts as gatling lazer' on tap if need be 4lbs lighter than an actual gatling,

though offset by very poor accuracy;

perfect for clearing close quarters areas of "The Underboston".

just make sure there's no-one friendly around, as they might be hit by a stray lazerbolt or 5...

 

Similarly,

we can learn from the JunkJet and China Lake mods,

so, it might be possible to use nested containers,

to have "counts as cranked 100 times" per shot fired...

this could also be a passive buff like the "Power backpack" mod,

so as to allow a cooldown, and not be too broken...

and, extremely punishing with "Any Mod Any Fail" -

it will burn out the gun, and the backpack 100% chance, if you use this...

so, you better have brought other implements if you use this option hehe.

this would suck quite a lot on survival mode, but, it's a desperate option.

 

 

 

speaking of which...

how do you find the framerate for the 100-crank shots?

does the game stutter at all?

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@evild,

indeed, that is an interesting framework and idea,

thanks for sharing. It's always fun to meet another lazer-musket fan

(incidentally, have you tried bOHMKA or Nacho-cheez's wattz addons? they look great with the muskets)

 

one of my favorite implements is a modified lazer-musket, known as "Baker's Dozen".

I did post a reply, however I seem to have had an issue as my browser died while uploading that,

hehe. so, apologies for a late reply.

 

 

 

I enjoy this with the "energy backpack" mod,

which replaces the lame melee alt attack with '30 seconds of unlimited ammo" for my equipped lazer implement.

It has a 2 min 45 sec cool down, and uses a container in which you can put

the fusion core, or pre-loaded EC cells (in which case, the effect will not be unlimited ammo, but 'limitless magazine with the backpack's ammo count)

full auto lazer musket mayhem, which kicks like a mule...

but, allows you to have a 'counts as gatling lazer' on tap if need be 4lbs lighter than an actual gatling,

though offset by very poor accuracy;

perfect for clearing close quarters areas of "The Underboston".

just make sure there's no-one friendly around, as they might be hit by a stray lazerbolt or 5...

 

Similarly,

we can learn from the JunkJet and China Lake mods,

so, it might be possible to use nested containers,

to have "counts as cranked 100 times" per shot fired...

this could also be a passive buff like the "Power backpack" mod,

so as to allow a cooldown, and not be too broken...

and, extremely punishing with "Any Mod Any Fail" -

it will burn out the gun, and the backpack 100% chance, if you use this...

so, you better have brought other implements if you use this option hehe.

this would suck quite a lot on survival mode, but, it's a desperate option.

 

 

 

speaking of which...

how do you find the framerate for the 100-crank shots?

does the game stutter at all?

 

Framerate doesn't seem changed one bit, you just keep cranking. I have noticed once in a while it will lower your weapon as if you're changing weapons or something and then come right back up and keep cranking but it doesn't do it all the time. It's a silly idea but it's fun.

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