RadiantWings Posted February 25, 2012 Share Posted February 25, 2012 I'm getting constant CTDs while trying to complete the Mind of Madness Quest. Specifically, the CTDs are happening at the point in Pelagius Wing where ordinary the player is transported into Pelagius' mind. However, for me, the game will instantly crash as soon as I step foot on that transition area. I've seen a few threads where it was mentioned that the game will freeze at that particular spot (the part with the long red carpet and cobwebs). However, for me, the game just outright crashes. I've tried to uncheck every mod, but the game still crashes. I'm not sure what else I can do, or if there is a console command for bypassing that particular section. Any help would be greatly apprecaited. Link to comment Share on other sites More sharing options...
Lisnpuppy Posted February 25, 2012 Share Posted February 25, 2012 Have you reported this issue to the mod author directly? Link to comment Share on other sites More sharing options...
RadiantWings Posted February 25, 2012 Author Share Posted February 25, 2012 Sorry? I play with about 130 mods. It's a little hard pinpointing the specific mod causing the CTD. In any case, as I said, even after unchecking all the mods, the CTD persists. I know that other players (on console and PC) have reported freezing in that particular spot in the quest, but few reports a CTD. I'm really hoping that someone can shed light on the matter. Link to comment Share on other sites More sharing options...
Skyes666 Posted February 25, 2012 Share Posted February 25, 2012 1) Load Steam2) From the Library section, right-click on the game and select Properties from the menu.3) Select the Local files tab and click the Verify integrity of game cache... button.4) Steam will verify the game's files - this process may take several minutes.5) Once the process is completed, the Check Window will automatically exit. Link to comment Share on other sites More sharing options...
RadiantWings Posted February 25, 2012 Author Share Posted February 25, 2012 Looking around the net, it appears this is a known bug and pops up randomly. It appears the bug has something to do with the way inventory/active effects are handled when you are transitioned to Pelagius' mind. I think there isn't much I can do except to start a new game (since reverting to an old save didn't work out). Link to comment Share on other sites More sharing options...
D4RK5C4R3CR0W Posted May 15, 2012 Share Posted May 15, 2012 I too have the same issue.. And done the same thing with removing my mods, Changing load order, ect. And nothing works. I have just chalked it up as a problem that the Skyrim gods will eventually fix... skip the quest for now. Link to comment Share on other sites More sharing options...
EnigManic Posted May 15, 2012 Share Posted May 15, 2012 That's interesting. I've read about the bug, yet I've played multiple characters on the 360 and the PC and I've never encountered this bug. Could this be an issue with the disc, like regional coding or something? Link to comment Share on other sites More sharing options...
LatencyRemix Posted October 25, 2013 Share Posted October 25, 2013 I'm just now starting to have this issue. Which is crazy since the first time it worked with mods no issue, now i started a new one and it will crash every time i walk over the rug to enter the mind. Link to comment Share on other sites More sharing options...
thepaan Posted February 24, 2014 Share Posted February 24, 2014 I realize its a bit of thread necro, but... It was the arrows for me. I tried removing all my armor and even un-equipping all weapons and spells, but I was still freezing. After reading on the UESP wiki, I noticed it mentions having more than 999 arrows. While I did not have more than 999 of any particular type of arrow, I stashed all my arrows (and the dwarven bolts) in the chest outside the wing and the scene change finally went off without freezing. Link to comment Share on other sites More sharing options...
unodostres123 Posted October 12, 2014 Share Posted October 12, 2014 So I realize this is a ridiculously dead thread, but rather than start a new one I figured I'd add here. I think I've solved one related issue attached to this crash (and others of this style)Recognize that most of this is just thought, as I haven't messed with the construction kit at all. I do know however that it fixed a specific issue I ran in to. We've known it has to do with the inventory, at the point where the OP crashed, your inventory would be removed and stored in some temporary container somewhere. Why they did this /and/ disabled access to your inventory is beyond me, but they did. Now from here, I've seen two different descriptions of the problem- the first solution was mentioned by thepaan above, but the second is more mod related- specifically on any that do mess with inventory. The 999 item fix doesn't work, and in fact it becomes seen that a specific item, or the last item causes the crash. I'm a programmer, so I'll discuss it in those terms as it'll be easier to explain. Normally, an inventory system is much like a list or a bag, but these data structures use an integer (sometimes signed, sometimes not) to be able to return, quickly, the length of the structure itself (in game terms, how many items or types of items you have in your inventory). If this returns an inappropriate value (such as a negative number), it's entirely possible based on implementation that the game will crash.Now, if quest items don't count towards this length*, and then one is removed programmatically through a means (such as a function) that would cause a decrease in this length, we have what's called an off by one error. This may not manifest itself as an issue until the off by one throws a memory out of bounds- causing a CTD. Because the length of this structure is tied to the save file and not to any mod, removing mods will not fix the problem- only regaining the item that was inappropriately removed will. Provided it wasn't forcibly removed forever, it is likely in a storage container that you accidentally (through a mod) put it into, all you'd have to do is find it. *Note, it is also possible that quest items do count towards this length, and that there is some type of error checking that can cause the CTD if length is below some acceptable value. Link to comment Share on other sites More sharing options...
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