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Bruma is not working


Tess4

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Hello Tesnexus-Team! This is the first time for me to post something here. So:

first things first. Thanks a lot for your work here, with providing all this beautiful

and helpful mods from those talented people und thanks for the support.

 

Since I installed better cities full version my Bruma is destroyed Doors do not

work and/or hang in the air in front of their houses. Not using the mod does not help

My first question is, if it is possible to get it back to normal by putting back in

the original data and where I can find the original data, because I did not back

up (now I know).

My second question is: where can I find a mod that shows the fpsrate in game?

I saw something like this once, but did not download it. Know I cannot find it

anymore.

 

Sorry for bothering and thank you

 

tess4

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Hello Tesnexus-Team! This is the first time for me to post something here. So:

first things first. Thanks a lot for your work here, with providing all this beautiful

and helpful mods from those talented people und thanks for the support.

 

Since I installed better cities full version my Bruma is destroyed Doors do not

work and/or hang in the air in front of their houses. Not using the mod does not help

My first question is, if it is possible to get it back to normal by putting back in

the original data and where I can find the original data, because I did not back

up (now I know).

My second question is: where can I find a mod that shows the fpsrate in game?

I saw something like this once, but did not download it. Know I cannot find it

anymore.

 

Sorry for bothering and thank you

 

tess4

Vanilla files are kept in .BSAs no mod touches, instead they put files with same names at /data structure or at own BSA and a mechanism called Archive Invalidation will try to use the newer (more recent dated). If you really want to delete that mod for bruma you will need delete all it's files (you can check its readme about the files to delete, and if not defined there you will need to look at the mod folders and deleting at the installation the files you find to have the same names. Remember you must NOT delete the directories, only the files on the oblivion install that have the same names, repeating this to ALL directories (Textures, Meshes, Sound and so on).

 

After you will need reconstructing the File invalidation mechanism, the old method of the Archive Invalidation.txt at oblivion root is not used anymore, except maybe by the very old mods. To perform this invalidation you can try utilities, OBMM is one of the easier to do this.

 

About the FPS, you can use a program named FRAPs that have some other nice functions too. Or just type TDT at the console. This is more a debug tool, and is useful when we are testing performance. Since I don't see much point in displaying this at normal gaming, but I'm not here to judge what is good to others.

 

If you think that searching and deleting thing boring and time consuming, as indeed it is, the other way is trying to reinstall the mod, this time at the correct locations (since seems to me something got wrong at the installation) or...

the old way all 'Windowser :) ' is used enough, reinstall the whole thing, err... I mean the game.

 

Edit: I can't be sure at the extent Patches and others mods put files on /data and how specific mods can overwrite then, since these are among other things, particular cases. So the procedures above are of the type 'trying and errors' ones.

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Thank`s a lot for your fast reply!

 

I see that I have to learn more about the technical background of the game, if I want to continue my wild mod testing.

But I think I will try it the way you discribed. First I will try to reinstall the mod, but this time I won`t take the full version. If that does not help I will try to understand the more sophisticated features of the obmm, that up to know was no more to me than a insufficient Launcher (obse).

I think that simple way to show the fps will do for now.

I just want to try different mods that promise a gain of performance and want to compare various adjustments in the graphics menu. I have a three year old acer laptop 1,73 Mhz with an ati x600 128 mb and 2gb of ddr 1, so every performance boost is welcome.

 

Thank you again and have a nice weekend

 

Tess4

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While I was reinstalling bbettercities, I red the readme again as you suggested and found that the doorproblem is wellknown and that there is a fix for it. Well, sorry could have done that before. It is a good readme, but it`s just a very complex mod, I´d say. Just wanted to tell here in case someone comes up with the same problem

 

Tess4

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While I was reinstalling bbettercities, I red the readme again as you suggested and found that the doorproblem is wellknown and that there is a fix for it. Well, sorry could have done that before. It is a good readme, but it`s just a very complex mod, I´d say. Just wanted to tell here in case someone comes up with the same problem

 

Tess4

So I assume the problem is solved, good.

 

As you probably will be getting more and more at mods I suggest you being used with Wrye bash utility too, it and OBMM do wonders to the evergrowing load lists.

 

and by your specs I strongly recommend you using:

streamline

one of the several mods that reduces grass polygons

and the one with the weird name 'Operation Optimization'

they will boost a lot your fps without sensible loss in graphical visuals.

 

Edit: there is another too, "Quiet feet" I think its name is... this one acts in a different way, as was found creature feet sounds lags a lot the game, mainly in battles where fps is aways more important.

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