getintherobot Posted July 19, 2017 Share Posted July 19, 2017 i'm brand-new to fnv and know essentially nothing about nifskope/geck -- is it technically possible using those tools to give the eyeglasses model different right/left textures? i'm working on a beaten-up retexture, and i've managed to make the lenses look shattered, which looks pretty neat but is also perfectly symmetric, which seems unrealistic. i imagine i would at least need to edit the mesh in nifskope and point each half towards its respective texture, but i'd like to know if that is even possible (i don't do too much mesh modding) or if i just have to live with it. (also, i can't tell the difference between blackglassesrimmed.nif and blackglassesrimmedgo.nif and if someone could explain it real quick, that would be cool) Link to comment Share on other sites More sharing options...
madmongo Posted July 19, 2017 Share Posted July 19, 2017 I haven't looked at the eyeglass mesh, but I doubt that the lenses each have their own separate mesh. If they do, then yes, you could just assign each a new texture in NifSkope. If it's all one mesh, or both lenses are one mesh, then you'll need to redo the UV mapping, which is fairly easy to do in Blender but I'm not sure how you'd do it in NifSkope. For clothing, armor, hats, etc. (basically anything wearable), the general naming convention is THINGm.nif (or just THING.nif) when it is worn by a male, THNGf.nif when worn by a female, and THINGgo.nif for the object when it is just sitting out on a shelf somewhere or is otherwise placed in the world (in other words, not worn). I think go in this case means global object, but I'm not 100 percent sure about that. If you are making a modification to something, you'll want to modify the go model as well. For example, if you modify the eyeglasses to be cracked but you only modify blackglassesrimmed.nif, they'll look cracked when you wear them but they'll look un-cracked if you drop them from your inventory since the go model won't have the modified textures. I'm recovering from a computer crash at the moment, but if you can't get this working yourself, then I might be able to take a look at it sometime next week. Link to comment Share on other sites More sharing options...
RayWatson65 Posted July 19, 2017 Share Posted July 19, 2017 Let me ask you afew quick questions. Are you trying to change the texture (adding spots/dirt to the glasses themselves)? Or change the model? To answer your last question all items in Fallout related/Skyrim have two/three different nifs. blackglassesrimmed.nif(Is the one that shows up in game on your character) The other one which has "go" at the end is the world model meaning it is the pair of glasses you drop from your inventory. Most items have a Male variant, Female variant, and a GO version. Back in 2012 I started modding FNV now I'm modding FO4. Please let me know if you have any further questions. Link to comment Share on other sites More sharing options...
getintherobot Posted July 22, 2017 Author Share Posted July 22, 2017 hi, thank y'all for responding, i mostly just make retextures so i'm a little bit out of my depth here lol @madmongo: this is what glassesblackrimmed.nif looks like in nifskope (sorry about the terrible colors) -- it seems to be all one mesh and the lenses are just alpha channel in the diffuse. as you can see it just mirrors the two halves of the glasses http://i.imgur.com/GW0Zq9z.png i don't know a dang thing about uv mapping i was able to locate the uv map, but this is pretty much as far as i got http://i.imgur.com/HwYIiUC.png the next steps seem to be duplicating those coordinates and mapping them to the proper parts on the mesh -- i'll search around and see if i can't figure out how to do it in nifskope, but i may need to grab blender and try it there @raywatson65: i've been able to change the transparency/add details to the diffuse itself (base and alpha), luckily, although the dropped item mesh doesn't read the transparency and it seems to be a problem with the vanilla files (i was able to make the lenses semitransparent in glassesblackrimmed.nif by tweaking values in the nialphaproperty subnode, but glassesblackrimmedgo.nif has different nodes and i'm not too concerned about the global item anyway) Link to comment Share on other sites More sharing options...
Jokerine Posted July 22, 2017 Share Posted July 22, 2017 If you can't manage to get it to work let me know and I'll edit the model for you so the lenses are separate. That way you can assign add different textures to each. Shoot me a PM so I don't forget :) Link to comment Share on other sites More sharing options...
getintherobot Posted August 18, 2017 Author Share Posted August 18, 2017 @jokerine: sorry for the late reply (was on vacation) -- i've finally managed to get blender up and running, and with enough time i'm pretty confident i can get the uv remapping figured out. thank you for the offer! Link to comment Share on other sites More sharing options...
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