TrophiHunter Posted June 28, 2017 Share Posted June 28, 2017 hi all, I have some meshes that export with really bad vertex precision and would like to know how to enable it, their is an option for it in the nif, but no notes on such, any help plz. Link to comment Share on other sites More sharing options...
Ethreon Posted June 28, 2017 Share Posted June 28, 2017 What do you mean? Provide some images of your issue. Link to comment Share on other sites More sharing options...
TrophiHunter Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) https://www.youtube.com/watch?v=E6PpzMoXsrQ Edited June 28, 2017 by TrophiHunter Link to comment Share on other sites More sharing options...
Ethreon Posted June 28, 2017 Share Posted June 28, 2017 Very possible the import plugin is ruining it as it is ruining a whole lot of other things upon import. I've also read that max has a certain distance tolerance and it's not exactly 0. Not really sure what might be, maybe the fact that these meshes are skinned and/or animated. http://prntscr.com/fp47a8 my quick export/import test worked fine, but possibly if go further down in detail it bugs out. You can try and pm me the small circular bits as a nif/max to see if it works fine or not. Link to comment Share on other sites More sharing options...
AGreatWeight Posted June 28, 2017 Share Posted June 28, 2017 This thread might shed some light on your issue. I've only just started learning 3d modelling for Fallout 4 so am unable to offer any advice. Really nice work though TrophiHunter. Link to comment Share on other sites More sharing options...
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