Jump to content

Problems using console to get items from mods


Lindy

Recommended Posts

I can't seem to use the player.additem command to give myself arrows from a mod I got. I can only buy 71 of them in the store so I figured I'd just do player.additem and give myself more, but it keeps giving me an error saying the ID is not found. I checked the form ID for the arrows in TES CS though, so I have no idea whats wrong. The command works fine giving myself things that aren't from mods, just wondering if there is a way to make this work.

 

Thank you.

Link to comment
Share on other sites

I can't seem to use the player.additem command to give myself arrows from a mod I got. I can only buy 71 of them in the store so I figured I'd just do player.additem and give myself more, but it keeps giving me an error saying the ID is not found. I checked the form ID for the arrows in TES CS though, so I have no idea whats wrong. The command works fine giving myself things that aren't from mods, just wondering if there is a way to make this work.

 

Thank you.

Items from oblivion are aways prefixed as 00xxxxxx, but item from mods depends on the load order, so if the mod you are seeking the item is the 4th, it is prefixed as 03xxxxxx (assuming you know the formid of it)

 

ahh, this index is hexadecimal, so if your mod is the 12 in the load order, it is indexed as 0b

Link to comment
Share on other sites

interesting, the editor says its 01002368, but if its 15th on my list of data files it could be 15002368 or so?

 

I'll go try some different combinations thanks for the info

Link to comment
Share on other sites

interesting, the editor says its 01002368, but if its 15th on my list of data files it could be 15002368 or so?

 

I'll go try some different combinations thanks for the info

nope, would be 0d002368 ... assuming you are counting Oblivion.esm and all others too

 

remember the counting begins with oblivion.esm that is 00, so the 2d esm or esp will be 01..

or says... is the position order -1 and is the hexadecimal value.

Link to comment
Share on other sites

  • 1 month later...
hex, hex -- your 15 in hex is 16+5=21 in decimal. So, if you count down from the load order from oblivion.esm (00) and come to 15 in decimal, subtract 1 and you get 0d (hex) as in the above response, which is 14 in decimal and the 15th item in the load order.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...