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[LE] Exporting, editing, and reimporting Skyrim models


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I want to export vanilla Skyrim models, edit & retexture them (I'm more familiar with 3DS Max, but Blender would be OK, and I have Photoshop), and reimport the models. I know there are a few tutorials out there for this sort of stuff, but most of them are 5 years old. I was hoping someone could point me to a more recent tutorial or at least one that is on the simpler side. One issue that I have with a lot of the tutorials I've found is that most of them are for weapons or armor, which unnecessarily complicates the process.

 

Most of the items I'd like to edit are static objects (e.g. food), but I'd also like to edit some creatures (make new harvestable body parts using parts of the models - not trying to make new creatures).

 

Any help would be much appreciated!

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Create a esp file alter the texures of said items copy the mesh file to its original folder them copy the textures you altered to the mesh files textures location then in the editor update the mesh file it doesnt do it automatically save you esp file delete the mesh but keep the textures. Im thinking this is how its achieved. Typically use nifskope to figure out the texture paths. Youl have to keep the new mesh file if u alter it though.
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