greyday01 Posted July 20, 2017 Share Posted July 20, 2017 I was in the middle of editing the texture on an item when I got a crash to desktop. Since then in the CK and in game when I try to load that cell I get a crash to desktop. I thought to try cleaning with TES5Edit (I don't know what I'm doing I just follow the tutorials) . It goes fine, a bunch of errors removed but when I go to save I get this:error saving WhiteRun.esp save Whiterun... Record[REFR:0006EA1B} places RockL03 {Stat:00018BA5) in GRP World Children of Tamriel "Skyrim" {WRLD:0000003C}) can not be contained in GRUP World and if I close TES5Edit without saving my mod name is still in Data with a Size of 0. How do I fix this error? It might not fix my crashing but cleaning it would at least be a start. When I filter for errors all that pops up is a scroll without any effects.In the CK as long as I'm not opening the render window I can look at the objects in that cell and delete them without crashing. Link to comment Share on other sites More sharing options...
RichWebster Posted July 20, 2017 Share Posted July 20, 2017 Try one of your backups the CK automatically makes every time you save the plugin. Link to comment Share on other sites More sharing options...
greyday01 Posted July 20, 2017 Author Share Posted July 20, 2017 I tried about 4 different previous mod stages back when it was working. They crashed also and I still get that stupid error in TES5Edit about RockL03 in GRUP World Children of Tamriel {WRLD:0000003c} when I try to save after cleaning. I've been looking and I cannot find the REFR or the WRLDOn my latest save that was crashing I removed some lights with the cell selected but not rendered and I was able to use RClick and show to open the render window. I made a save of that. Haven't tried to go in game yet or clean the latest save. I would really like to clean up all my inadvertent edits so if anyone understands TES5 I would really appreciate help. One question. If I get the render window to open and copy everything to a new cell and then delete the original cell would it help? I'd probably have to delete and redo mannequins, NPC packages, load doors and custom displays and the like which would be a lot of work, but at least the shell of the cell would be preserved. Link to comment Share on other sites More sharing options...
RichWebster Posted July 20, 2017 Share Posted July 20, 2017 There's no reason why you can't do that mate, give it a go. Link to comment Share on other sites More sharing options...
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