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Plugins uncheck themself everytime


AlanSlade86

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Good evening.

I installed today Skyrim, and with the Nexus mod manager I installed:

-Wars in Skyrim

-Static mesh improvements

-Skyui

-No more blocky faces

-Jaysus swords

 

Everytime I start Skyrim, the plugins in the NMN are disabled, and I have to manually activate them.

The plugins are:

Jswords.esm

blood coins normal.esp

wis IV....esp

 

I tried to:

add bEnableFileSelection=1 to the .ini file, but te game crashes after the logo.

 

What should I do?

Thanks a lot

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Allan, that issue is almost certainly due to having Steam and then the game installed under C:\Program Files... use Vista or seven and have UAC enabled. This is a lethal combination for any game which rely on plugins, utilities and mods.

 

Since I can't lightly recommend to reinstall the whole thing starting from Steam to somewhere else, the only known solution to date is

 

1 - make sure to give write access to Skyrim and all it's subfolders and files (right click the folder and deselect read only, allow the changes to subfolders and files, repeat it for the /data just to be sure)

 

2 - Do the same for the Skyrim folder at /Documents/My games...

 

3 - go to C:\Users\YourUserName\AppData\Local and repeat for Skyrim folder there - Notice you may need to assure being able to "see" hidden objects in the Explorer, inside this folder you'll see some txt files, probably DLCList.txt, Plugins.txt, StemModList.txt ... these files keep entries for mods, once they are granted write access the mods entries will be put there, but to be loaded they must be there.

 

4 - Reduce UAC to "acceptable" level, for me it is totally disabled for it reduces security where it should increase it... MS idiosyncrasy.

 

5 - Try running as the Administrator. If UAC was disabled the 5 will not be needed... one the reasons I say UAC is ... stupid.

Edited by nosisab
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Allan, that issue is almost certainly due to having Steam and then the game installed under C:\Program Files... use Vista or seven and have UAC enabled. This is a lethal combination for any game which rely on plugins, utilities and mods.

 

Since I can't lightly recommend to reinstall the whole thing starting from Steam to somewhere else, the only known solution to date is

 

1 - make sure to give write access to Skyrim and all it's subfolders and files (right click the folder and deselect read only, allow the changes to subfolders and files, repeat it for the /data just to be sure)

 

2 - Do the same for the Skyrim folder at /Documents/My games...

 

3 - go to C:\Users\YourUserName\AppData\Local and repeat for Skyrim folder there - Notice you may need to assure being able to "see" hidden objects in the Explorer, inside this folder you'll see some txt files, probably DLCList.txt, Plugins.txt, StemModList.txt ... these files keep entries for mods, once they are granted write access the mods entries will be put there, but to be loaded they must be there.

 

4 - Reduce UAC to "acceptable" level, for me it is totally disabled for it reduces security where it should increase it... MS idiosyncrasy.

 

5 - Try running as the Administrator. If 4 was followed the 5 will not be needed... one the reasons I say UAC is ... stupid.

 

Thanks.

But I forgot to say that I use Windows Xp, so there is no UAC that can cause problems.

All the folders are unprotected.

 

I'll try to explain better what happens.

If I add the bEnableFileSelection=1 command line and uncheck the plugins from the NMM and the "data files" menu, the game works perfectly.

If I check the plugins, the game crashes after the logo.

But, if I delete the bEnableFileSelection=1 command line, and check the plugins, the game works.

 

What the heck is wrong with this game?

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how are you starting the game?

 

Since you use SkyUI you need SKSE. Although is OK starting from NMM, which must state "Launch SKSE", if it is correctly installed, there is no reason to open NMM just to play. Copy skse_loader.exe AS shortcut to Desktop (change the icon if you want) and start from there.

 

Whatever you do, keep away from the official launcher from now on for it will just mess things (the patch promises not doing it anymore but better staying at the secure side).

 

Edit: I don't know anymore how XP treats that AppData folder (which is hidden), but it may be still used to store the list of mods (called plugins there). If so, make sure the files have write access, even if XP this is necessary.

Edited by nosisab
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how are you starting the game?

 

Since you use SkyUI you need SKSE. Although is OK starting from NMM, which must state "Launch SKSE", if it is correctly installed, there is no reason to open NMM just to play. Copy skse_loader.exe AS shortcut to Desktop (change the icon if you want) and start from there.

 

Whatever you do, keep away from the official launcher from now on for it will just mess things (the patch promises not doing it anymore but better staying at the secure side).

Thanks again. So, instead of launching the game from the NMM and the "launch skse" option, I have to start Skyrim directly from the script extender?

I'll give it a try.

 

Edit: As I said before, all the folders (the one hidden under the local folder, the one with Skyrim inside, and the one in documents\my games) are unprotected.

Edited by Alan Slade
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Actually launching from NMM is fine, just not necessary to open it just to play (I mean, if not installing or changing anything there is no reason to start NMM, even because normally it should exit itself after starting the game, that option is there).

 

Edit: Your report suggest me the launcher is someway messing things, since the problem occurs when it is "enabled" to deal with the load list.

Edited by nosisab
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Open NMM, activate a plugin, close NMM, and open plugins.txt (located at C:\Documents and Settings\*User Name*\Local Settings\Application Data\Skyrim\). Check to see if the plugin got added. If it did get added, make plugins.txt read only and then launch Skyrim and see if the plugin is working.

 

If the plugin is working, you may have to make plugins.txt writable before activating plugins and then make it read only again before launching the game from now on.

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Open NMM, activate a plugin, close NMM, and open plugins.txt (located at C:\Documents and Settings\*User Name*\Local Settings\Application Data\Skyrim\). Check to see if the plugin got added. If it did get added, make plugins.txt read only and then launch Skyrim and see if the plugin is working.

 

If the plugin is working, you may have to make plugins.txt writable before activating plugins and then make it read only again before launching the game from now on.

Well, today I noticed something strange.

I installed some other mods\plugins:

-lost art of blacksmith

-valcraftingmeltdows

-1dayvendorrestocking

 

And with this plugins checked the game starts normally!

But when I try to activate Jaysus swords and Wars in Skyrim the game crashes after the logo.

Why is happening this?

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Possibly a mod conflict or load order issue. Maker sure all .esm are at the top of your load order and you may want to look into BOSS to sort most of your mods for you.
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Possibly a mod conflict or load order issue. Maker sure all .esm are at the top of your load order and you may want to look into BOSS to sort most of your mods for you.

I had already started the BOSS before trying to play, but the result is the same...

Why I can't use Wars in Skyrim? :sad:

Edited by Alan Slade
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