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Oblivion Crash NEW GAME


Badly

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So I basically manually installed most of my mods besides the big ones that I downloaded using OBMM..

Before I could get to the opening intro, and when that finishes I crash, and then I couldn't even get past the ''New Game'' loading screen,
I've had this issue before! It was when I starting messing with Plug-ins from OBSE off Bevi Lex's list such as (4gb, heap, ORS etc..) I think
Oblivion Reloaded may be the culprit, I disabled it (Removed the OBSE plug-in files and moved .esp) but I still CTD, I think it may be a ram
issue (16gb of ram) but I'm not sure, Please help!!


OBSE Plug-ins:


OBSE Version: 0.0.21.4

Blockhead.dll Version: 10.3.8.512

EngineBugFixes.dll

FastExit2.dll

MenuQue.dll

OblivionReloaded.dll Version: 6.1.2.0

OBSE_Elys_Pluggy.dll

OBSE_EnhancedCamera.dll

obse_jail_fix.dll

OBSE_Kyoma_MenuQue.dll

obse_training_fix.dll

sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0




Mod List:

00 Oblivion.esm

01 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]

02 Enhanced Daedric Invasion.esm

03 Knights - Revelation.esm

04 Unofficial Oblivion Patch.esp [Version 3.5.5]

05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

06 Oblivion Citadel Door Fix.esp

07 DLCShiveringIsles.esp

08 Unofficial Shivering Isles Patch.esp [Version 1.5.9]

09 Natural_Weather_by_Max_Tael.esp

0A Natural_Weather_HDR_by_Max_Tael.esp

0B Natural_Habitat_by_Max_Tael.esp

0C Natural_Water_by_Max_Tael.esp

0D Realistic Water.esp

0E Living Economy.esp

0F Living Economy - Items.esp

10 Cutthroat Merchants.esp

11 OblivionReloaded.esp

12 Streamline 2.1.esp

13 DLCHorseArmor.esp

14 DLCOrrery.esp

15 DLCVileLair.esp

16 DLCMehrunesRazor.esp

17 DLCSpellTomes.esp

18 MaleBodyReplacerV4.esp

19 Immersive Weapons.esp

1A DLCThievesDen.esp

1B Oscuro's_Oblivion_Overhaul.esp [Version 1.36]

1C Creature Diversity.esp

1D Weapon Expansion Pack for Oblivion Nthusiasts.esp

1E DLCBattlehornCastle.esp

1F DLCFrostcrag.esp

20 Knights.esp

21 Knights - Revelation.esp

22 Enhanced Daedric Invasion.esp

23 xuldarkforest.esp [Version 2]

24 xulStendarrValley.esp [Version 2]

25 xulTheHeath.esp [Version 2]

26 xulEntiusGorge.esp [Version 2]

27 xulFallenleafEverglade.esp [Version 2]

28 xulColovianHighlands_EV.esp [Version 2]

29 xulChorrolHinterland.esp [Version 2]

2A xulBeachesOfCyrodiilLostCoast.esp [Version 2]

2B xulBravilBarrowfields.esp [Version 2]

2C xulLushWoodlands.esp [Version 2]

2D xulAncientYews.esp [Version 2]

2E xulAncientRedwoods.esp [Version 2]

2F xulCloudtopMountains.esp [Version 2]

30 xulArriusCreek.esp [Version 2.0.0]

31 xulPatch_AY_AC.esp [Version 2]

32 xulPantherRiver.esp [Version 2]

33 xulRiverEthe.esp [Version 2]

34 xulBrenaRiverRavine.esp [Version 2]

35 xulImperialIsle.esp [Version 2]

36 xulBlackwoodForest.esp [Version 2]

37 xulCheydinhalFalls.esp [Version 2]

38 xulAspenWood.esp [Version 2]

39 xulSkingradOutskirts.esp [Version 2]

3A xulSnowdale.esp [Version 2]

3B xulCliffsOfAnvil.esp [Version 2]

3C xulSilverfishRiverValley.esp [Version 2]

3D xulJerallGlacier.esp [Version 2]

3E xulTheEasternPeaks.esp [Version 2]

3F Unique Landscapes.esp [Version Dummy]

40 Natural_Vegetation_by_Max_Tael.esp

41 Harvest [Flora].esp [Version 3.0.0]

42 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

43 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

44 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

45 Quest Award Leveller.esp

46 Quest Award Leveller - Battlehorn Castle.esp

47 Quest Award Leveller - Vile Lair.esp

48 Quest Award Leveller - Mehrunes Razor.esp

49 Quest Award Leveller - Knights of the Nine.esp

4A Alternative Start by Robert Evrae.esp

4B RenGuardOverhaul.esp

4C X.Races.Comp.esp

4D Beautiful PeopleV22 - MaleReplacerV4.esp

4E Oblivion_Character_Overhaul.esp [Version 2.0]

4F Walk faster.esp



And yes, EquipmentMode is Disabled in the ini http://storage.proboards.com/forum/images/smiley/wink.png

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Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:

  • it doesn't look to be BOSS/LOOT ordered, that is critical when using so many mods
  • you don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).
  • I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for it
  • do not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)
  • I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with Streamline

Anyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:

  • use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as these
  • always use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)
  • rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP files

If you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues.

Edited by dizzy
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Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:

  • it doesn't look to be BOSS/LOOT ordered, that is critical when using so many mods
  • you don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).
  • I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for it
  • do not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)
  • I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with Streamline

Anyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:

  • use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as these
  • always use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)
  • rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP files

If you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues.

 

Thanks for the help, I have been using both BOSS & Wyre Bash but seems I have been using them incorrectly, I have read the BOSS log and adjusting it accordingly, thank's for your help! Hopefully the game works now

for some reason ''Bashed Patch'' only shows in Wyre Bash and not OBMM and walk faster.esp is under Bashed and say's it isn't recognized.

Edited by Badly
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Update, I'm not sure why but now my game just crashes on start up..

 

Edit: Okay, now it crashes on new game again, gonna start disabling mods.

 

Edit: Okay now I managed to get it to the Cinematic Intro, I'm going to try and re-install OSR and HeapSize.

 

Edit: Just going to re-install Oblivion thanks for the help man!

 

Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order:

  • it doesn't look to be BOSS/LOOT ordered, that is critical when using so many mods
  • you don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).
  • I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for it
  • do not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)
  • I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with Streamline

Anyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods:

  • use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as these
  • always use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)
  • rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP files

If you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues.

Edited by Badly
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When reverting mods while trying to debug issues be careful about reverting DarnUI or other UI mods because if you revert those and forget to modify Oblivion.ini [Fonts] section to use the original Oblivion fonts then the game doesn't even get to the menu (like you were experiencing). In any case, it's extremely unlikely that crashes are triggered by using a basic list like: EngineFixes, UOP, UOP SI, UOP DLCs, DarnUI. So you usually don't need to revert those too so don't have to worry about updating Oblivion.ini fonts :)

 

Once you have a basic list of mods that are stable for you, consider adding mods incrementally one at a time with at least 2-3 hours of play testing with the new mod in between them (the more play testing the better and since a full Oblivion playthrough can easily clock at over 300h it's not like you're in a hurry). Of course, every time you add a new mod you'd need to re-run BOSS, rebuild Wrye Bash (and re-run TES4LODgen if using something like RAEVWD). It's much less likely to run into issues when adding mods to an existing savegame then when removing mods from a savegame (the latter requires the Clean Save procedure).

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When reverting mods while trying to debug issues be careful about reverting DarnUI or other UI mods because if you revert those and forget to modify Oblivion.ini [Fonts] section to use the original Oblivion fonts then the game doesn't even get to the menu (like you were experiencing). In any case, it's extremely unlikely that crashes are triggered by using a basic list like: EngineFixes, UOP, UOP SI, UOP DLCs, DarnUI. So you usually don't need to revert those too so don't have to worry about updating Oblivion.ini fonts :smile:

 

Once you have a basic list of mods that are stable for you, consider adding mods incrementally one at a time with at least 2-3 hours of play testing with the new mod in between them (the more play testing the better and since a full Oblivion playthrough can easily clock at over 300h it's not like you're in a hurry). Of course, every time you add a new mod you'd need to re-run BOSS, rebuild Wrye Bash (and re-run TES4LODgen if using something like RAEVWD). It's much less likely to run into issues when adding mods to an existing savegame then when removing mods from a savegame (the latter requires the Clean Save procedure).

Thank's for all your help! I have created a fresh game and followed instructions carefully from your guide and Astien's guide, now oblivion is working issue-free thanks again!

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  • 1 month later...

Bumping an old topic, but with regards to the OP's problem...I just had something similar. I was able to fix it by disabling OblivionReloaded.esp *and* moving the .dll files for it out of the Data/OBSE/Plugins/ folder. With that gone, the rest of my crazy list of mods worked fine together.

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1. Drop Streamline 2.1. If I were you, I'd use Streamline 3.1 beta only for its own quicksaving feature, let OSR and Oblivion Reloaded do the rest.

2. If you don't know what 'Beautiful PeopleV22 - MaleReplacerV4.esp' really is, just drop that. There is no reason to use it at current time. The last version of Beautiful People is 2.7. And even if you're using BP, you won't need a compatibility plugin for way older version.

3. Oblivion Reloaded 6.2.0 is known to have problem regarding to its equipment mode: http://www.tesreloaded.com/thread/135/important-ctd-new-game-gameplay

Edited by LFact
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