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Kidnaping?


DZmaster

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I'm looking for a way to take NPC-s with you, without killing them. How it should work:

There are 2 ways, to capture NPC

1)Npc is asleep(100% success)

2)You are behind the NPC and undetected(maybe 50% success)

3)NPC is dead - lol, but there is no good corpse carry mod.

To capture a NPC you need to be whielding special captureing rope, and "attack" with it.

Your captive should be in your inventory(a special object, what reads captives id to a variable, disables captive, and when captive is released enables captive and moves captive to the player. It should also name it by thge actors name, if possible). This object has to be equiped. If you unequip it, you release the captive. Maybe tail slot for equiping. Also, NPC-s are heavvy.

Of course, kidnaping and carrying the wictim are crimes(maybe not when captive is evil).

 

I dont know how easy is it to compleate, but I(and many others) would like it. I can help with scripting, but I am not good enough to compleate it myself. :wallbash:

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I'm looking for a way to take NPC-s with you, without killing them. How it should work:

There are 2 ways, to capture NPC

1)Npc is asleep(100% success)

2)You are behind the NPC and undetected(maybe 50% success)

3)NPC is dead - lol, but there is no good corpse carry mod.

To capture a NPC you need to be whielding special captureing rope, and "attack" with it.

Your captive should be in your inventory(a special object, what reads captives id to a variable, disables captive, and when captive is released enables captive and moves captive to the player. It should also name it by thge actors name, if possible). This object has to be equiped. If you unequip it, you release the captive. Maybe tail slot for equiping. Also, NPC-s are heavvy.

Of course, kidnaping and carrying the wictim are crimes(maybe not when captive is evil).

 

I dont know how easy is it to compleate, but I(and many others) would like it. I can help with scripting, but I am not good enough to compleate it myself. :wallbash:

 

hmm, putting captives in the pocket seems cheap :) a feat would be conducting him binded to your secret den.

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