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Mind of Madness CTD


RadiantWings

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I'm getting constant CTDs while trying to complete the Mind of Madness Quest.

 

Specifically, the CTDs are happening at the point in Pelagius Wing where ordinary the player is transported into Pelagius' mind.

 

However, for me, the game will instantly crash as soon as I step foot on that transition area.

 

I've seen a few threads where it was mentioned that the game will freeze at that particular spot (the part with the long red carpet and cobwebs). However, for me, the game just outright crashes.

 

I've tried to uncheck every mod, but the game still crashes.

 

I'm not sure what else I can do, or if there is a console command for bypassing that particular section.

 

Any help would be greatly apprecaited.

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Sorry? I play with about 130 mods. It's a little hard pinpointing the specific mod causing the CTD.

 

In any case, as I said, even after unchecking all the mods, the CTD persists.

 

I know that other players (on console and PC) have reported freezing in that particular spot in the quest, but few reports a CTD.

 

I'm really hoping that someone can shed light on the matter.

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1) Load Steam

2) From the Library section, right-click on the game and select Properties from the menu.

3) Select the Local files tab and click the Verify integrity of game cache... button.

4) Steam will verify the game's files - this process may take several minutes.

5) Once the process is completed, the Check Window will automatically exit.

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Looking around the net, it appears this is a known bug and pops up randomly.

 

It appears the bug has something to do with the way inventory/active effects are handled when you are transitioned to Pelagius' mind.

 

I think there isn't much I can do except to start a new game (since reverting to an old save didn't work out).

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  • 2 months later...

I too have the same issue..

 

And done the same thing with removing my mods, Changing load order, ect. And nothing works.

 

I have just chalked it up as a problem that the Skyrim gods will eventually fix... skip the quest for now.

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  • 1 year later...
  • 3 months later...

I realize its a bit of thread necro, but...

 

It was the arrows for me. I tried removing all my armor and even un-equipping all weapons and spells, but I was still freezing. After reading on the UESP wiki, I noticed it mentions having more than 999 arrows. While I did not have more than 999 of any particular type of arrow, I stashed all my arrows (and the dwarven bolts) in the chest outside the wing and the scene change finally went off without freezing.

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  • 7 months later...

So I realize this is a ridiculously dead thread, but rather than start a new one I figured I'd add here. I think I've solved one related issue attached to this crash (and others of this style)

Recognize that most of this is just thought, as I haven't messed with the construction kit at all. I do know however that it fixed a specific issue I ran in to.

 

We've known it has to do with the inventory, at the point where the OP crashed, your inventory would be removed and stored in some temporary container somewhere. Why they did this /and/ disabled access to your inventory is beyond me, but they did.

 

Now from here, I've seen two different descriptions of the problem- the first solution was mentioned by thepaan above, but the second is more mod related- specifically on any that do mess with inventory. The 999 item fix doesn't work, and in fact it becomes seen that a specific item, or the last item causes the crash.

 

I'm a programmer, so I'll discuss it in those terms as it'll be easier to explain. Normally, an inventory system is much like a list or a bag, but these data structures use an integer (sometimes signed, sometimes not) to be able to return, quickly, the length of the structure itself (in game terms, how many items or types of items you have in your inventory). If this returns an inappropriate value (such as a negative number), it's entirely possible based on implementation that the game will crash.

Now, if quest items don't count towards this length*, and then one is removed programmatically through a means (such as a function) that would cause a decrease in this length, we have what's called an off by one error. This may not manifest itself as an issue until the off by one throws a memory out of bounds- causing a CTD. Because the length of this structure is tied to the save file and not to any mod, removing mods will not fix the problem- only regaining the item that was inappropriately removed will. Provided it wasn't forcibly removed forever, it is likely in a storage container that you accidentally (through a mod) put it into, all you'd have to do is find it.

 

*Note, it is also possible that quest items do count towards this length, and that there is some type of error checking that can cause the CTD if length is below some acceptable value.

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