Badly Posted June 27, 2017 Share Posted June 27, 2017 So I basically manually installed most of my mods besides the big ones that I downloaded using OBMM..Before I could get to the opening intro, and when that finishes I crash, and then I couldn't even get past the ''New Game'' loading screen,I've had this issue before! It was when I starting messing with Plug-ins from OBSE off Bevi Lex's list such as (4gb, heap, ORS etc..) I think Oblivion Reloaded may be the culprit, I disabled it (Removed the OBSE plug-in files and moved .esp) but I still CTD, I think it may be a ramissue (16gb of ram) but I'm not sure, Please help!!OBSE Plug-ins:OBSE Version: 0.0.21.4Blockhead.dll Version: 10.3.8.512EngineBugFixes.dllFastExit2.dllMenuQue.dllOblivionReloaded.dll Version: 6.1.2.0OBSE_Elys_Pluggy.dllOBSE_EnhancedCamera.dllobse_jail_fix.dllOBSE_Kyoma_MenuQue.dllobse_training_fix.dllsr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0Mod List:00 Oblivion.esm01 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]02 Enhanced Daedric Invasion.esm03 Knights - Revelation.esm04 Unofficial Oblivion Patch.esp [Version 3.5.5]05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]06 Oblivion Citadel Door Fix.esp07 DLCShiveringIsles.esp08 Unofficial Shivering Isles Patch.esp [Version 1.5.9]09 Natural_Weather_by_Max_Tael.esp0A Natural_Weather_HDR_by_Max_Tael.esp0B Natural_Habitat_by_Max_Tael.esp0C Natural_Water_by_Max_Tael.esp0D Realistic Water.esp0E Living Economy.esp0F Living Economy - Items.esp10 Cutthroat Merchants.esp11 OblivionReloaded.esp12 Streamline 2.1.esp13 DLCHorseArmor.esp14 DLCOrrery.esp15 DLCVileLair.esp16 DLCMehrunesRazor.esp17 DLCSpellTomes.esp18 MaleBodyReplacerV4.esp19 Immersive Weapons.esp1A DLCThievesDen.esp1B Oscuro's_Oblivion_Overhaul.esp [Version 1.36]1C Creature Diversity.esp1D Weapon Expansion Pack for Oblivion Nthusiasts.esp1E DLCBattlehornCastle.esp1F DLCFrostcrag.esp20 Knights.esp21 Knights - Revelation.esp22 Enhanced Daedric Invasion.esp23 xuldarkforest.esp [Version 2]24 xulStendarrValley.esp [Version 2]25 xulTheHeath.esp [Version 2]26 xulEntiusGorge.esp [Version 2]27 xulFallenleafEverglade.esp [Version 2]28 xulColovianHighlands_EV.esp [Version 2]29 xulChorrolHinterland.esp [Version 2]2A xulBeachesOfCyrodiilLostCoast.esp [Version 2]2B xulBravilBarrowfields.esp [Version 2]2C xulLushWoodlands.esp [Version 2]2D xulAncientYews.esp [Version 2]2E xulAncientRedwoods.esp [Version 2]2F xulCloudtopMountains.esp [Version 2]30 xulArriusCreek.esp [Version 2.0.0]31 xulPatch_AY_AC.esp [Version 2]32 xulPantherRiver.esp [Version 2]33 xulRiverEthe.esp [Version 2]34 xulBrenaRiverRavine.esp [Version 2]35 xulImperialIsle.esp [Version 2]36 xulBlackwoodForest.esp [Version 2]37 xulCheydinhalFalls.esp [Version 2]38 xulAspenWood.esp [Version 2]39 xulSkingradOutskirts.esp [Version 2]3A xulSnowdale.esp [Version 2]3B xulCliffsOfAnvil.esp [Version 2]3C xulSilverfishRiverValley.esp [Version 2]3D xulJerallGlacier.esp [Version 2]3E xulTheEasternPeaks.esp [Version 2]3F Unique Landscapes.esp [Version Dummy]40 Natural_Vegetation_by_Max_Tael.esp41 Harvest [Flora].esp [Version 3.0.0]42 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]43 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]44 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]45 Quest Award Leveller.esp46 Quest Award Leveller - Battlehorn Castle.esp47 Quest Award Leveller - Vile Lair.esp48 Quest Award Leveller - Mehrunes Razor.esp49 Quest Award Leveller - Knights of the Nine.esp4A Alternative Start by Robert Evrae.esp4B RenGuardOverhaul.esp4C X.Races.Comp.esp4D Beautiful PeopleV22 - MaleReplacerV4.esp4E Oblivion_Character_Overhaul.esp [Version 2.0]4F Walk faster.espAnd yes, EquipmentMode is Disabled in the ini http://storage.proboards.com/forum/images/smiley/wink.png Link to comment Share on other sites More sharing options...
dizzy Posted June 27, 2017 Share Posted June 27, 2017 (edited) Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:it doesn't look to be BOSS/LOOT ordered, that is critical when using so many modsyou don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for itdo not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with StreamlineAnyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as thesealways use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP filesIf you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues. Edited June 27, 2017 by dizzy Link to comment Share on other sites More sharing options...
Badly Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:it doesn't look to be BOSS/LOOT ordered, that is critical when using so many modsyou don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for itdo not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with StreamlineAnyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as thesealways use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP filesIf you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues. Thanks for the help, I have been using both BOSS & Wyre Bash but seems I have been using them incorrectly, I have read the BOSS log and adjusting it accordingly, thank's for your help! Hopefully the game works nowfor some reason ''Bashed Patch'' only shows in Wyre Bash and not OBMM and walk faster.esp is under Bashed and say's it isn't recognized. Edited June 28, 2017 by Badly Link to comment Share on other sites More sharing options...
Badly Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) Update, I'm not sure why but now my game just crashes on start up.. Edit: Okay, now it crashes on new game again, gonna start disabling mods. Edit: Okay now I managed to get it to the Cinematic Intro, I'm going to try and re-install OSR and HeapSize. Edit: Just going to re-install Oblivion thanks for the help man! Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:it doesn't look to be BOSS/LOOT ordered, that is critical when using so many modsyou don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for itdo not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with StreamlineAnyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as thesealways use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP filesIf you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues. Edited June 28, 2017 by Badly Link to comment Share on other sites More sharing options...
dizzy Posted June 28, 2017 Share Posted June 28, 2017 When reverting mods while trying to debug issues be careful about reverting DarnUI or other UI mods because if you revert those and forget to modify Oblivion.ini [Fonts] section to use the original Oblivion fonts then the game doesn't even get to the menu (like you were experiencing). In any case, it's extremely unlikely that crashes are triggered by using a basic list like: EngineFixes, UOP, UOP SI, UOP DLCs, DarnUI. So you usually don't need to revert those too so don't have to worry about updating Oblivion.ini fonts :) Once you have a basic list of mods that are stable for you, consider adding mods incrementally one at a time with at least 2-3 hours of play testing with the new mod in between them (the more play testing the better and since a full Oblivion playthrough can easily clock at over 300h it's not like you're in a hurry). Of course, every time you add a new mod you'd need to re-run BOSS, rebuild Wrye Bash (and re-run TES4LODgen if using something like RAEVWD). It's much less likely to run into issues when adding mods to an existing savegame then when removing mods from a savegame (the latter requires the Clean Save procedure). Link to comment Share on other sites More sharing options...
Badly Posted June 29, 2017 Author Share Posted June 29, 2017 When reverting mods while trying to debug issues be careful about reverting DarnUI or other UI mods because if you revert those and forget to modify Oblivion.ini [Fonts] section to use the original Oblivion fonts then the game doesn't even get to the menu (like you were experiencing). In any case, it's extremely unlikely that crashes are triggered by using a basic list like: EngineFixes, UOP, UOP SI, UOP DLCs, DarnUI. So you usually don't need to revert those too so don't have to worry about updating Oblivion.ini fonts :smile: Once you have a basic list of mods that are stable for you, consider adding mods incrementally one at a time with at least 2-3 hours of play testing with the new mod in between them (the more play testing the better and since a full Oblivion playthrough can easily clock at over 300h it's not like you're in a hurry). Of course, every time you add a new mod you'd need to re-run BOSS, rebuild Wrye Bash (and re-run TES4LODgen if using something like RAEVWD). It's much less likely to run into issues when adding mods to an existing savegame then when removing mods from a savegame (the latter requires the Clean Save procedure).Thank's for all your help! I have created a fresh game and followed instructions carefully from your guide and Astien's guide, now oblivion is working issue-free thanks again! Link to comment Share on other sites More sharing options...
ghafera Posted August 28, 2017 Share Posted August 28, 2017 Bumping an old topic, but with regards to the OP's problem...I just had something similar. I was able to fix it by disabling OblivionReloaded.esp *and* moving the .dll files for it out of the Data/OBSE/Plugins/ folder. With that gone, the rest of my crazy list of mods worked fine together. Link to comment Share on other sites More sharing options...
LFact Posted August 29, 2017 Share Posted August 29, 2017 (edited) 1. Drop Streamline 2.1. If I were you, I'd use Streamline 3.1 beta only for its own quicksaving feature, let OSR and Oblivion Reloaded do the rest.2. If you don't know what 'Beautiful PeopleV22 - MaleReplacerV4.esp' really is, just drop that. There is no reason to use it at current time. The last version of Beautiful People is 2.7. And even if you're using BP, you won't need a compatibility plugin for way older version. 3. Oblivion Reloaded 6.2.0 is known to have problem regarding to its equipment mode: http://www.tesreloaded.com/thread/135/important-ctd-new-game-gameplay Edited August 29, 2017 by LFact Link to comment Share on other sites More sharing options...
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