throttlekitty Posted February 22, 2012 Share Posted February 22, 2012 In the EffectShader and LightingShader properties, there's a flag in the dropdown list (nifskope) for picking double-sided rendering. Link to comment Share on other sites More sharing options...
Ghogiel Posted February 22, 2012 Share Posted February 22, 2012 I'm mainly a modder for Dragon age, and as such dont know too much about nifscope, but I still seriously doubt that there is a way to make the textures double-sided. SF_double_sidedIt would be the same as 2 sided in the max material. while that would draw the texture on both sides of the geometry, the geo still only has one set of normals, so the surface wouldn't react correctly to light. Link to comment Share on other sites More sharing options...
galy3 Posted February 22, 2012 Share Posted February 22, 2012 More efficient like???? With double side polygones you get clipping to fix, when just using SF_double sided you have nothing to do. Could be nice to know what you mean by more efficient. Link to comment Share on other sites More sharing options...
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