Jump to content

what master mode should have been


RMD768

Recommended Posts

mods: wis4 pise more intense level scaling and 4x intense difficulty, deadly dragons

 

 

I was wondering if there was a way to make it so all mobs spawn as your lvl, for example I think there are caps on things like bandits and guards but I'm not sure about this really.

also are there mods to adjust damage even more...... for example at my gear level 2x harder then master is too easy and 4x means I couldn't kill a ancient fire dragon to save my life i think something like 600-700% normal damage taken and 20% dealt or something like that would be good.

 

If there aren't any mods like that, maybe someone could give me some tips on how to do that with CKit if its possible I looked but couldn't find anything:P

Edited by RMD768
Link to comment
Share on other sites

Well, a good fight in the video but not a good fighter :)

 

Should concentrate on dispatching the lowest healthy at a time and not losing time with summoned for they just keep coming. And in that specific case, try to keep using the bow for it surely is far more damaging than that his great sword.

 

But yes, vanilla is boring ease :D

Edited by nosisab
Link to comment
Share on other sites

Well, a good fight in the video but not a good fighter :)

 

Should concentrate on dispatching the lowest healthy at a time and not losing time with summoned for they just keep coming. And in that specific case, try to keep using the bow for it surely is far more damaging than that his great sword.

 

But yes, vanilla is boring ease :D

Going to have to agree with you on this one. What is this person doing in the dungeon? Running around way too much.

Link to comment
Share on other sites

haha fair enough I wasn't really going for best way to kill them, for example when i was messing with big summoned guy using shout when he was in door way I was trying to get him to let the others stuck behind him in.

For the first few mins I was more testing damage and AI reaction times or that's what I was thinking about at the time ..... but yes i run around too much sorry lol

 

also I didn't mean to embed the video like that so you had to watch, just wanted to link it to show what I wanted the rest of the game to fill like :sweat:

 

and sorry if I broke any forum rules???

Link to comment
Share on other sites

what other mods are good? I ended up getting the perk that makes it so you cant set most traps off because i wanted to get the sneaking judo roll thing. but iv been one shot more then a few time when npc's or followers set them off.... which is why Lydia stays at home now.
Link to comment
Share on other sites

I made a mod called Nerf and Balance for Adept.

 

My idea of challenge is popper scaling for the right difficulty and let the difficulty be decided by what level enemies you face (not artificially increasing their damage or. the damage you do to them). In order to have propper difficulty scaling you must also get rid of exploits.

 

For instance in my mod good luck at getting any near the max armor rating of around 570 without having 100 Light Armor, 100 Smithing + Smithing enhancing gear with Dragon Armor.(Heavy!)

 

Very few modders seem to have followed this direction, instead they focused on vanilla master difficulty which in my opinion is the wrong way to go for obvious reasons.

Edited by HideInLight
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...