ultimatecoffee Posted June 28, 2017 Share Posted June 28, 2017 (edited) Hello Nexus,I am having trouble with the Fusion City Rising mod http://www.nexusmods.com/fallout4/mods/16423/?. It is a great mod, but it is CBBE only, and I don't use CBBE, because it isn't compatible with Live Dismemberment http://www.nexusmods.com/fallout4/mods/16400/?, and I prioritize gameplay over graphics.My question is, can someone walk me through the process of converting a CBBE outfit to a Vanilla outfit, to get rid of the ugly body textures. I have a lot of experience with scripts, the creation kit, and Xedit, but I don't know anything about meshes and textures and such. If someone could help me with this, I would really appreciate it! Thank you,-Ultimate Coffee Edited June 28, 2017 by ultimatecoffee Link to comment Share on other sites More sharing options...
DeathMotif Posted June 29, 2017 Share Posted June 29, 2017 First, this is the wrong forum for this question. The mod help forum would be better. Second, a google search usually yields good results:http://www.nexusmods.com/fallout4/mods/7132/? Just use the process in reverse. Keep in mind that you only need compatibility with the base vanilla form. You don't need the extra steps for using sliders. They're for tweaking CBBE settings. Link to comment Share on other sites More sharing options...
ultimatecoffee Posted June 29, 2017 Author Share Posted June 29, 2017 Thank you for the reply DeathMotif, but the video you linked doesn't seem to show me what I'm looking for... No matter what I do, the body textures are still all messed up. They look like this...http://imgur.com/a/9oFya Link to comment Share on other sites More sharing options...
DeathMotif Posted June 29, 2017 Share Posted June 29, 2017 I see what your problem is. It looks like you are trying to apply a material to the wrong mesh. The UVs don't match. Sadly, there is no easy fix for your problem. Either you must edit the UVs to the correct values, or you need to use the correct mesh. Link to comment Share on other sites More sharing options...
ultimatecoffee Posted June 30, 2017 Author Share Posted June 30, 2017 How would I go about fixing the UVs? The materials in question reference the female body texture, which is bad because I do not use CBBE. Replacing the texture for the correct one will mess up all of my vanilla outfits. Is it possible to tell the outfits to look at a different texture file? If so, I could rename the CBBE body texture and point them to that? Link to comment Share on other sites More sharing options...
FiftyTifty Posted June 30, 2017 Share Posted June 30, 2017 Of course the UV's are messed up, you're using the diffuse map for the vanilla body mesh, but are using the CBBE body mesh. You'll have to delete the outfit's CBBE body mesh, and insert the vanilla one. Link to comment Share on other sites More sharing options...
DeathMotif Posted June 30, 2017 Share Posted June 30, 2017 If you absolutely have to use the UVs from one mesh with the UVs from another, there is a way to do this, but the more different the meshes are, the more work is involved. Here is a video link that recently came off for constraining the UVs from on mesh to another in Blender. Pay particular attention to the eighth example. Link to comment Share on other sites More sharing options...
crazymammoth1 Posted December 9, 2017 Share Posted December 9, 2017 (edited) Sorry to revive an old thread but how does one import a new mesh into an outfit being converted from CBBE to Vanilla? where do we grab the vanilla Body mesh from? Edited December 9, 2017 by crazymammoth1 Link to comment Share on other sites More sharing options...
Yulliah Posted December 9, 2017 Share Posted December 9, 2017 You use bathesda archive extractor to extract the ba2 file, it has the mesh Link to comment Share on other sites More sharing options...
Recommended Posts