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ENB Development Process


lukull90

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I do not know exactly what you are asking. At the moment I believe the latest binary is v0310 and the sse binaries use d3d11.dll.

 

I would think the mod authors that make enb presets and reshades for sse will use the same process as those in oldrim just with the sse binaries.

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@lukull90

I know what you mean. Only Boris Vorontsov can answer your question. If you read his update log, you can see that he seems to be working on anything but on the SE:

http://enbdev.com/index_en.html

 

So i'm afraid, there won't be an update in the near future, if at all.

 

This is the same issue with SKSE. Expert programmers or experts in anything are limited resources and unless they have monetary incentive, work on SKSE or an upgraded ENB for SE is not going to happen. I for one would pay for both. I think a lot of players would. Someone prominent in the Skyrim community should put together a Go Fund Me effort or something to fund the development. Even a poll of a large number of players pledging support for these efforts might convince the developers to divert resources towards it. But a handful of players asking questions in this and other forums is not convincing.

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