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3ds max mirror


aarons6

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i made a half of a helmet. im trying to mirror it to the other half, the problem is, the original half the texture on the outside, mirror half texture on the inside..

 

how do i fix this?

 

i think i might have gotten that figured out..

now is there a button that auto welds both the halves together?

Edited by aarons6
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Also, be sure to make it clone instead of just moving when adjust the original mirror gizmo. As far as welding goes...eh...I suppose you could either:

-EP mod, select relevant faces and bridge them

-EP and vertex weld, although this might cause serious clipping.

-boolean union. Probably the easiest, but you'd lose control over operand modifiers so you'd need to finalize those.

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