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Navmesh when using barber chair on shack foundation.


Karmamuscle

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Hi,

I have a problem, that is slowly draining me of willpower. :smile:

Image for reference: http://imgur.com/a/I18yC

 

So, I want to build a small barber shop outside a house in Sanctuary.

 

It is build on a shack foundation, but as soon as I place the barber chair, the NPCs loose the ability to walk on said shack foundation.

They will try walking up the steps, but can't enter.

 

This behavior extends to any foundation connected to the one with the barber chair.

The foundations are in this state forever, even if I remove the chair again.

To fix it, I have to store the foundations in the workshop, then I can place them again and they work fine.

 

NPCs will walk on them fine before the chair is placed.

If I place the barber chair on the groud, it works as intended, the NPC assigned will stand at the correct spot.

 

I have no clue why it does this or how to troubleshoot it.

 

Does anyone have insight into why this is happening?

 

- Karmamuscle

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I haven't looked into it deeply but I believe that placed items from Workshop mod have their own native navmesh and/or navcuts that override the default navmeshing for a specified area. When they interact there can be glitches and odd navigation by NPCs as they try to interpret the new meshing for that spot.

 

Try placing your construct and then travel away from the area for a few in-game days before coming back there to see if that allows the cell to reload and "settle down" the navmesh into a form navigable by the NPCs. You could also try building away from some of the existing structures, the default setup that blocks pathfinding through the houses might be clashing with your new setup as it is too close together.

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Hi,

thank you for the suggestions Urtho.

Tried all of them, but it didn't work.

 

I found out it started happening at other settlements, without the chair. So I assume something is up with the combinations of mods I use.

I'be given up trying to resolve it, spent maybe 5 hours today, trying all kinds of weird s#*!, with zero results.

 

I was looking forward to playing a settlement focused game, but not worth it, if I'm not actually getting to play.

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I have no clue what I've done different this time compared to the other playthroughs where I never experienced these problems.

I've removed all mods that add or edit anything regarding the workshop and settlements, will start over on a new save game and hopefully it works as it used to.

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