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Does Skyrim SE suffer from the same light source limitation as the original Skyrim?


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The engine used for the original Skyrim had a limitation when it came to light sources and that caused light from whichever sources to go out when a scene was viewed from different angles. Then Fallout 4 came out and I've never encountered that issue seemed to have been resolved (or limit raised). Skyrim SE is built on newer engine that was used for Fallout 4 and yet the same light source limitation remained... Is there no way around that? It really bothers me that it was one of the most annoying graphical aspects of the original Skyrim and yet developers didn't bother to improve it in the Special Edition version...

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Yes, it unfortunately does. Specifically the limitation is on the number of shadow casting light sources. You can't go above 4 in a given area.

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