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help to make things double sided in 3ds max


aarons6

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I'm mainly a modder for Dragon age, and as such dont know too much about nifscope, but I still seriously doubt that there is a way to make the textures double-sided.

 

SF_double_sided

It would be the same as 2 sided in the max material. while that would draw the texture on both sides of the geometry, the geo still only has one set of normals, so the surface wouldn't react correctly to light.

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